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Default Legend of Mana - Gameplay Footage

June 23rd, 2021, 01:51
DSOGaming reports on some gameplay footage for Legend of Mana Remaster. The game is due to release on Steam June 24th.

Famitsu has shared a video, showing 8 minutes of gameplay footage from the upcoming remaster of Legend of Mana. This gameplay video will give you an idea of what you can expect from this JRPG.

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June 23rd, 2021, 03:09
so they've left the sprites basically unchanged
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June 23rd, 2021, 05:00
Originally Posted by Hexprone View Post
so they've left the sprites basically unchanged
"Remaster" is the new "new and improved." It's meaningless. If they wanted to be honest, they would call it Legend of Mana Reissued.
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June 23rd, 2021, 07:11
The sprites look like shit, but I liked the background. Why can't these remasters ever be good? This is a pretty good game
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June 23rd, 2021, 07:41
Originally Posted by GabrielMP_19 View Post
The sprites look like shit, but I liked the background.
That was exactly my thought. It's odd that they left the characters so pixelated against higher resolution backgrounds.

It still looks better than the Secret of Mana remake though imo.
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June 23rd, 2021, 15:34
WOW! The party vanquishes that cute white rabbit in auto-battle mode at 3:00. :-o
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June 23rd, 2021, 17:24
I'm ok with the remasters just being re-used sprites and such, graphics aren't a huge deal for me, yet you have to give something new to the consumers or it's not really a remaster, right? So, imo, you have to increase something in the old package….graphics, more content, something to make it worth-while and fair to consumers that maybe purchased this item in the past.
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June 24th, 2021, 00:04
Originally Posted by JDR13 View Post
That was exactly my thought. It's odd that they left the characters so pixelated against higher resolution backgrounds.
Seems to be a common thing with PC ports of older console games. I was looking at all those tactical NIS games (Disgaea, Phantom Brave, etc) and they have nice backgrounds with very pixelated sprites. Perhaps something to do with how the type of asset each is based on.
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June 24th, 2021, 08:56
Originally Posted by Carnifex View Post
I'm ok with the remasters just being re-used sprites and such, graphics aren't a huge deal for me, yet you have to give something new to the consumers or it's not really a remaster, right? So, imo, you have to increase something in the old packageā€¦.graphics, more content, something to make it worth-while and fair to consumers that maybe purchased this item in the past.
It seems companies like to call it remaster if they bring old game to new platform. Suppose its not port to them anymore, if its 10+ years old.
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June 24th, 2021, 15:09
Originally Posted by Shagnak View Post
Seems to be a common thing with PC ports of older console games. I was looking at all those tactical NIS games (Disgaea, Phantom Brave, etc) and they have nice backgrounds with very pixelated sprites. Perhaps something to do with how the type of asset each is based on.
With prior remasters the sprites have been smoothed to the point that detail has been lost, to vocal outcry. After various attempts with other releases which didn't work it seems they have opted to leave the sprite the same for this remaster.
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June 24th, 2021, 17:43
To me, that's not a remastering at all, I'd simply call that a port of a product, nothing more. A remaster to me implies some change, and I cannot understand how someone could perceive it differently.
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June 25th, 2021, 00:36
Originally Posted by Silver View Post
With prior remasters the sprites have been smoothed to the point that detail has been lost, to vocal outcry. After various attempts with other releases which didn't work it seems they have opted to leave the sprite the same for this remaster.
And I guess with backgrounds there is some sort of higher resolution master, and if not, they can do some fancy upsample or blending or some other sort of processing that makes it look good, but with sprites there isn't some sort of higher resolution "master sprite" they can work off. They'd have to recreate the sprite, which obv they find to be too much work.
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June 25th, 2021, 00:38
Originally Posted by Shagnak View Post
And I guess with backgrounds there is some sort of higher resolution master, and if not, they can do some fancy upsample or blending or some other sort of processing that makes it look good, but with sprites there isn't some sort of higher resolution "master sprite" they can work off. They'd have to recreate the sprite, which obv they find to be too much work.
Thats it exactly, a cash grab.
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June 25th, 2021, 01:29
The reaction of some fans to the updated sprites in rereleases of FFV and FFVI was very vocally negative, so Square may have concluded there’s no point spending money on something that’ll just get you negative word-of-mouth in the old school crowd.
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June 25th, 2021, 01:44
The reaction to the updated sprites in some of their older games was due to the way they were smoothed-out not from being higher res. The characters looked like someone smeared vaseline on them. If they could just increase the resolution without the smoothing effect, I'm pretty sure most people would be cool with it.
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