Death Legacy. Project in progress.

Chiki40

Watcher
Joined
July 17, 2014
Messages
9
Hi there!

I'm a member of a 4 programmers group. We are students from a master degree in videogames development. Some roguelike players recommended me this forum to find experienced people who can be interested in giving us some feedback, and maybe some ideas for our game.

Our group name is Loothut, and our game is called Death Legacy, a rol game with roguelike components (tiles, turn-based, procedurally generated), epic-medieval ambientation. However, we are using a 3D motor, instead of the classic ASCII console in this kind of games.

I want to name and explain the basic game mechanics in Death Legacy:

Perception:
This was the first mechanic we designed. We wanted that sight, hearing, smelling have a high importance in the gameplay. This perception system is applied both to the player and enemies. For instance, a high sight skill will allow the player to discover secret levers and rooms to the player, while will increase the field of view of an enemy. Hearing will allow anyone to spot other creatures without have seen them. Smelling is not yet implemented but could allow a creature to follow a trail.

Procedural generation:
Something we've heard a lot is "it seems like Legend of Grimrock". This flatters us, but we are not trying to clone this game, and the procedurally content is our weapon. In Death Legacy, everything is procedurally generated, so in each game you can find different:

- Dungeons: We use two algorithms here. One of them creates a design of the level distribution, and another one creates the specific rooms needed. There are special rooms such as resting rooms and the ending room.

- Biomas: At the moment we have two biomes (stone dungeon and ice cave). Here you can see screenshots of both:

Stone Dungeon:
image2.png


Ice cave:
image3.png


- Survival:
Another important feature is survival. We have to care about thirst, hunger and sleep. Each of them increases over time, and should be recovered using some dungeon elements (water fountains for thirst, campfires to rest and food dropped by enemies for hunger). Our fatigue level depends on this three factors. And here comes the cool stuff:

I said our game was turn-based. Well, depending on the creature speed and the delay of its last action, the creature will be placed upper or lower in the turn queue. That means both you our your enemies may act twice (or even more) for each opponent turn. Fatigue will affect creature's speed, too, so you will notice this soon in combat if you are not careful about your fatigue (roguelike, remember, if you die you must create another character).

————————————————————————————-

The character creation consists in combination of races and classes. As Death Legacy is a first person game, we are not restricted by character 3D models, so we can think about many really strange races, like the octopus, which can equip up to 4 weapons, but cannot equip body armor.

As future features, we are thinking about magic, stealth, traps, secret rooms (in progress), a better storyline (based on the hero's cursed book), and many more ideas you could contribute with :p.

If you are interested about our work, you can track the progress in these links:

development blog: http://masterdungeongame.blogspot.com.es/ (english and spanish)
indiedb: http://www.indiedb.com/games/death-legacy (you can keep up to date here, and we will soon post a demo!!!!!)
twitter: https://twitter.com/LootHut (you know…. twitter)

Remember that our objective is getting feedback, so any comment, idea or suggestion will be welcome. We will upload a a first playable demo to indiedb, so stay tuned! By the way, the game will be released in english.

Thank you,
 
Joined
Jul 17, 2014
Messages
9
I have no ideas just so you know:
- if you're doing a Kickstarter project, I'll back it
- when you release that game I'll instabuy it.

If it's not a phonegame.
 
Joined
Apr 12, 2009
Messages
23,459
Hi everyone!

First, Thank you for taking some time in reading the post, looking up Death Legacy info and replying with so flattering words.

We REALLY appreciate that you encourage us to start a KS project, but we are not thinking about it right now (yet). Our immediate goal is getting some followers who track our game and give us some feedback when we release the first playable demo (really really really soon). So if you want to contribute right now, you can track the game in indiedb to notice the demo release and all game news. If we get a growing community (and some people know about our existence ;P) we could think about taking the game into a KS campaign.
 
Joined
Jul 17, 2014
Messages
9
No need to rush with the demo - we have many upcoming RPGs to play in next half a year.

But I promise I'll try it when it's done.
 
Joined
Apr 12, 2009
Messages
23,459
Well, so far I have managed to crash on start regardless of whether I pick openGL or DirectX, windowed or full screen.

Win 7 ATi 7660D.

Hi!

