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DArtagnan
Guest
Ok, I created the thread to help move the discussion away from inappropriate places.
I'll give it another shot, even if I believe I've already been extremely clear about this. Please do me the favor and set any dislike of Skyrim aside and focus on the points being made, instead of the emotional baggage.
If this is simply about not being able to handle differing opinions and trying to make people who enjoy Skyrim "wrong" somehow, then keep it to yourself. If you're really deluded enough to think people prefer Skyrim for exploration as some kind of illusion and they never really actually enjoyed the game MORE than W3 when it comes to exploration - then you really need a course in human psychology.
People like different things for different reasons, and no one is wrong to enjoy one game over the other.
AFAIK, this is about how Skyrim is a better game when it comes to freeform exploration and non-story locations - according to SOME people. As in, it's NOT about the actual story locations being more interesting. This is about how much fun you can expect to have when you go off the beaten track.
I don't have a clue how anyone can dispute that, even if you hate Skyrim.
To my mind, Witcher 3 is a great game in a lot of ways. I just don't think it's very interesting when you go exploring in a freeroaming manner.
You either have the PoI markers ON - in which case you'll be hunting question marks, almost ALL of which are located above ground, and the only exploration involved in ~95% of the cases is the clicking on chests or dead bodies that are obviously marked on the minimap and I believe some glowing effect above them. At least, that's my experience based on 100 hours of playing the game and exploring quite a bit.
You can also turn the markers OFF, in which case you have to be in close proximity to any given marker for it to show itself on the map, and I suppose that's interesting to some.
Personally, I think Skyrim's way of handling it was much better. As in, it didn't show exploration locations on the map by default - but they were reasonably easy to find when exploring, because they would pop up at a reasonable distance. This made for a more natural experience when walking the wild, as you didn't have to comb the map to find something cool - but you also had to actually go out and explore to expect to find something, unlike Witcher 3 with the markers ON.
Now, for the actual exploration AFTER finding a location or marker - Skyrim wins once again (IMO).
Why? Well, most obviously because Skyrim is full of a variety of dungeons and I love dungeons. I REALLY missed them in Witcher 3 - and I'm not talking about hollow monster caves.
Also, because while Skyrim doesn't have an infinite amount of textures to make dungeons all feel and look unique, pretty much every single dungeon has a unique layout, and unique notes/books/NPCs to find.
Now, I understand that some people boil that down to "just another samey cave with another book". I guess that would be like saying System Shock 2 is full of samey rooms with yet another audio log. That's fine, but that's not how I see it.
To me, it's about what those notes/books/NPCs say. In Skyrim, most dungeons have stuff that relates to the location you're exploring, which means you get a sense of why it's there and what people were doing there. That's the kind of thing I find very interesting and it makes a location worth exploring.
Beyond that, and this is key, Skyrim has loot that's actually worth finding. As in, you'll be happy to find an Ebony bow if you have a Steel Bow - and you'll be happy to find a magical Daedric Bow if you have a Glass Bow. There's always the potential for significant upgrades, even if the loot is randomised in vanilla Skyrim.
In Witcher 3, again based on my 100 hours, the VAST majority of loot is COMPLETE crap and utterly inferior to the Witcher gear. Witcher gear is found by using a treasure map, meaning there's really no exploration involved.
It wouldn't be so bad if the crafting components were hard to find, but they're not. I never had a single issue crafting even the best stuff, because you can buy whatever you don't happen to already have. That's bullshit.
That's a huge problem when it comes to satisfying exploration, at least to me.
YET another reason is that, unlike Witcher 3, Skyrim will reward you for defeating enemies and doing combat. That means that even if you don't find an upgrade when exploring a dungeon, you'll be progressing your character. That makes exploration a lot more satisfying, because it won't feel like a waste of time.
Witcher 3 exploration almost always feels like a waste of time, because combat XP is absolutely minimal. You do get a little XP for resolving certain things at the markers - but the amount is trivial and ridiculous compared to the quests. It's like they didn't want you to enjoy exploration at all.
Beyond that, the Witcher 3 character system ended up being extremely underwhelming - and you quickly stop looking forward to new powers, because they don't seem to matter enough. Maybe that was just me, though - as I defeated 9 out of 10 enemies using the Igni sign - and after level ~18-20, it was so powerful that I really didn't need much else.
Skyrim has perks and dragon shouts - and they keep being cool for potentially hundreds of hours. That means you have something to look forward to, and you have a reason to go out and earn XP through freeform exploration.
Not so in Witcher 3, where I eventually learned that only the quests felt rewarding.
