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April 15th, 2020, 11:01
Another game mechanic for Gamedec has been explained, which is: Professions.

Last week we started a series of articles about the game mechanics. The first one describing Aspects (which you can read HERE!) ended with a sort of cliff-hanger on the Professions. So, without further ado, take a quick look at professions and how you can evolve the character during your playthrough.

Every gamedec has a story to tell about a life they once had. Every one of them has a background that shifts the way they see the world and defines their approach to problem-solving. It's like second nature - sometimes long forgotten, other times locked away like a bad dream.

This is how professions work in our game - on the mechanical level they define character progress, on a narrative one - they help you flesh-out details about your gamedec's past.

When navigating the profession tree - you can as usually, choose whether you are a focused expert, brilliant in one chose field or rather a jack of all trades, master of none. The latter gives you specific freedom of approach when dealing with day-to-day challenges of medium difficulty. Still, it might be impossible to tackle complicated situations - you won't be in control anymore, left with a need to improvise and hope for the best.

For example, let's say you have a pack of three bottom tier professions, like Influencer, Medic, and Technician. That would allow you to work your natural charisma to manipulate people around, find hidden data caches that belong to virtualia designers, and give someone a CPR. But if you were to invest fully in the News-related branch (that is: go from Influencer to Journalist, Reporter and finally a Swapper), you would become a real information-broker. You have a press pass, own informants, ability to install and disable micro-cameras, and an inhuman ability to find your way into any database.

On the other hand - being an expert in a specific path lets you thrive in some environments but leaves you somewhat awkward in others. Not every case can be solved only by your vast knowledge of Chi-Tong - a programming language based on ideograms, allowing you to hack the hell out of everything, sometimes you might need to be able to perform a field operation or use the strength of your muscles.

The stretch goal for the Spanish and French translations has been reached and the poll for the next stretch goal about what virtual world to add, has finished and over 70% have voted for Cthulhu, which will be added when the stretch goal is reached.


"This place has only three exits, sir: Madness and Death."

- Rene Daumal

They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window - there will always be a pair of eyes looking right back at you. If you look at the lighthouse - you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say - no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity - you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.

Now the best ones - those who get closest to the truth - don't wake up as themselves anymore. They belong to the Abyss. Broken.

Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?

Over 70% of the people who voted decided that they are interested in the virtualium inspired by the H.P. Lovecraft's Cthulhu Lore. We've also seen tons of comments around all our social media channels, and on the Kickstarter campaign as well about YOU wanting this particular Virtualium to solve a case in. What do you expect for this virtualium to offer in form of a case? Leave a comment! Of course, the result of the survey doesn't mean that this Virtualium will be added - To do that, we need to reach the stretch goal of 140k. Share the news about the upcoming virtual world, which may be available by you supporting our campaign and help us bring it to the Gamedecverse.
More information.
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There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
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