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purpleblob
Guest
I also am doubtful whether this 'greed' system will work well. Sorry, but been disappointed by games that 'look similar to BG' too many times. But I wish the team all the best.
My advice - or rather my personal preference - would be to coherently root the greed systems (or other systems) by the gameworld's lore and thus let it be coherently explained. It should be clear why the actions of an individual (or when having a party a small group of individuals) have a significant impact on the gameworld.
Torment: Tides of Numenera did something comparable with their tide system which was coherently explain and thus didn't break immersion.
I'm generally quite secptical with these kind of systems but I'd accept them with a proper explanation.
Yep, I've read the lore on the website.It seems its already in the lore - if you click on that Rothgors link you will find out about some goddess of greed that gets more and more power by the deeds of mortals. So its not only about your greed but you have significant impact as a group of heroes who "can change things". I assume that they wanted to present loot as "strategical" option - to make you think what you really need or want. I have no problem with that.
It will be so. Absolutely. On a side note, looting is supported by additional features (regardless of the greed system). In the gameplay video, you can see two buttons. One of them is the usual "Pick up all items from the ground". The other one, with the star, is "Take all uncommon". On a separate screen, you can manage which items you consider common. Such items will not be picked up. (Think of ordinary items that you don't want to sell because you're already rich enough.) This allows very comfortable, fast looting.Well, actually my favored playstyle would benefit from the greed system. It would be really nice for me to have a positive effect if I refrain from looting everything.
Where's GreenMagicSpell these days?
Thanks for your feedback. Here is a list of what differentiates Black Geyser: Couriers of Darkness:No offence but there is a lot of BG name dropping in your post and, frankly, you need to differentiate your game in order to get my attention at this point. I've already seen enough of "spiritual successor of BG" to be really excited by another one anymore.
Thanks for your interest. Black Geyser: Couriers of Darkness is an unreleased game, a game that can become a reality through community effort instead of a publisher. This has its pros and cons. One of the pros is that we're talking here.What spiritual successor? I didn't see any mention of romancing another Vicky that can change her character from evil to neutral.
Count me mildly interested in this project only because I despise paladins and they won't appear among classes here. Won't promise anything though.
Fallout 1 let you plant items with pickpocket.Thanks for your feedback. Here is a list of what differentiates Black Geyser: Couriers of Darkness:
http://www.blackgeyser.com/game-novelties
The Plant Item skill is believed to be completely unique in the RPG world. It's not a scripted, single-quest feature but a real, primary feature of the game.
Thanks for your interest. Black Geyser: Couriers of Darkness is an unreleased game, a game that can become a reality through community effort instead of a publisher. This has its pros and cons. One of the pros is that we're talking here.
You could prime explosives, plant them into enemy and watch the fireworksI see. And what options did that offer? What was its practical use? I played Fallout 1 very long ago but cannot remember this feature.
Thanks for your feedback. Here is a list of what differentiates Black Geyser: Couriers of Darkness:
http://www.blackgeyser.com/game-novelties