Can you post a screen or any kind of info about the crash, so I can give you a hand?
By the way, always choose DirectX and a 16:9 resolution if is possible.

Thank you,
 
Last edited:
Joined
Jul 17, 2014
Messages
9
Hi again!

You are the first person who contact us with this kind of error, so I need to check if it's an Ogre related crash. In that case, Ogre may have written information about the crash into a log file. Please, search for the file "ogre.log" in the game installation folder, and post it.
 
Joined
Jul 17, 2014
Messages
9
19:09:23: Creating resource group General
19:09:23: Creating resource group Internal
19:09:23: Creating resource group Autodetect
19:09:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:09:23: Registering ResourceManager for type Material
19:09:23: Registering ResourceManager for type Mesh
19:09:23: Registering ResourceManager for type Skeleton
19:09:23: MovableObjectFactory for type 'ParticleSystem' registered.
19:09:23: OverlayElementFactory for type Panel registered.
19:09:23: OverlayElementFactory for type BorderPanel registered.
19:09:23: OverlayElementFactory for type TextArea registered.
19:09:23: Registering ResourceManager for type Font
19:09:23: ArchiveFactory for archive type FileSystem registered.
19:09:23: ArchiveFactory for archive type Zip registered.
19:09:23: ArchiveFactory for archive type EmbeddedZip registered.
19:09:23: DDS codec registering
19:09:23: FreeImage version: 3.15.3
19:09:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:09:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
19:09:23: Registering ResourceManager for type HighLevelGpuProgram
19:09:23: Registering ResourceManager for type Compositor
19:09:23: MovableObjectFactory for type 'Entity' registered.
19:09:23: MovableObjectFactory for type 'Light' registered.
19:09:23: MovableObjectFactory for type 'BillboardSet' registered.
19:09:23: MovableObjectFactory for type 'ManualObject' registered.
19:09:23: MovableObjectFactory for type 'BillboardChain' registered.
19:09:23: MovableObjectFactory for type 'RibbonTrail' registered.
19:09:23: Loading library .\RenderSystem_Direct3D9
19:09:23: Installing plugin: D3D9 RenderSystem
19:09:23: D3D9 : Direct3D9 Rendering Subsystem created.
19:09:23: D3D9: Driver Detection Starts
19:09:23: D3D9: Driver Detection Ends
19:09:23: Plugin successfully installed
19:09:23: Loading library .\RenderSystem_GL
19:09:23: Installing plugin: GL RenderSystem
19:09:23: OpenGL Rendering Subsystem created.
19:09:23: Plugin successfully installed
19:09:23: Loading library .\Plugin_ParticleFX
19:09:23: Installing plugin: ParticleFX
19:09:23: Particle Emitter Type 'Point' registered
19:09:23: Particle Emitter Type 'Box' registered
19:09:23: Particle Emitter Type 'Ellipsoid' registered
19:09:23: Particle Emitter Type 'Cylinder' registered
19:09:23: Particle Emitter Type 'Ring' registered
19:09:23: Particle Emitter Type 'HollowEllipsoid' registered
19:09:23: Particle Affector Type 'LinearForce' registered
19:09:23: Particle Affector Type 'ColourFader' registered
19:09:23: Particle Affector Type 'ColourFader2' registered
19:09:23: Particle Affector Type 'ColourImage' registered
19:09:23: Particle Affector Type 'ColourInterpolator' registered
19:09:23: Particle Affector Type 'Scaler' registered
19:09:23: Particle Affector Type 'Rotator' registered
19:09:23: Particle Affector Type 'DirectionRandomiser' registered
19:09:23: Particle Affector Type 'DeflectorPlane' registered
19:09:23: Plugin successfully installed
19:09:23: Loading library .\Plugin_CgProgramManager
19:09:23: Installing plugin: Cg Program Manager
19:09:23: Plugin successfully installed
19:09:23: Loading library .\Plugin_OctreeSceneManager
19:09:23: Installing plugin: Octree Scene Manager
19:09:23: Plugin successfully installed
19:09:23: *-*-* OGRE Initialising
19:09:23: *-*-* Version 1.8.1 (Byatis)
19:09:23: ArchiveFactory for archive type Dat registered.
19:09:23: Added resource location './media/materials/textures/textures.dat' of type 'Dat' to resource group 'General'
19:09:23: Added resource location './media/materials/programs/programs.dat' of type 'Dat' to resource group 'General'
19:09:23: Added resource location './media/materials/scripts/scripts.dat' of type 'Dat' to resource group 'General'
19:09:23: Added resource location './media/models/models.dat' of type 'Dat' to resource group 'General'
19:09:23: Added resource location './media/particles/particles.dat' of type 'Dat' to resource group 'General'
19:09:23: Added resource location './media' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/fonts' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/materials/programs' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/materials/scripts' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/materials/textures' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/models' of type 'FileSystem' to resource group 'General'
19:09:23: Added resource location './media/particles' of type 'FileSystem' to resource group 'General'
19:09:23: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at ..\..\OgreMain\src\OgreConfigFile.cpp (line 88)
19:09:23: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at ..\..\OgreMain\src\OgreConfigFile.cpp (line 88)
19:09:28: D3D9 : RenderSystem Option: Full Screen = No
19:09:37: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour
19:09:38: CPU Identifier & Features
19:09:38: -------------------------
19:09:38: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
19:09:38: * SSE: yes
19:09:38: * SSE2: yes
19:09:38: * SSE3: yes
19:09:38: * MMX: yes
19:09:38: * MMXEXT: yes
19:09:38: * 3DNOW: no
19:09:38: * 3DNOWEXT: no
19:09:38: * CMOV: yes
19:09:38: * TSC: yes
19:09:38: * FPU: yes
19:09:38: * PRO: yes
19:09:38: * HT: no
19:09:38: -------------------------
19:09:38: D3D9 : Subsystem Initialising
19:09:38: Registering ResourceManager for type Texture
19:09:38: Registering ResourceManager for type GpuProgram
19:09:38: D3D9RenderSystem::_createRenderWindow "Death Legacy", 1600x900 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
19:09:38: D3D9 : Created D3D9 Rendering Window 'Death Legacy' : 1600x900, 32bpp
19:09:38: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
19:09:38: D3D9: Vertex texture format supported - PF_L8
19:09:38: D3D9: Vertex texture format supported - PF_L16
19:09:38: D3D9: Vertex texture format supported - PF_A8
19:09:38: D3D9: Vertex texture format supported - PF_A4L4
19:09:38: D3D9: Vertex texture format supported - PF_BYTE_LA
19:09:38: D3D9: Vertex texture format supported - PF_R5G6B5
19:09:38: D3D9: Vertex texture format supported - PF_B5G6R5
19:09:38: D3D9: Vertex texture format supported - PF_A4R4G4B4
19:09:38: D3D9: Vertex texture format supported - PF_A1R5G5B5
19:09:38: D3D9: Vertex texture format supported - PF_A8R8G8B8
19:09:38: D3D9: Vertex texture format supported - PF_B8G8R8A8
19:09:38: D3D9: Vertex texture format supported - PF_A2R10G10B10
19:09:38: D3D9: Vertex texture format supported - PF_A2B10G10R10
19:09:38: D3D9: Vertex texture format supported - PF_DXT1
19:09:38: D3D9: Vertex texture format supported - PF_DXT2
19:09:38: D3D9: Vertex texture format supported - PF_DXT3
19:09:38: D3D9: Vertex texture format supported - PF_DXT4
19:09:38: D3D9: Vertex texture format supported - PF_DXT5
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:09:38: D3D9: Vertex texture format supported - PF_X8R8G8B8
19:09:38: D3D9: Vertex texture format supported - PF_X8B8G8R8
19:09:38: D3D9: Vertex texture format supported - PF_R8G8B8A8
19:09:38: D3D9: Vertex texture format supported - PF_DEPTH
19:09:38: D3D9: Vertex texture format supported - PF_SHORT_RGBA
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:09:38: D3D9: Vertex texture format supported - PF_SHORT_GR
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:09:38: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:09:38: D3D9: Vertex texture format supported - PF_SHORT_RGB
19:09:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
19:09:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
19:09:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
19:09:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
19:09:38: D3D9: Vertex texture format supported - PF_R8
19:09:38: D3D9: Vertex texture format supported - PF_RG8
19:09:38: RenderSystem capabilities
19:09:38: -------------------------
19:09:38: RenderSystem Name: Direct3D9 Rendering Subsystem
19:09:38: GPU Vendor: ati
19:09:38: Device Name: Monitor-1-AMD Radeon HD 5670
19:09:38: Driver Version: 8.17.10.1247
19:09:38: * Fixed function pipeline: yes
19:09:38: * Hardware generation of mipmaps: yes
19:09:38: * Texture blending: yes
19:09:38: * Anisotropic texture filtering: yes
19:09:38: * Dot product texture operation: yes
19:09:38: * Cube mapping: yes
19:09:38: * Hardware stencil buffer: yes
19:09:38: - Stencil depth: 8
19:09:38: - Two sided stencil support: yes
19:09:38: - Wrap stencil values: yes
19:09:38: * Hardware vertex / index buffers: yes
19:09:38: * Vertex programs: yes
19:09:38: * Number of floating-point constants for vertex programs: 256
19:09:38: * Number of integer constants for vertex programs: 16
19:09:38: * Number of boolean constants for vertex programs: 16
19:09:38: * Fragment programs: yes
19:09:38: * Number of floating-point constants for fragment programs: 224
19:09:38: * Number of integer constants for fragment programs: 16
19:09:38: * Number of boolean constants for fragment programs: 16
