Darkest Dungeon - The Color of Madness Released

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,314
Location
New Zealand
The Color of Madness DLC has been released for Darkest Dungeon.

About This Content

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

“When men shake hands with time, time crushes them like tumblers; little pieces of glass.”
― Abu al-Ala al-Ma'arri

Features:


  • New region: The Farmstead!
  • Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.
  • Twisted new trinkets, available for purchase from the Jeweler. Put your gold away—he trades only in Comet Shards!
  • All-New Enemy Faction: The Miller and his loyal workmen have become eerie husks of their former selves.
  • 3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!
  • New Curios help keep your party in fighting shape as you face the endless hordes!
  • Expand your Hamlet with 4 new District buildings and reap their benefits.
  • New Quirks, with unique and powerful effects!
  • Our biggest soundtrack addition yet from Stuart Chatwood

More information.
 
Joined
Feb 13, 2014
Messages
9,314
Location
New Zealand
"Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet."

Wait, how can I push closer if it's endless? (Not that it really matters, "endless quest" does not sound appealing to me at all).
 
Last edited:
Joined
Dec 20, 2010
Messages
3,216
Location
Sweden
Proper name would be Celerity: Descent into Madness
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
This game has been on my peripheral radar for a while now, but I've decided to wait until the Complete GOTY Definitive Platinum Director's Cut. So is this the end of the DLC or are the devs going to keep rolling them out every few months or so?
 
Joined
Sep 15, 2014
Messages
612
Wait, how can I push closer if it's endless? (Not that it really matters, "endless quest" does not sound appealing to me at all).

Actually, quite a number of old stories (which are by the way better than the most of vid products stories) deal with the topic. Like Sysyphus.
 
Joined
Mar 29, 2011
Messages
6,265
I think TomRon's point is that an endless task by definition has no end, so you can't be moving closer to a goal (assuming getting closer to the crash site of the comet is the game's goal…). Sisyphus is just an example of an endless task.
 
Joined
Apr 13, 2012
Messages
1,901
Location
UK
So is this the end of the DLC or are the devs going to keep rolling them out every few months or so?
No end of DLC has been announced. They've milked the concept this long, hard to say when they'll stop.
 
Joined
Oct 18, 2006
Messages
2,473
Location
USA
I think TomRon's point is that an endless task by definition has no end, so you can't be moving closer to a goal (assuming getting closer to the crash site of the comet is the game's goal…). Sisyphus is just an example of an endless task.

Exactly.

Sisyphos is an excellent example of why why an endless quest isn't fun though (to me anyway). It's punishment.
 
Joined
Dec 20, 2010
Messages
3,216
Location
Sweden
I just started getting into DD's base game, no expansions. There's some difficulty-tweaking mods in the Steam Workshop I've used. It's an intriguing pastime, but not really an RPG.

But we're in an era where pretty much any game that involves swords is called an RPG.

;)
 
Joined
Jan 26, 2010
Messages
1,561
Location
Downtown Chicago, IL
As far as I know this is the last DLC planned before new project.
I love the game and play on hardest mode but "cheat" by editing game files to allow me more provisions and torches. Also reduced the blood disease chance to 5%
 
Joined
Aug 13, 2013
Messages
2,871
I've been playing the base game with the Pitch Black Dungeon Mod, that's definitely a mod that I would recommend. It makes some things significantly harder but also gives you some more tools to deal them. More importantly, it significantly expands on some of the aspects of DD that I thought had potential but were lacking, such as making perks more important, or adding a lot more things you can do with the various dungeon objects you find.
 
Joined
Apr 14, 2011
Messages
2,163
Agree with fadedc completely.
 
Joined
Aug 13, 2013
Messages
2,871
Might finally play this as all the DLC is released now.
 
Joined
Oct 1, 2010
Messages
36,350
Location
Spudlandia
I put over 40 hours into the core game. I didn't get bored, exactly - just very frustrated. I like rogue-likes, but there are only so many times I can develop a group of characters from scratch to high level, only for them to be wiped out.

It'll be a while before I'll bother with any DLCs. As it is, I got my money's worth.
 
Joined
Oct 18, 2006
Messages
2,290
Location
New Zealand
I put over 40 hours into the core game. I didn't get bored, exactly - just very frustrated. I like rogue-likes, but there are only so many times I can develop a group of characters from scratch to high level, only for them to be wiped out.

It'll be a while before I'll bother with any DLCs. As it is, I got my money's worth.

Somewhere along the line they added an upgrade path to the stagecough where heroes start arriving at higher levels. It reduced late game grind by a fair amount.
 
Joined
Apr 14, 2011
Messages
2,163
I think TomRon's point is that an endless task by definition has no end, so you can't be moving closer to a goal (assuming getting closer to the crash site of the comet is the game's goal…). Sisyphus is just an example of an endless task.

Syssyphus was tasked with rolling a boulder up a slope. Once achieved, he would be released. The whole stuff is about moving closer to a goal.

Syssyphus perpetually moved closer to the set goal.

Getting clearer and clearer by the day why people appreciate stories in vid products and think they are great.
 
Joined
Mar 29, 2011
Messages
6,265
I don't want to derail a thread about Darkest Dungeon with a debate about Greek mythology, but I'm fairly sure Sisyphus was left pushing a rock up a hill for all eternity as a punishment by the gods. There was no chance of success, the task was endless. I suppose you could argue that there were times when he was closer to the top, possibly, but it feels like a moot point in the context of an analogy of gameplay in Darkest Dungeon...
 
Joined
Apr 13, 2012
Messages
1,901
Location
UK
Ok, let us ignore syphilis for a second, and come back to the original question.

"Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet."

Wait, how can I push closer if it's endless? (Not that it really matters, "endless quest" does not sound appealing to me at all).

Asymptotical game design? The closer you get, the slower you progress.
 
Joined
May 18, 2012
Messages
2,315
I watched some gameplay footage of this, and it looked like it was basically just one battle after another.

How is the base game? Does it have a decent plot and an ending? It's currently 70% right now on Steam, and I was thinking of grabbing it.
 
Joined
Oct 21, 2006
Messages
39,332
Location
Florida, US
Back
Top Bottom