|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Bevontule - Kickstarter launched

Default Bevontule - Kickstarter launched

January 30th, 2018, 21:26
The Kickstarter campaign for the tactical RPG Bevontule has started:

Bevontule: Altar of Roots

Bevontule is an eclectic fusion of Western, Japanese, and strategy RPGs, with stunning 3D visuals and challenging tactical combat.

loading…


Bevontule is a tactical role-playing game that occurs primarily on the surface of the continent of Onich – a vast and isolated landmass surrounding a central ocean known as the Inner Sea. Discovered some 1,500 years ago by a number of refugees fleeing their own war-torn homeland, it quickly becomes clear that – despite its welcoming appearance – Onich harbors dark and deadly secrets that were presumably left alone for good reason.

[…]

Thanks Farflame!

More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 10,818
Mentioned: 15 Post(s)

Default 

January 30th, 2018, 21:26
I played a very early alpha edition of this game and the combat was pretty fun. The game seemed pretty vague and empty outside of combat and it still looks that way a year and change later. However, I'm just going by the screenshots. I'm not sure if there were any non-combat gameplay vids shown.
crpgnut is offline

crpgnut

crpgnut's Avatar
Grumpy Role Player
Original Sin Donor

#2

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 7,094
Mentioned: 14 Post(s)

Default 

January 30th, 2018, 23:03
Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.
--
Doing >Let's Plays< and >Reviews< in German. Latest Review: Avernum 3: Ruined World
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#3

Join Date: Jun 2012
Posts: 3,043
Mentioned: 6 Post(s)
+1:

Default 

January 30th, 2018, 23:09
Originally Posted by Kordanor View Post
Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.
Wait what? How does that logic work? If it's decent enough in a bioware game for you then I don't see the problem. If it's horrible, then it doesn't make sense that a Bioware game is ok, but not an indie.

Bioware is crap anyhow. :3
Mustawd is offline

Mustawd

Mustawd's Avatar
Watchdog

#4

Join Date: Mar 2016
Posts: 144
Mentioned: 1 Post(s)

Default 

January 31st, 2018, 00:20
Was talking about bethesda though.

The interface in Bethesda games was always crap. But the games themselves were worth it to just suck it up.
--
Doing >Let's Plays< and >Reviews< in German. Latest Review: Avernum 3: Ruined World
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#5

Join Date: Jun 2012
Posts: 3,043
Mentioned: 6 Post(s)

Default 

January 31st, 2018, 01:49
Originally Posted by Kordanor View Post
Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.
I mean… it supports mouse, keyboard and controllers? And it's not too much of a hassle (at least imo and those of many of our playtesters) to use KB/M for everything. You can also cancel from any UI panel with the right mouse button--it's actually quite speedy. I'd be curious to know how you would improve it as we're always looking for ways to do so!

Originally Posted by crpgnut View Post
I played a very early alpha edition of this game and the combat was pretty fun. The game seemed pretty vague and empty outside of combat and it still looks that way a year and change later. However, I'm just going by the screenshots. I'm not sure if there were any non-combat gameplay vids shown.
I appreciate that you played our early demo--as I recall, you were one of the very first to try it out and helped us get our foot in the door at RPGCodex, so I have to tip my hat to you. Your thread is still kickin' btw!

That being said, I have to ask if you checked out the Kickstarter page? To say that the game is vague and empty besides combat (which is obviously something we put a lot of stock in) is a tad misleading, don't you think, if you just went from the screenshots?
MTG_Derek is offline

MTG_Derek

Traveler

#6

Join Date: Jan 2018
Posts: 10
Mentioned: 2 Post(s)

Default 

January 31st, 2018, 03:28
Originally Posted by Kordanor View Post
Was talking about bethesda though.

The interface in Bethesda games was always crap. But the games themselves were worth it to just suck it up.
Hehe, oops. Freudian slip I suppose.
Mustawd is offline

Mustawd

Mustawd's Avatar
Watchdog

#7

Join Date: Mar 2016
Posts: 144
Mentioned: 1 Post(s)

Default 

January 31st, 2018, 04:14
Backed!
Hurls is online now

Hurls

Hurls's Avatar
Non-twitch gamer

#8

Join Date: Sep 2010
Location: Melbourne, Australia
Posts: 890
Mentioned: 2 Post(s)

Default 

January 31st, 2018, 05:10
This looks fairly interesting and involved, backing immediately.
Carnifex is offline

Carnifex

SasqWatch

#9

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 6,183
Mentioned: 10 Post(s)

Default 

January 31st, 2018, 12:09
I see the devs heeded my advice for BIG FRIGGIN FONTS. At least they are readable now..
mercy is offline

mercy

SasqWatch

#10

Join Date: Mar 2013
Posts: 1,559
Mentioned: 5 Post(s)

Default 

January 31st, 2018, 12:50
It looks like they're their stuff together and a well planned KS campaign. So a good foundation for backing.
For me personally the game itself doesn't sound too interesting as the focus seems to be on combat.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Pillars of Eternity: Deadfire
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
Original Sin 2 Donor

#11

Join Date: May 2013
Location: Germany
Posts: 2,775
Mentioned: 2 Post(s)
+1:

Default 

January 31st, 2018, 14:12
I agree. I give them credit for what they've presented. They've clearly put effort into their world-building, and started out with a clear idea about the sort of gameplay they're trying to create. All the artwork and presentation is solid and professional-looking.