19:09:38: * Geometry programs: no
19:09:38: * Number of floating-point constants for geometry programs: 0
19:09:38: * Number of integer constants for geometry programs: 640
19:09:38: * Number of boolean constants for geometry programs: 0
19:09:38: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:09:38: * Texture Compression: yes
19:09:38: - DXT: yes
19:09:38: - VTC: no
19:09:38: - PVRTC: no
19:09:38: * Scissor Rectangle: yes
19:09:38: * Hardware Occlusion Query: yes
19:09:38: * User clip planes: yes
19:09:38: * VET_UBYTE4 vertex element type: yes
19:09:38: * Infinite far plane projection: yes
19:09:38: * Hardware render-to-texture: yes
19:09:38: * Floating point textures: yes
19:09:38: * Non-power-of-two textures: yes
19:09:38: * Volume textures: yes
19:09:38: * Multiple Render Targets: 4
19:09:38: - With different bit depths: yes
19:09:38: * Point Sprites: yes
19:09:38: * Extended point parameters: yes
19:09:38: * Max Point Size: 256
19:09:38: * Vertex texture fetch: yes
19:09:38: * Number of world matrices: 0
19:09:38: * Number of texture units: 8
19:09:38: * Stencil buffer depth: 8
19:09:38: * Number of vertex blend matrices: 0
19:09:38: - Max vertex textures: 4
19:09:38: - Vertex textures shared: no
19:09:38: * Render to Vertex Buffer : no
19:09:38: * DirectX per stage constants: yes
19:09:38: ***************************************
19:09:38: *** D3D9 : Subsystem Initialised OK ***
19:09:38: ***************************************
19:09:38: DefaultWorkQueue('Root') initialising on thread main.
19:09:38: Particle Renderer Type 'billboard' registered
19:09:38: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:09:38: Initialising resource group General
19:09:38: Parsing scripts for resource group General
19:09:38: Parsing script edge.program
19:09:38: Parsing script glow.program
19:09:38: Parsing script Glowborder.program
19:09:38: Parsing script hitFX.program
19:09:38: Parsing script hitOnScreen.program
19:09:38: Parsing script Normal_AO_Specular_Mapping_Shader.program
19:09:38: Parsing script AmbientOneTexture_hlsl.program
19:09:38: Parsing script Normal_AO_Specular_Mapping_Shader.material
19:09:38: Parsing script Abstract.material
19:09:38: Parsing script blocked.material
19:09:38: Parsing script cofre_open.material
19:09:38: Parsing script columna.material
19:09:38: Parsing script columna_concava_ice.material
19:09:38: Parsing script compositor.material
19:09:38: Parsing script Console.material
19:09:38: Parsing script constructo_piedra.material
19:09:38: Parsing script cristal.material
19:09:38: Parsing script criticalhit.material
19:09:38: Parsing script damage.material
19:09:38: Parsing script Debug.material
19:09:38: Parsing script esquina_ice.material
19:09:38: Parsing script fuente.material
19:09:38: Parsing script fuente_ice.material
19:09:38: Parsing script marine.material
19:09:38: Parsing script miss.material
19:09:38: Parsing script muro.material
19:09:38: Parsing script noise.material
19:09:38: Parsing script pared_ice.material
19:09:38: Parsing script PE_materials.material
19:09:38: Parsing script portal.material
19:09:38: Parsing script preload.material
19:09:38: Parsing script Puerta_ice.material
19:09:38: Parsing script puerta_open.material
19:09:38: Parsing script stairs.material
19:09:38: Parsing script suelo.material
19:09:38: Parsing script suelo_ice.material
19:09:38: Parsing script techo.material
19:09:38: Parsing script techo_ice.material
19:09:38: Parsing script troll.material
19:09:38: Parsing script VideoMaterials.material
19:09:38: Parsing script Campfire.particle
19:09:38: Parsing script CampfireSmoke.particle
19:09:38: Parsing script Fountain.particle
19:09:38: Parsing script Noise.particle
19:09:38: Parsing script Poison.particle
19:09:38: Parsing script Portal.particle
19:09:38: Parsing script TorchFire.particle
19:09:38: Parsing script TorchSmoke.particle
19:09:38: Parsing script TorchSnow.particle
19:09:38: Parsing script glow.compositor
19:09:38: Parsing script hitOnScreen.compositor
19:09:38: Parsing script console.fontdef
19:09:38: Parsing script sample.fontdef
19:09:38: Finished parsing scripts for resource group General
19:09:38: Creating resources for group General
19:09:38: All done
19:09:39: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:09:39: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:09:39: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:09:39: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:09:40: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,4096x2048x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4096x2048x1.
19:09:40: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
