Paradox Interactive - Acquires Harebrained Schemes

Yeah, I can understand it. Most people who start a tech company have an exit strategy.

I expect they will have some golden handcuffs in this deal. So, take the money, and if after your contracted period Paradox still has you working on games you want to, it's a win-win. If not, walk away the richer.
 
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I like the news. I don't see Paradox as the evil company that kills you with DLCs as opposed to many here. In fact I like their DLC system for strategy games. I don't buy DLCs for RPGs though, so it all depends on what their new products will be.

I could get behind a grand strategy game based on the Battletech universe, though I don't know much about it I know it has a rich background which should provide a good source for events and situations.

Yeah, Paradox is not the great evil, and comparing them with EA is just ridiculous. All those people complaining about DLC: that's mostly for their own, internally developed games, and I for one am quite happy they support their games for such a long time. CK2 is a 6 (!) years old game, and they just announced a new, very meaty expansion for it, which I can't wait to get my hands on.

PoE was published by PDX too, and had only 2 DLC, so I wouldn't cry havoc just yet.
 
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I hope the owners are happy with their paycheck, because they sold their souls to get it.

RPGWatch: I came for the drama, I stayed for the sniping.
 
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So… Next Shadowrun phonegame comes with numerous DLC microtransactions.
OMG I'm so excited.

For new members - I'm just trolling, never bought nor will any Shadowrun.
 
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And they support the base code of their games along the DLC path for most of them too.

I still play CK2 which is a game no one else would do. Comparing them with EA who went from Single Player to Facebook, to mobile, to Multiplayer games and is now riding the "Game as a Service" fashion in less than 10 years is a bit clueless.
 
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I am not sure Paradox is so evil. While I don't necessarily like there DLC policy, I would disagree that they are "bad" dlcs. I own two of their strategy games, Warlock: Masters of Arcana and Crusader Kings 2 and both of those are quite good base games even without dlcs. In fact Paradox only seems to develop a number of dlcs if their base games are popular and financially successful. As far as the dlcs themselves, they are a mixed bag. Some are not worth the money, some offer good content, but they are not necessary to play the base game.
Harebrained schemes makes good rpgs, and Paradox is looking to expand into the rpg area. I don't think this is bad news. And just to speculate, perhaps Paradox's first attempt to do so was with Obsidian, but since they may have been unhappy with that, they may have turned to HBS as an alternative. It'd sure be nicer to have an experienced developer who makes quality games like HBS do World of Darkness rpgs than some unknown developer.
 
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And they support the base code of their games along the DLC path for most of them too.

I still play CK2 which is a game no one else would do. Comparing them with EA who went from Single Player to Facebook, to mobile, to Multiplayer games and is now riding the "Game as a Service" fashion in less than 10 years is a bit clueless.

You are either turning a blind eye on CK2 being a "Game as a Service" because it is probably the best example of that concept beside Train Simulator or you have no idea what the expression mean.

Also, Paradox have made single player, mobile and multiplayer games in the last 10 years too. They even opened a new studio last year just for mobile games.
 
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Paradox having a subsidiary to make specifically games for mobile is different of EA screwing up Dungeon Keeper, Sim City IPs, as examples, just to accomodate the last fashion.

CK2 is fully supported, 6 years after launch.
CK2 does not need any DLC to be played at the last level of patch.
CK2 is totally modable
CK2 does not need any subscription.

Stellaris and EUIV work the same. And those are games I still play so I know.
When a DLC is out, a new version of the engine is published and this version is totally free and carry the last patches and new features.

It will totally screw up your saved games in a Paradox way yoo.
 
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The bigger you get as a company, the harder it is to deal with all of the niggling problems that come along with such growth. Sure, you can keep hiring folks to deal with new issues/venues, but a tight ship might not wish to go that route, preferring to keep it a friends/family environment.

Done correctly, this could totally work out to be great news for both the Hairbrained owners and their customers. My hope is that the HBS vision remains intact, and they simply use the new resources to make their ship run even tighter and better than ever.
 
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The bigger you get as a company, the harder it is to deal with all of the niggling problems that come along with such growth. Sure, you can keep hiring folks to deal with new issues/venues, but a tight ship might not wish to go that route, preferring to keep it a friends/family environment.

Reminds me of recent reports about the Telltale adventure games company.
 
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So… Next Shadowrun phonegame comes with numerous DLC microtransactions.
OMG I'm so excited.

For new members - I'm just trolling, never bought nor will any Shadowrun.

Battletech and Shadowrun: Hong Kong are PC exclusives.
 
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I worry about gamers today, they forgive and continue to support many bad practices just because they enjoy playing certain games. Moving on nothing more to say.



