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Default Fae Tactics - Released

July 31st, 2020, 19:19
The turn-based tactics RPG Fae Tactics has been released today:

Fae Tactics

In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.


Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.


  • Unique menuless turn based tactical gameplay.
  • Manage the magical elements of your party to counter the enemies elements.
  • Befriend a colorful cast of allies! Level Up and customize their abilities.
  • Battle all kinds of Fae creatures and collect them into your team.
  • Find powerful and unique Spells to help tip the scales in your favor.
  • Traverse a variety of colorfully detailed environments in this isometric wonderland.
  • Unravel secrets as you explore the various conflicts in the world in any order you want!
More information.
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August 1st, 2020, 14:33
I was surprised to learn that this game was made with Game Maker Studio 2, which I wanted to develop my own game in, before I met our current Programmer in Chief.

As you can imagine, now it will be extremely interesting to observe [for me], how updates for Fae Tactics will progress. What is possible - feature-wise - to bring in with the newest incarnation of game-maker. They have already developed earlier games as well with game-maker. Characters are very nice, supporting roles are also well done. I wonder on what genre / game this is based, what was the influence for Fae Tactics?

Second surprise came, when I discovered that Fae Tactics borrows a lot of amazing + lovely ideas from Disgaea. So - after my disappointing earlier Disgaea experiences [didn't like the oldie engines] - I immediately started Disgaea 5 Complete, which is a heaven, compared to the earlier ones. UI is the best in the industry. Creative fun ideas are Top Level. Combat is amazing! Animations are extremely well done. The fun is overall extreme. Character design and dialogue writing is Supreme. Hand-drawn art is professional. Art direction is fantastic! No wonder perfect Disgaea inspires so many developers!

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August 1st, 2020, 16:17
This game looks like a wait for a deep sale, if that. Too many better options around. Making any kind of tactics game without solid RPG style level ups and class systems these days is a bad idea, IMO - too simplistic. If that's what you're doing your game better be utterly amazing in all other ways.

Side note, I tried whatever the most recent Disgaea is on Steam and found it to be pretty boring and refunded it. Maybe it gets better later but these days if a game isn't appealing within the first 2 hours it's refunded.
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August 1st, 2020, 21:08
Read the negative reviews on Steam to learn, what will await our game in 2021. Each time, when a negative reviewer made a point against Fae Tactics, it felt like a blow, as if I were reading complaints about our own game. :-(
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