19:09:40: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8B8G8R8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
19:09:40: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8B8G8R8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
19:09:41: Texture: _cegui_ogre_8: Loading 1 faces(PF_B8G8R8,1920x1080x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1920x1080x1.
19:09:41: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8B8G8R8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
19:09:41: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8B8G8R8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
19:09:41: Texture: _cegui_ogre_11: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:09:41: Texture: _cegui_ogre_12: Loading 1 faces(PF_A8B8G8R8,1454x835x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1454x835x1.
19:09:41: Texture: _cegui_ogre_13: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:09:41: Texture: _cegui_ogre_14: Loading 1 faces(PF_A8B8G8R8,200x235x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x235x1.
19:09:41: Texture: _cegui_ogre_15: Loading 1 faces(PF_A8B8G8R8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
19:09:41: Texture: _cegui_ogre_16: Loading 1 faces(PF_A8B8G8R8,491x644x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,491x644x1.
19:09:41: Texture: _cegui_ogre_17: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
19:09:41: Texture: _cegui_ogre_18: Loading 1 faces(PF_B8G8R8,1920x1080x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1920x1080x1.
19:09:41: Texture: _cegui_ogre_19: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:09:41: Texture: _cegui_ogre_21: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:09:41: [DSHOW] Creating texture with dimensions 1920x1080.
19:09:41: [DSHOW] Loading movie named 'media/cutscenes/opening.wmv'.
19:09:42: [DSHOW] -> This movie has dimensions: 1920x1080.
19:09:52: [DSHOW] Creating texture with dimensions 1920x1080.
19:09:52: [DSHOW] Loading movie named 'media/cutscenes/menu.wmv'.
19:09:52: [DSHOW] -> This movie has dimensions: 1920x1080.
19:09:57: Mesh: Loading pared.mesh.
19:09:57: D3D9 : Loading 2D Texture, image name : 'muro_DIFF.dds' with 6 mip map levels
19:09:57: D3D9 : Loading 2D Texture, image name : 'muro_SPEC.dds' with 6 mip map levels
19:09:57: Texture: muro_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:09:57: Texture: flechitas.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: impact.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: impact2.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: mask_cortante.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: mask_contundente.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: mask_perforante.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Texture: blink.png: Loading 1 faces(PF_A8R8G8B8,640x360x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x360x1.
19:09:57: Mesh: Loading columna.mesh.
19:09:57: WARNING: columna.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:09:58: D3D9 : Loading 2D Texture, image name : 'columna_DIFF.dds' with 6 mip map levels
19:09:58: D3D9 : Loading 2D Texture, image name : 'columna_SPEC.dds' with 6 mip map levels
19:09:58: Texture: columna_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:09:58: Mesh: Loading suelo.mesh.
19:09:58: WARNING: suelo.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:09:58: D3D9 : Loading 2D Texture, image name : 'suelo_DIFF.dds' with 6 mip map levels
19:09:58: D3D9 : Loading 2D Texture, image name : 'suelo_SPEC.dds' with 6 mip map levels
19:09:58: Texture: suelo_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:09:58: Mesh: Loading techo.mesh.
19:09:58: WARNING: techo.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:09:59: D3D9 : Loading 2D Texture, image name : 'techo_DIFF.dds' with 6 mip map levels
19:09:59: D3D9 : Loading 2D Texture, image name : 'techo_SPEC.dds' with 6 mip map levels
19:09:59: Texture: techo_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:09:59: Mesh: Loading constructo_piedra.mesh.
19:09:59: Skeleton: Loading constructo_piedra.skeleton
19:09:59: D3D9 : Loading 2D Texture, image name : 'constructo_DIFF.dds' with 6 mip map levels
19:09:59: D3D9 : Loading 2D Texture, image name : 'constructo_SPEC.dds' with 6 mip map levels
19:09:59: Texture: constructo_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:09:59: Mesh: Loading portal.mesh.
19:10:00: D3D9 : Loading 2D Texture, image name : 'portal_DIFF.dds' with 6 mip map levels
19:10:00: D3D9 : Loading 2D Texture, image name : 'portal_SPEC.dds' with 6 mip map levels
19:10:00: Texture: portal_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:10:00: Mesh: Loading antorcha.mesh.
19:10:00: D3D9 : Loading 2D Texture, image name : 'cofre_DIFF.dds' with 6 mip map levels
19:10:00: D3D9 : Loading 2D Texture, image name : 'cofre_SPEC.dds' with 6 mip map levels
19:10:00: Texture: cofre_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:10:00: Mesh: Loading puerta_open.mesh.
19:10:00: Skeleton: Loading puerta_open.skeleton
19:10:01: D3D9 : Loading 2D Texture, image name : 'puerta_DIFF.dds' with 6 mip map levels
19:10:01: D3D9 : Loading 2D Texture, image name : 'puerta_SPEC.dds' with 6 mip map levels
19:10:01: Texture: puerta_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:10:01: Mesh: Loading cofre_open.mesh.
19:10:01: Skeleton: Loading cofre_open.skeleton
19:10:01: Mesh: Loading marine.mesh.
19:10:01: Skeleton: Loading marine.skeleton
19:10:09: WARNING: marine.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:10:09: Texture: marine.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
19:10:09: Texture: spec.tga: Loading 1 faces(PF_A1R5G5B5,256x256x1) Internal format is PF_A1R5G5B5,256x256x1.
19:10:09: Texture: marine_Nbump.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
19:10:09: Mesh: Loading fuente.mesh.
19:10:10: D3D9 : Loading 2D Texture, image name : 'fuente_DIFF.dds' with 6 mip map levels
19:10:10: D3D9 : Loading 2D Texture, image name : 'fuente_SPEC.dds' with 6 mip map levels
19:10:10: Texture: fuente_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:10:10: Mesh: Loading hoguera.mesh.
19:10:11: D3D9 : Loading 2D Texture, image name : 'columna_ice_DIFF.dds' with 6 mip map levels
19:10:11: D3D9 : Loading 2D Texture, image name : 'columna_ice_SPEC.dds' with 6 mip map levels
19:10:11: Texture: columna_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:10:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Error loading texture constructo_DIFF.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Error loading texture constructo_DIFF.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Error loading texture constructo_DIFF.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Error loading texture constructo_DIFF.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_DIFF.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_SPEC.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Error loading texture constructo_SPEC.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource constructo_SPEC.tga in resource group General or any other group. in ResourceGroupManager::eek:penResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:10:11: Texture: blocked.gif: Loading 1 faces(PF_A8R8G8B8,283x42x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,283x42x1.
19:10:11: Texture: criticalhit.gif: Loading 1 faces(PF_A8R8G8B8,400x50x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x50x1.
19:10:11: Texture: damage.gif: Loading 1 faces(PF_A8R8G8B8,230x32x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,230x32x1.
19:10:11: Texture: miss.gif: Loading 1 faces(PF_A8R8G8B8,128x64x1) Internal format is PF_A8R8G8B8,128x64x1.
19:10:11: Texture: noise.png: Loading 1 faces(PF_A8R8G8B8,500x500x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,500x500x1.
19:10:11: Texture: flaretrail.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
19:10:11: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
19:10:11: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
19:10:11: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
19:11:28: Mesh: Loading cofre_small_open.mesh.
19:11:28: Skeleton: Loading cofre_small_open.skeleton
19:11:50: [DSHOW] Creating texture with dimensions 1920x1080.
19:11:50: [DSHOW] Loading movie named 'media/cutscenes/menu.wmv'.
19:11:51: [DSHOW] -> This movie has dimensions: 1920x1080.
19:13:39: Mesh: Loading pared_ice.mesh.
19:13:40: D3D9 : Loading 2D Texture, image name : 'pared_ice_DIFF.dds' with 6 mip map levels
19:13:40: D3D9 : Loading 2D Texture, image name : 'pared_ice_SPEC.dds' with 6 mip map levels
19:13:40: Texture: pared_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:40: Mesh: Loading columna_concava_ice.mesh.
19:13:40: Mesh: Loading cristal.mesh.
19:13:40: D3D9 : Loading 2D Texture, image name : 'cristal_ice_DIFF.dds' with 6 mip map levels
19:13:40: D3D9 : Loading 2D Texture, image name : 'cristal_ice_SPEC.dds' with 6 mip map levels
19:13:40: Texture: cristal_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:40: Texture: cristal_ice_GLOW.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:40: Mesh: Loading suelo_ice.mesh.
19:13:40: D3D9 : Loading 2D Texture, image name : 'suelo_ice_DIFF.dds' with 6 mip map levels
19:13:40: D3D9 : Loading 2D Texture, image name : 'suelo_ice_SPEC.dds' with 6 mip map levels
19:13:40: Texture: suelo_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:41: Mesh: Loading Puerta_ice.mesh.