As more and more DLCs get released, Paradox's habit of adding penalties in the free patch and locking the solution behind a paywall causes the base game to become more unbalanced as time goes on. Development/institutions is the most obvious example of this, but there are many others. Liberty desire in subjects introduced in a free patch, but most ways of reducing it are locked behind a paywall. The post-common sense building system was introduced in a free patch, but the only to get more building slots is locked behind a paywall, and many of the bonuses the old system gave were replaced with things in newer DLCs like strengthening government, estates, and government ranks. The ability to get support independence is locked behind a paywall, making vassal nations nearly impossible to play in the current version of the base game. All the espionage actions the AI spams you with are part of the free patch, but the only counter to it (counterespionage) is locked behind a paywall

The ability to mix and match DLCs sounds great in theory, but with over 2000 possible combinations of expansions as of Third Rome, there's simply no way to test every possible combination and that leads to a horribly unbalanced and buggy experience if you have some DLCs but not others. One example Reman gives is that you can promise land to your allies with the Cossacks DLC, but if you don't have Common Sense then you can't actually transfer occupation to them; this makes it much harder to actually give them the land you promised. There's probably many more examples that he didn't mention, but Paradox balancing their game around you having every DLC makes the full EU4 experience extremely expensive. Even then, they simply refuse to address longstanding balance issues and major exploits in favor of pumping out new features to make into DLCs.

The perceived value of DLCs is diminished by the lack of focus and arbitrary inclusion of features most people don't care as much about. Common Sense is considered a must-have expansion because of development, but its $15 price tag also includes HRE free cities, government ranks, Buddhist karma, Protestant church power, parliaments for constitutional monarchies, and better theocracies. The Rights of Man promo picture features a portrait of Frederick the Great, but its $20 price tag also includes the Ottoman government, new Coptic and Fetishist features, the great power system, and lots of quality-of-life improvements to all monarchies like consorts and disinheriting/abdicating. Third Rome was a step in the right direction in this respect, but they still messed that up because they combined the cosmetic unit pack with the expansion to make it way more expensive than it should be for people who don't care about the cosmetic stuff.

The nature and sheer number of DLCs causes a lot of confusion, especially for new players, creating an even bigger barrier to entry for a game that already has a steep learning curve. The unfocused nature of the DLCs frequently leaves people asking "what DLC do I need to do x strategy or y thing?", something that should not be nearly as common of a question. When people go to the Steam page for EU4, they are greeted by a giant wall of DLCs with no indication of which ones are important and which ones aren't. Content Packs sound like they would be new missions or events, when in reality they're entirely cosmetic. Third Rome being an immersion pack would sound like it's just new unit models, when in reality it's a full blown expansion, albeit with a narrower scope than most. The lack of any bundle containing just the expansions leads uninformed new players to be appalled at the $300 price tag of getting everything, when in reality if you only care about the expansions it's more like $100 or less on sale. And even if you know not to get the content packs, you still have to go search up the wiki or reddit to figure out which expansions are the most necessary. Both me and Reman have had major issues trying to get new players into the game, because our friends see that massive $300 price tag and are instantly turned off without even doing more research. This price tag is artificially kept high because Paradox (unlike most major game publishers) refuses to lower the price of older DLCs for years after they're released, only slightly reducing the price of older games when a sequel comes out.

Having the DLC be optional forces mechanics to essentially exist in isolation, not really effecting anything outside of themselves and having their own requirements and penalties/bonuses. This works fine for some things like region- or country-specific features like the Prussian monarchy, but much of the time it leads to mechanics that feel completely out of place. Like everyone's favorite: estates. They're a neat little system that every country has access to, and each estate has its own rewards and penalties which is effectively a very rewarding minigame if you're willing to micromanage them. Except, they're completely divorced from every other aspect of gameplay and you could completely ignore them for the whole game if you wanted to. The only way they affect anything other than themselves is the bonuses/penalties that get spit out of them. The devs may as well have inserted a game of Galaga that you play every 20 years, and if you got the same rewards out of it as estates, it would feel exactly as connected to the rest of the gameplay as estates do. Quite tragic considering how there are many obvious ways estates could have interacted with other game mechanics to add to the experience and add new ways of playing. Reman thinks there's not really any good way to fix this, but I think it would be great if estates were overhauled as part of a free patch in the future. They already have the capability of adding DLC-specific features in the free patch, so I don't see why this wouldn't be possible.

