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Eurogamer has interviewed key developer for Diablo 1 and 2 ,David Brevik, about Diablo 3 on the same subject we told you about a couple of days ago. Here's a quote about the story:
More information.What advancements?
David Brevik: Some of the story stuff they did was much better than we'd ever done story before, and in that way it created a very different experience. Being able to be able to teleport to the other players and allow people to group up in a much easier fashion, those were some of the things that stood out to me as being much better than we had done before.
What do you feel fell short?
David Brevik: The skill system was very different than what we ever designed before. It played more like a load-out system from a shooter, which was a very different approach than we had ever even contemplated. I don't know if that necessarily works super well. Being able to change your build at any given time on the fly was a little bit too generous. So it fell down a little bit there. There are other specific things, especially with the items and your main weapon powering a lot of your skills that were choices I would have not made.