19:13:41: Skeleton: Loading Puerta_ice.skeleton
19:13:41: D3D9 : Loading 2D Texture, image name : 'puerta_ice_DIFF.dds' with 6 mip map levels
19:13:41: D3D9 : Loading 2D Texture, image name : 'puerta_ice_SPEC.dds' with 6 mip map levels
19:13:41: Texture: puerta_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:41: Mesh: Loading techo_ice.mesh.
19:13:41: D3D9 : Loading 2D Texture, image name : 'techo_ice_DIFF.dds' with 6 mip map levels
19:13:41: D3D9 : Loading 2D Texture, image name : 'techo_ice_SPEC.dds' with 6 mip map levels
19:13:41: Texture: techo_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:13:41: Mesh: Loading columna_convexa_ice.mesh.
19:13:41: Mesh: Loading fuente_ice.mesh.
19:13:42: D3D9 : Loading 2D Texture, image name : 'fuente_ice_DIFF.dds' with 6 mip map levels
19:13:42: D3D9 : Loading 2D Texture, image name : 'fuente_ice_SPEC.dds' with 6 mip map levels
19:13:42: Texture: fuente_ice_NORM.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
19:14:40: [DSHOW] Creating texture with dimensions 1920x1080.
19:14:40: [DSHOW] Loading movie named 'media/cutscenes/menu.wmv'.
19:14:41: [DSHOW] -> This movie has dimensions: 1920x1080.
19:14:41: DefaultWorkQueue('Root') shutting down on thread main.
19:14:41: *-*-* OGRE Shutdown
19:14:41: Unregistering ResourceManager for type Compositor
19:14:41: Unregistering ResourceManager for type Font
19:14:41: Unregistering ResourceManager for type Skeleton
19:14:41: Unregistering ResourceManager for type Mesh
19:14:41: Unregistering ResourceManager for type HighLevelGpuProgram
19:14:41: Uninstalling plugin: Octree Scene Manager
19:14:41: Plugin successfully uninstalled
19:14:41: Unloading library .\Plugin_OctreeSceneManager
19:14:41: Uninstalling plugin: Cg Program Manager
19:14:41: Plugin successfully uninstalled
19:14:41: Unloading library .\Plugin_CgProgramManager
19:14:41: Uninstalling plugin: ParticleFX
19:14:41: Plugin successfully uninstalled
19:14:41: Unloading library .\Plugin_ParticleFX
19:14:41: Uninstalling plugin: GL RenderSystem
19:14:41: *** Stopping Win32GL Subsystem ***
19:14:41: Plugin successfully uninstalled
19:14:41: Unloading library .\RenderSystem_GL
19:14:41: Uninstalling plugin: D3D9 RenderSystem
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_0
19:14:41: Released D3D9 texture: _cegui_ogre_0
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_1
19:14:41: Released D3D9 texture: _cegui_ogre_1
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_2
19:14:41: Released D3D9 texture: _cegui_ogre_2
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_3
19:14:41: Released D3D9 texture: _cegui_ogre_3
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_4
19:14:41: Released D3D9 texture: _cegui_ogre_4
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_5
19:14:41: Released D3D9 texture: _cegui_ogre_5
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_6
19:14:41: Released D3D9 texture: _cegui_ogre_6
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_7
19:14:41: Released D3D9 texture: _cegui_ogre_7
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_8
19:14:41: Released D3D9 texture: _cegui_ogre_8
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_9
19:14:41: Released D3D9 texture: _cegui_ogre_9
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_10
19:14:41: Released D3D9 texture: _cegui_ogre_10
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_11
19:14:41: Released D3D9 texture: _cegui_ogre_11
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_12
19:14:41: Released D3D9 texture: _cegui_ogre_12
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_13
19:14:41: Released D3D9 texture: _cegui_ogre_13
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_14
19:14:41: Released D3D9 texture: _cegui_ogre_14
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_15
19:14:41: Released D3D9 texture: _cegui_ogre_15
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_16
19:14:41: Released D3D9 texture: _cegui_ogre_16
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_17
19:14:41: Released D3D9 texture: _cegui_ogre_17
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_18
19:14:41: Released D3D9 texture: _cegui_ogre_18
19:14:41: D3D9 device: 0x[031EEB80] destroy. Releasing D3D9 texture: _cegui_ogre_19
19:14:41: Released D3D9 texture: _cegui_ogre_19
19:14:41: D3D9 : Shutting down cleanly.
19:14:41: Unregistering ResourceManager for type Texture
19:14:41: Unregistering ResourceManager for type GpuProgram
19:14:41: D3D9 : Direct3D9 Rendering Subsystem destroyed.
19:14:41: Plugin successfully uninstalled
19:14:41: Unloading library .\RenderSystem_Direct3D9
19:14:41: Unregistering ResourceManager for type Material