The current DLC policy poisons goodwill with the community, making many diehard fans second guess their future purchases from Paradox. I know with me personally I'm a huge EU4 fan and would love to expand into other Paradox games, but with the many things I've been reading about how base HOI4 is a shell of what it could have been, it's obvious to me that Paradox hasn't learned a thing from their community and just want to milk the game for lots of DLC money later, giving me much less reason to buy it. CK2 seems to be much like EU4 in that it has $300 worth of DLC, but most of those aren't necessary and there's no obvious way for a potential new player like me to figure out which ones are necessary or if even just the base game works fine. That leaves me with just Stellaris, which I've heard good things about and might look into, but learning a new Paradox game is very difficult and time consuming task and I'm still having tons of fun with EU4 after 2500+ hours. The price hike especially poisoned a ton of good will with the community, and while that's not going to have a huge immediate effect on Paradox's bottom line, it effectively confines their games to a stagnant player base as fewer and fewer fans recommend them to new players. I know I'll definitely have second thoughts about buying the eventual EU5, much less recommending it to my friends.
Looking forward to the usual responses to my post from certain members again.:cool:
 
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I worry about gamers today, they forgive and continue to support many bad practices just because they enjoy playing certain games. Moving on on nothing more to say.



As more and more DLCs get released, Paradox's habit of adding penalties in the free patch and locking the solution behind a paywall causes the base game to become more unbalanced as time goes on. Development/institutions is the most obvious example of this, but there are many others. Liberty desire in subjects introduced in a free patch, but most ways of reducing it are locked behind a paywall. The post-common sense building system was introduced in a free patch, but the only to get more building slots is locked behind a paywall, and many of the bonuses the old system gave were replaced with things in newer DLCs like strengthening government, estates, and government ranks. The ability to get support independence is locked behind a paywall, making vassal nations nearly impossible to play in the current version of the base game. All the espionage actions the AI spams you with are part of the free patch, but the only counter to it (counterespionage) is locked behind a paywall

The ability to mix and match DLCs sounds great in theory, but with over 2000 possible combinations of expansions as of Third Rome, there's simply no way to test every possible combination and that leads to a horribly unbalanced and buggy experience if you have some DLCs but not others. One example Reman gives is that you can promise land to your allies with the Cossacks DLC, but if you don't have Common Sense then you can't actually transfer occupation to them; this makes it much harder to actually give them the land you promised. There's probably many more examples that he didn't mention, but Paradox balancing their game around you having every DLC makes the full EU4 experience extremely expensive. Even then, they simply refuse to address longstanding balance issues and major exploits in favor of pumping out new features to make into DLCs.

The perceived value of DLCs is diminished by the lack of focus and arbitrary inclusion of features most people don't care as much about. Common Sense is considered a must-have expansion because of development, but its $15 price tag also includes HRE free cities, government ranks, Buddhist karma, Protestant church power, parliaments for constitutional monarchies, and better theocracies. The Rights of Man promo picture features a portrait of Frederick the Great, but its $20 price tag also includes the Ottoman government, new Coptic and Fetishist features, the great power system, and lots of quality-of-life improvements to all monarchies like consorts and disinheriting/abdicating. Third Rome was a step in the right direction in this respect, but they still messed that up because they combined the cosmetic unit pack with the expansion to make it way more expensive than it should be for people who don't care about the cosmetic stuff.

The nature and sheer number of DLCs causes a lot of confusion, especially for new players, creating an even bigger barrier to entry for a game that already has a steep learning curve. The unfocused nature of the DLCs frequently leaves people asking "what DLC do I need to do x strategy or y thing?", something that should not be nearly as common of a question. When people go to the Steam page for EU4, they are greeted by a giant wall of DLCs with no indication of which ones are important and which ones aren't. Content Packs sound like they would be new missions or events, when in reality they're entirely cosmetic. Third Rome being an immersion pack would sound like it's just new unit models, when in reality it's a full blown expansion, albeit with a narrower scope than most. The lack of any bundle containing just the expansions leads uninformed new players to be appalled at the $300 price tag of getting everything, when in reality if you only care about the expansions it's more like $100 or less on sale. And even if you know not to get the content packs, you still have to go search up the wiki or reddit to figure out which expansions are the most necessary. Both me and Reman have had major issues trying to get new players into the game, because our friends see that massive $300 price tag and are instantly turned off without even doing more research. This price tag is artificially kept high because Paradox (unlike most major game publishers) refuses to lower the price of older DLCs for years after they're released, only slightly reducing the price of older games when a sequel comes out.

Having the DLC be optional forces mechanics to essentially exist in isolation, not really effecting anything outside of themselves and having their own requirements and penalties/bonuses. This works fine for some things like region- or country-specific features like the Prussian monarchy, but much of the time it leads to mechanics that feel completely out of place. Like everyone's favorite: estates. They're a neat little system that every country has access to, and each estate has its own rewards and penalties which is effectively a very rewarding minigame if you're willing to micromanage them. Except, they're completely divorced from every other aspect of gameplay and you could completely ignore them for the whole game if you wanted to. The only way they affect anything other than themselves is the bonuses/penalties that get spit out of them. The devs may as well have inserted a game of Galaga that you play every 20 years, and if you got the same rewards out of it as estates, it would feel exactly as connected to the rest of the gameplay as estates do. Quite tragic considering how there are many obvious ways estates could have interacted with other game mechanics to add to the experience and add new ways of playing. Reman thinks there's not really any good way to fix this, but I think it would be great if estates were overhauled as part of a free patch in the future. They already have the capability of adding DLC-specific features in the free patch, so I don't see why this wouldn't be possible.