Anyway, that's my take on it.
I'll give it another shot, even if I believe I've already been extremely clear about this. Please do me the favor and set any dislike of Skyrim aside and focus on the points being made, instead of the emotional baggage.
If this is simply about not being able to handle differing opinions and trying to make people who enjoy Skyrim "wrong" somehow, then keep it to yourself. If you're really deluded enough to think people prefer Skyrim for exploration as some kind of illusion and they never really actually enjoyed the game MORE than W3 when it comes to exploration - then you really need a course in human psychology.
People like different things for different reasons, and no one is wrong to enjoy one game over the other.
AFAIK, this is about how Skyrim is a better game when it comes to freeform exploration and non-story locations - according to SOME people. As in, it's NOT about the actual story locations being more interesting. This is about how much fun you can expect to have when you go off the beaten track.
I don't have a clue how anyone can dispute that, even if you hate Skyrim.
To my mind, Witcher 3 is a great game in a lot of ways. I just don't think it's very interesting when you go exploring in a freeroaming manner.
You either have the PoI markers ON - in which case you'll be hunting question marks, almost ALL of which are located above ground, and the only exploration involved in ~95% of the cases is the clicking on chests or dead bodies that are obviously marked on the minimap and I believe some glowing effect above them. At least, that's my experience based on 100 hours of playing the game and exploring quite a bit.
You can also turn the markers OFF, in which case you have to be in close proximity to any given marker for it to show itself on the map, and I suppose that's interesting to some.
Personally, I think Skyrim's way of handling it was much better. As in, it didn't show exploration locations on the map by default - but they were reasonably easy to find when exploring, because they would pop up at a reasonable distance. This made for a more natural experience when walking the wild, as you didn't have to comb the map to find something cool - but you also had to actually go out and explore to expect to find something, unlike Witcher 3 with the markers ON.
Now, for the actual exploration AFTER finding a location or marker - Skyrim wins once again (IMO).
Why? Well, most obviously because Skyrim is full of a variety of dungeons and I love dungeons. I REALLY missed them in Witcher 3 - and I'm not talking about hollow monster caves.
Also, because while Skyrim doesn't have an infinite amount of textures to make dungeons all feel and look unique, pretty much every single dungeon has a unique layout, and unique notes/books/NPCs to find.
Now, I understand that some people boil that down to "just another samey cave with another book". I guess that would be like saying System Shock 2 is full of samey rooms with yet another audio log. That's fine, but that's not how I see it.
To me, it's about what those notes/books/NPCs say. In Skyrim, most dungeons have stuff that relates to the location you're exploring, which means you get a sense of why it's there and what people were doing there. That's the kind of thing I find very interesting and it makes a location worth exploring.
Beyond that, and this is key, Skyrim has loot that's actually worth finding. As in, you'll be happy to find an Ebony bow if you have a Steel Bow - and you'll be happy to find a magical Daedric Bow if you have a Glass Bow. There's always the potential for significant upgrades, even if the loot is randomised in vanilla Skyrim.
In Witcher 3, again based on my 100 hours, the VAST majority of loot is COMPLETE crap and utterly inferior to the Witcher gear. Witcher gear is found by using a treasure map, meaning there's really no exploration involved.
It wouldn't be so bad if the crafting components were hard to find, but they're not. I never had a single issue crafting even the best stuff, because you can buy whatever you don't happen to already have. That's bullshit.
That's a huge problem when it comes to satisfying exploration, at least to me.
YET another reason is that, unlike Witcher 3, Skyrim will reward you for defeating enemies and doing combat. That means that even if you don't find an upgrade when exploring a dungeon, you'll be progressing your character. That makes exploration a lot more satisfying, because it won't feel like a waste of time.
Witcher 3 exploration almost always feels like a waste of time, because combat XP is absolutely minimal. You do get a little XP for resolving certain things at the markers - but the amount is trivial and ridiculous compared to the quests. It's like they didn't want you to enjoy exploration at all.
Beyond that, the Witcher 3 character system ended up being extremely underwhelming - and you quickly stop looking forward to new powers, because they don't seem to matter enough. Maybe that was just me, though - as I defeated 9 out of 10 enemies using the Igni sign - and after level ~18-20, it was so powerful that I really didn't need much else.
Skyrim has perks and dragon shouts - and they keep being cool for potentially hundreds of hours. That means you have something to look forward to, and you have a reason to go out and earn XP through freeform exploration.
Not so in Witcher 3, where I eventually learned that only the quests felt rewarding.
Anyway, that's my take on it.
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