It appears to have not found some resources and threw and exception, but then went on to load others. It shut down after attempting to load a movie called menu.wmv. For the record, I let it instal in the default directories.
 
Joined
Jun 28, 2007
Messages
2,750
Location
In the Middle of Nowhere
Ok, it seems that it crashes too soon, so Ogre doesn't start writting. I fear that log is from the last game I played before uploading the setup (I won't forget to remove it next time).

It seems that there are some problems with the microsoft redistributable package in some computers, specially in 32bits windows. Do you use 32 bits? And just in case, did you run the optional installation of the microsoft redistributable at the end of the setup?
 
Joined
Jul 17, 2014
Messages
9
64 bit, not sure if I ran the extra install.

The package is neccesary, as it installs the latest version of some window applications libraries (Visual C++ redistributable package). However, I can't assure you it will solve your trouble, because normally the application can't even launch the ogre configuration tool that is displayed to you.
 
Joined
Jul 17, 2014
Messages
9
Problem there is the Visual C++ Redistributable package is already installed. It's required for a few other games I have. So that should not be the problem at all.

I have PMed you so you can give to me a complete dumpfile about the crash.
 
Joined
Jul 17, 2014
Messages
9
Hi everyone!

The game crash azraelck and some other users were suffering has already been solved. So, I've replaced the demo version in indiedb with the fix.

In addition, I've added a function to auto-write dump files when a crash occurs, so you can report it to me.

Thank you!
 
Joined
Jul 17, 2014
Messages
9
Back
Top Bottom