Pathfinder: Kingmaker Question/Tips & Tricks Thread - Page 49 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Pathfinder: Kingmaker » Pathfinder: Kingmaker Question/Tips & Tricks Thread

Default Pathfinder: Kingmaker Question/Tips & Tricks Thread

June 16th, 2019, 05:53
Originally Posted by Hastar View Post
One thing I love about the new DLC is trying out new classes and races. I made a half-orc Slayer. I would never make that race/class combo if I could only make one character.

I made a 5 person party for my adventure. Paladin, Slayer, Cleric, Ranger/Rogue, and Sorcerer. I think the Slayer is my favorite one in the group.
What's Slayer like?? Give us some nice preview on the class!
--
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#961

Join Date: Nov 2007
Location: Sydney
Posts: 3,386
Mentioned: 71 Post(s)

Default 

June 16th, 2019, 09:59
Originally Posted by SirJames View Post
@Pongo I don't know if I'd play a pure rogue but they're one of those classes where just 2 levels for evasion can be worth adding to a multiclass build like a couple of monk levels for AC from Wis or paladin for saves from Cha.
In Pathfinder and 3.5 rogues are very capable party members if they are built right. Sneak attack damage gets to a very solid amount. I think a dip into duelist and "Accomplished Sneak Attacker" feat to ensure sneak attack stays at max should work out well.

The other option is to take one level of rogue (and pick up the sneak attacker feat) and 3 levels wizard and then go arcane trickster for 10 levels and the rest back to wizard. That combination has basically full spell progression and sneak attack damage on spells.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#962

Join Date: Oct 2006
Location: Sigil
Posts: 1,457
Mentioned: 1 Post(s)

Default 

June 16th, 2019, 13:16
Originally Posted by purpleblob View Post
What's Slayer like?? Give us some nice preview on the class!
I made the Slayer into a 2-handed weapon master. He uses a maul because I want the blunt damage. Uses medium armor since I like him to move fast in battle. I would say he's a mix between a ranger and a weapon master with sneak attacks thrown in. He does some very nice damage. I have his strength as the highest stat and con and dex just below strength.

He almost seems like a berserk ranger which I like a lot since he's a half-orc.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#963

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,752
Mentioned: 12 Post(s)

Default 

June 16th, 2019, 14:50
I think I might start this soon to see if it is any good. Is there anything I absolutely must know before I start. I mean I don't want to spoil the game but sometime there are things one really should know in advance… Also should I play on easy, normal, hard, … ??
you is online now

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#964

Join Date: Oct 2006
Location: usa - boston
Posts: 6,666
Mentioned: 37 Post(s)

Default 

June 16th, 2019, 15:14
I would play on normal but go through the settings so you can customize a few things that you enjoy more. For example, I play where a full rest clears all bad conditions. Just seems like busy work to me if that's not checked.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#965

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,752
Mentioned: 12 Post(s)

Default 

Yesterday, 09:36
Originally Posted by booboo View Post
I used a monk for my first run through of the main campaign. PF monks are great - there flurry has almost not attack penalty compared to a regular fighter and they get immunity to poison, disease as well as magic resistance etc as they level. The ki point pool is also very cool +1 melee attack at highest bonus, or host of other abilities. Their blows can also get through DR magic/cold iron/silver/adamantine as they level…in PF P&P game you can cast align weapon on their hands, but I don't think that works in the game (or there is no spell?). One negative - they only do bludgeoning damage - so either you need some special ability that can transform that or you can use a monk weapon (like sai etc) that can do slash or pierce to deal with creatures that have high DR or immunity to bludgeon (but then you lose the unarmed DR - as far as I know). And monks have great saves ;-) A good choice really…
Yeah, PF Monks look pretty good! Monk is a class I've always been interested in but never really played because I don't like the restrictions on gear and alignment.

Do you think it's better to take all 20 levels as Monk or do you prefer a multiclass build? I remember in NWN a friend made a cool druid/monk build who could fight in dragon form with Flurry on his claws.

I actually haven't even looked at druids yet! Do they get dragon form or anything cool like that? Do you think a monk/druid like that would be possible?

Originally Posted by bjon045 View Post
In Pathfinder and 3.5 rogues are very capable party members if they are built right. Sneak attack damage gets to a very solid amount. I think a dip into duelist and "Accomplished Sneak Attacker" feat to ensure sneak attack stays at max should work out well.

The other option is to take one level of rogue (and pick up the sneak attacker feat) and 3 levels wizard and then go arcane trickster for 10 levels and the rest back to wizard. That combination has basically full spell progression and sneak attack damage on spells.
Sneak attacks seem to happen fairly often, too, without even trying. I can see it being a very worthwhile ability.

This is pretty much what I'm doing with Octavia! I noticed pb say somewhere about ranged ledgermain allowing multiple attempts to pick locks and after picking it up I think it's something you definitely always want in your party.

Originally Posted by you View Post
I think I might start this soon to see if it is any good. Is there anything I absolutely must know before I start. I mean I don't want to spoil the game but sometime there are things one really should know in advance… Also should I play on easy, normal, hard, … ??
Have a look at the options when you get there, but Normal gives you 20% Damage Reduction and Challenging is 0% and probably the closest to tabletop rules.

You can sort of make it easier just by save scumming, anyway. Quicksave after every encounter and reload if someone fully dies because res scrolls are too expensive. That's a money cheat, right there. If I bought an 8000g scroll every time someone died I'd have 0 gold and a fully dead party.

Also, most big monsters will have a chest or dead body behind them you can just sneak in and loot. I've found some really good items like this. Then you come back later for the boss.

Originally Posted by Hastar View Post
I play where a full rest clears all bad conditions. Just seems like busy work to me if that's not checked.
This seems like a huge advantage to me. It might be busy work to restore all your ability score damage when you're safe in the capital and have to rest 2 or 3 times for your 3 Lesser Restoration spells, but when you're risking camping with no supplies in a poison cloud filled swamp while everyone is close to dying from being reduced below 0 Con it's cheating to fully restore everyone in one rest without even memorizing one restoration spell. Much, much easier. Which is, of course, fine if you're after a more casual experience.
Last edited by SirJames; Yesterday at 10:16.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#966

Join Date: Jul 2007
Location: Australia
Posts: 2,034
Mentioned: 28 Post(s)

Default 

Yesterday, 12:38
I always have restoration spells memed anyway. Plus, just walk out of the swamp and find a safe area. I stand by saying it's just busy work. The main reason I do it was for curses, where you would have to go back to the capital and rest. Not too mention you can just carry a bunch of restoration potions.

Doesn't make combat any easier. I have combat on harder settings so I'm not looking for a more casual experience.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#967

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,752
Mentioned: 12 Post(s)
RPGWatch Forums » Games » Pathfinder: Kingmaker » Pathfinder: Kingmaker Question/Tips & Tricks Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:16.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch