Dex - Update #4, RPG Features

Couchpotato

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In the latest kickstarter update for Dex we get more informaion on the games RPG features, and how it handles XP and specializations.

Introducing Dex RPG Features: XP and Specializations

Continuing our series about RPG features, our topic today is XP, leveling, and specializations in Dex.

As you progress through the game, you are rewarded with XP. Experience points are awarded mainly for: 1) mission completion, 2) overcoming enemies (kills, takedowns, stealth performance), 3) exploration, and 4) hacking.

When you reach the required amount of XP to level up, you are awarded skill points. Skill points can be assigned to one of six specializations. We were considering a more elaborate branching skill tree, but at the moment we have decided on the following specializations and enhancements:


  • Firearms – more damage with ranged weapons, better accuracy, faster holster and reload.

  • Martial Arts – more damage in melee, faster combat moves, additional combat moves.

  • Endurance – more HP, additional Energy Slots for implants, ability to install more advanced implants.

  • Hacking – stronger Avatar skills, more Firewall HP, additional Avatar skills and software, ability to enter more advanced parts of cyberspace.

  • Street Lore – better lock picking, stealth-related skills, dialogue-related skills.

  • Gadgets – ability to use more advanced equipment and gain more from using it (some of the consumables and passive upgrades become more effective).
More information.
 
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I think it looks like an interesting game, and I wish the team well; however, those new stretch goals are among the least exciting that I have thus far seen.
 
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I'm not a fan of side scrollers in general, but this does look pretty interesting. Too bad it's not an isometric RPG.
 
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