Well you always complain most of us don't like games/to much negativity on site.
Be careful what you wish for.
Be careful what you wish for.
I'm more interested in Jeff's older work at the moment. Getting into Exile 1 a bit and hoping to play through the trilogy.
Yep same posts about about Jeff Vogel's games once again.
I get it his games could use improvements but like I mentioned before he did and almost went bankrupt. That's why he wont invest a lot of money for upgrades anymore.
Anyway I don't play his games for graphics. I play them for the story and setting. Yet I can't deny if he switched to a modern engine he could make better games.
I'm more interested in Jeff's older work at the moment. Getting into Exile 1 a bit and hoping to play through the trilogy.
You should have already played the story…
I didn't know the games existed until a couple years ago, and they never worked on my Windows 10 setup. Now I got the games modded to work on Win10 so I'm going back to them.
You do know it's the same story used in multiple iterations?
I don't know where the Kickstart money for upgrades went.
Yeah, but I heard the Exile versions have different RPG elements, which is what I'm mainly interested in.
Did ChienAboyeur just attempt humor?
First off, the big news. We have officially announced Queen’s Wish: The Conqueror! The official game page is here …
http://www.spiderwebsoftware.com/queenswish/index.html
and the Steam page is here …
https://store.steampowered.com/app/1058130/Queens_Wish_The_Conqueror/
You can see screenshots, the full trailer, and lots of other information about the game. Actually getting the trailer out and the web pages up are a big milestone, and we’re pretty thrilled.
In other news, we’re still writing the game. We just finished 6 of 8 sections, so the world should be done about a week into June. The Windows version will be done not long after that, and a lot of serious testing will happen all through this. (Backers who get access to the closed beta will hear from us then.)
We also have a list of the little things that need to happen. Things like in-game instructions, achievements, title and splash screen, that sort of thing.
Whenever we find a spare hour, we tick one thing off that list. This is the stage where we remember all the things where we said, “Oh. We can do that later.” We have now reached “later.”
Another big month for getting stuff done. We are about 2 weeks from having the entire storyline written. That is the biggest single milestone. It’s the point where we go from “Writing a Game” to “Finishing a Game,” and it’s really exciting. All sound effects are done. This means we can load a lot of other fancy stuff (like weather) that were waiting for sounds.
Early Macintosh testing to get the game to a playable state is going very well, if exhausting. We’re getting dozens of bug reports a day, and each one gets us a little closer to done.
It will take about a week after the story is written to actually finish the game. This includes writing achievements, instructions, the splash screen, and so on. Then comes final testing and the Windows port. We’re still looking great for a September release.