The current DLC policy poisons goodwill with the community, making many diehard fans second guess their future purchases from Paradox. I know with me personally I'm a huge EU4 fan and would love to expand into other Paradox games, but with the many things I've been reading about how base HOI4 is a shell of what it could have been, it's obvious to me that Paradox hasn't learned a thing from their community and just want to milk the game for lots of DLC money later, giving me much less reason to buy it. CK2 seems to be much like EU4 in that it has $300 worth of DLC, but most of those aren't necessary and there's no obvious way for a potential new player like me to figure out which ones are necessary or if even just the base game works fine. That leaves me with just Stellaris, which I've heard good things about and might look into, but learning a new Paradox game is very difficult and time consuming task and I'm still having tons of fun with EU4 after 2500+ hours. The price hike especially poisoned a ton of good will with the community, and while that's not going to have a huge immediate effect on Paradox's bottom line, it effectively confines their games to a stagnant player base as fewer and fewer fans recommend them to new players. I know I'll definitely have second thoughts about buying the eventual EU5, much less recommending it to my friends.
Looking forward to the usual responses to my post from certain members again.:cool:

That sounds terrible. I was just talking of the two games of theirs that I have played. If I had played EU4, and that occurred with my game, I think it would annoy me terribly too. I haven't experienced that with CK2 (I own 2 of the 30+ dlcs or so) or Warlock, and again I only own a portion of the DLCs there. So I think the DLCs on their games must differ. The game you've pointed out here seems to be an example of bad dlc policy.
 
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I don't mind the idea of several expansion campaigns for strategy games. In fact, I think that's great. But, what they've done with EU4 is something else altogether.

I took a look at it a while back, and between the headache of trying to work out which of the DLC I needed, and the cost of it all, my reaction was, "Forget it."
 
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Reminds me of interview they gave on Tyranny ( poor sales)

“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”

Jorjani draws a parallel to revivalist point-and-click adventure games and the initial warmth for a fondly remembered genre.

“But once people started playing them, they were like, ‘I kind of know why they aren't prevalent anymore,’” he says. “This form of gameplay isn’t really working in today's environment.”


And he's right. You can ride on nostalgia only so long…nearly all crpg modern sequels had less than half of previous sales. DOS II is an exception, being the most "modern" of the bunch. I know people who hate turn based and barely played any crpgs, but still ended up buying it.

Maybe they'll try to do something similar, and try to make their own version: better engine, voice acted, third person perspective, etc.
 
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Good riddance Brainhaired! For a while they'll attempt to make it look like nothing has changed, but the Shadowrun designers are burned out to ash, so this was their getaway with the money idea.
 
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Reminds me of interview they gave on Tyranny ( poor sales)
Tyranny gang should be jailed for stealing everything from Blackguards.

if you look at Wasteland, Torment - they haven't been anywhere near that kind of success.
How Torment developers boasted the immense amount of writing gone into Torment, then on install I found the writing ridiculously boring junk, which chased me away, led to uninstall and refund.
 
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I don't think Paradox is evil, but I hate how they milk their games with overpriced poorly feature tested DLC. The non-strategy games they publish also nickel and dime, so I think you're being naive if you expect HBS to be any different.

That's now why I'm angry though. I've seen too many great developers ruined after being purchased by larger companies. Hairbrained Schemes had full creative freedom and a fanbase that would crowdfund any of their games, but the owners sold their independence to get rich. That is something I'll never support.

This particularly stings because HBS was one of the last true independent CRPG developers. Maybe they will still make good games, but it's under the supervision of a soulless corporate bureaucracy that cares more about making money than passion.
 
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Hmm, That had not occurred to me, but I think that would be a pretty awesome move. HBS told some good stories in the SR games and could do VtM justice. Although I'd still like to see some of the Troika guys that worked on Bloodlines involved.

Not sure how I feel about this otherwise. Paradox has a rep for nickel & diming DLC, whereas HBS gave free director's cuts for Dragonfall & HongKong. I expect I'll keep buying / backing their RPGs as long as their DRM-free and judge any paid DLC as it comes.
Then you should cross off Paradox owned HBS right now as Battletech already is not DRM free. You need to be logged into Paradox servers with Paradox account to access some of the backer features.
You can be sure this trend will continue.
 
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