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RPGWatch Forums » Games » General Non-RPG » Star Citizen Info Thread

Default Star Citizen Info Thread

October 10th, 2015, 23:40
https://robertsspaceindustries.com/squadron42#

Info + trailer of singleplayer campaign.

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October 11th, 2015, 12:02
https://www.youtube.com/watch?v=SrpeLpQWzTk

Demo of the upcoming SC 2.0 Alpha - first step of the persistent universe (PU = final game).

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October 11th, 2015, 12:04
https://www.youtube.com/watch?v=qexLUpQJPw8

Rough demo of the intro level in SQ42 (singleplayer campaign).

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October 11th, 2015, 12:59
https://www.youtube.com/watch?v=4eAD0liNeis

Explanation of how the Ark Starmap works. It will be available both in-game, as an app - and as a browser based version.

The in-game version is more detailed and has more options to play around with.

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October 11th, 2015, 13:17
https://www.youtube.com/watch?v=_5sRUYwgWGI

Full presentation of CitizenCon Oct. 2015.

Rough video quality.

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October 11th, 2015, 14:19
Scrolling down this thread, I thought for a moment that the Watch had reached its natural conclusion.
Last edited by Ripper; October 11th, 2015 at 16:11.
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October 11th, 2015, 14:23
Originally Posted by Ripper View Post
Scrolling down this thread, I thought for a moment that the Watch had reached it's natural conclusion.
That's cute and all, but I'd appreciate it if we could stay on topic for this thread. Otherwise, it'll be a pain for those genuinely interested to sort through the updates.

Thanks

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October 11th, 2015, 16:05
https://www.youtube.com/watch?v=UTuhr_vzTEE

Interview with Gary Oldman, talking about performance capture.

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October 11th, 2015, 16:27
I was really hoping this game would be like Privateer. I'm just not into MMO's. I hope the single player version will be good.
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October 11th, 2015, 18:14
While I have my concerns about the project, l still hope it will be a success - I mean, why wouldn't you?

The part that put them firmly in my good books is in their wiki:

Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

Is Star Citizen “free to play”? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.
This is exactly what I want to see from such games - a proper single player experience, and the ability to run private moddable multiplayer server for playing with friends. If they deliver on this, I'll be a staunch supporter.
Last edited by Ripper; October 11th, 2015 at 19:29.
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October 12th, 2015, 14:33
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
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October 12th, 2015, 14:36
Originally Posted by GothicGothicness View Post
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
Every cutscene is done in-engine - as is the SQ42 trailer.

They're using performance capture in order to let you interact and "walk around" with NPCs, including the story characters (Gary Oldman, etc.). They will also be using the performance capture data to generate and render NPCs for the persistent universe.

All the important characters will have "Oldman" level of detail when it comes to facial technology. The lesser characters will have something below that - but still quite a lot of detail.

For the trailer, though, that's a "cinematic" in-engine cutscene - and they don't have interactive elements.

Most of the videos above are rough - taken from the livestream. Only the S42 trailer is "proper" PR material.

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October 13th, 2015, 10:08
https://robertsspaceindustries.com/funding-goals

92.4 million dollars and finally broke one million backers

Seems the CitCon was a success.

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October 13th, 2015, 13:38
Originally Posted by GothicGothicness View Post
Is the reason the video on their website look so much better compared to the in game videos poor compression quality of the let's plays, or it has video cut-scenes ? instead of in engine ?
Are you talking about the SQ42 trailer? It has higher definition on the official website than it did on the presentation. That one is a cutscene using in-game models. The Crusader v2.0 and the Morrow Tour presentation were both live gameplay.

If you are talking about some of the old ship trailers, that's CGI with in-game models. Some part of these trailers are used as in-game publicity going by the ArcCorp spaceport (that's the social module).

edit:

Press demo (aka pre-recording) of the Crusader v2.0 gameplay…there was only 2 survivors in that one (4 in the live version).
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Last edited by azarhal; October 13th, 2015 at 13:58.
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October 13th, 2015, 14:09
Originally Posted by azarhal View Post
Press demo (aka pre-recording) of the Crusader v2.0 gameplay…there was only 2 survivors in that one (4 in the live version).
I already linked that one above

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November 20th, 2015, 10:44
Star Citizen 2.0 Alpha is now out on PTU - which is the "Public Test Universe".

This means it's very close to "live release" - and will probably be out within a couple of weeks. Obviously, it's still early and rough - but once the worst crashes have been dealt with - it should be a great feature showcase.

The reason this is significant for the game, is that it's the first public version that combines all the core elements of the complete package.

It's all the vital technology coming together - and it means the future will be more about adding content, fixing and polishing than developing new technology.

Hopefully, this also means we'll see a lot more visible progress, where it's been mostly behind-the-scenes stuff so far.

Features include:

Crusader location: 3 Moons, 3 stations, Asteroid belts

8 dog fight missions

8 research missions

1 exploration mission

20+ random encounters

1 on-going asteroid belt battle

1 wreckage to scavange asteroid belt

1 PVP Station

Limited to 12-16 ships at once (More players though)

Security Post is PVP/FPS (start with pistol) pick up weapons and fight there

Flyable Retaliators, Constellations, Avenger Variants, (hanger ready Vanguard)

Freelancer coming soon™

New flight dynamics and modes

EVA is back (ctrl+f)

Weapons can be recharged

Ship repair

Mobi-glass implementation

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November 20th, 2015, 12:08
Small teaser for Mark Hamill's character in Squadron 42 - the story campaign:

https://www.youtube.com/watch?v=ZjSXcdvd-ME

Interview with Mark about his part in the game:

https://www.youtube.com/watch?v=pQQPzHerrPE

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November 21st, 2015, 09:00
Freelancer coming soon ? Awesome
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November 24th, 2015, 17:52
Simplest demonstration I could find of one of the things that make Star Citizen quite unique:

https://www.youtube.com/watch?v=1UqE…ature=youtu.be

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November 26th, 2015, 16:03
How the physics work in this game is pretty cool. See this stationary Constellation starting to spin from the attack it is receiving.


Also speed run! I can't wait to fly my Constellation…

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