Whether it will result in a good game, who knows, but I wish more Kickstarters were like this.
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#12

Join Date: Nov 2014
Posts: 6,201
Mentioned: 22 Post(s)

Default 

January 31st, 2018, 14:24
It's a decent pitch and looks interesting, but I don't think I'll back it because of the fixed protagonist. If it gets released and it's getting decent feedback I might pick it up later.
Last edited by Pongo; January 31st, 2018 at 16:58.
Pongo is offline

Pongo

Pongo's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#13

Join Date: Apr 2012
Location: Brussels
Posts: 1,331
Mentioned: 6 Post(s)

Default 

January 31st, 2018, 14:56
Originally Posted by Kordanor View Post
Seeing the controller controls of the interface already makes me sick.
Skipping this one.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#14

Join Date: Apr 2009
Posts: 17,851
Mentioned: 66 Post(s)

Default 

January 31st, 2018, 15:46
Backed. Looking forward to this one! March 2019 can't come soon enough.

Sadly, not one Kickstarter I have backed has met its forecasted release date yet!

Here's to a pledge and a hope that this one does!
Luethar is offline

Luethar

Watcher

#15

Join Date: Nov 2012
Location: Austin, TX
Posts: 26
Mentioned: 0 Post(s)
Send a message via Yahoo to Luethar

Default 

January 31st, 2018, 16:03
@MTG_Derek,

I didn't see any bustling cities, towns with dozens of NPCs, etc. I didn't see many merchant windows, alchemy shops, or really anything that looked like a full-fledged RPG. I looked at every screenshot on the kickstarter page. Your game looks like a combat simulator with a few questgivers; at least at first blush. I definitely won't mind being proven wrong with vids of the party walking and talking in a living breathing world. I did see a scene with perhaps two people outside of the party in one screenshot. I'd strongly suggest you showing such scenes in fact.

Maybe your fist update could be about non-combat/town activities. That would help folks to see what else you have to offer outside of skills, stats, and combat.

My opinion is just mine though and there are a bunch of people who live for long drawn out combats one right after the other. I just outgrew that in the 90's
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Grumpy Role Player
Original Sin Donor

#16

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 7,094
Mentioned: 14 Post(s)
+1:

Default 

January 31st, 2018, 16:11
Backed, even though I'n not a fan of fixed parties. Still 12$ isn't much too much to ask, and its party based, turn based and has nice visuals. Also the combat system looks pretty decent.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#17

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 1,774
Mentioned: 13 Post(s)

Default 

January 31st, 2018, 16:34
The combat look is what pulled me in, I get a Krondor-ish vibe from it, and that is a very good thing. A great combat system can keep me interested in many games, even when some other aspects might let me down.
Carnifex is offline

Carnifex

SasqWatch

#18

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 6,183
Mentioned: 10 Post(s)

Default 

January 31st, 2018, 16:52
Originally Posted by crpgnut View Post
@MTG_Derek,

I didn't see any bustling cities, towns with dozens of NPCs, etc. I didn't see many merchant windows, alchemy shops, or really anything that looked like a full-fledged RPG. I looked at every screenshot on the kickstarter page. Your game looks like a combat simulator with a few questgivers; at least at first blush. I definitely won't mind being proven wrong with vids of the party walking and talking in a living breathing world. I did see a scene with perhaps two people outside of the party in one screenshot. I'd strongly suggest you showing such scenes in fact.

Maybe your fist update could be about non-combat/town activities. That would help folks to see what else you have to offer outside of skills, stats, and combat.

My opinion is just mine though and there are a bunch of people who live for long drawn out combats one right after the other. I just outgrew that in the 90's
That's a good point, and I hope there is some more of those aspects in the finished game.

That said, if I were setting out to make an indie RPG, I'd start in the same way - put some effort into the worldbuilding, and focus on the combat mechanics. I think that if you get those right, it becomes much easier to start slotting the rest of the content into place.
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#19

Join Date: Nov 2014
Posts: 6,201
Mentioned: 22 Post(s)

Default 

January 31st, 2018, 20:08
Backed as well. Although from the looks of it they're gonna have a rough time making the goal. They're almost at $10k out of $50k. It'll be a rough road to the end, but maybe they can pull it off a la Copper Dreams, just barely squeaking by.

Hopefully their updates get people excited throughout the campaign.
Mustawd is offline

Mustawd

Mustawd's Avatar
Watchdog

#20

Join Date: Mar 2016
Posts: 144
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Bevontule - Kickstarter launched
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:33.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch