Jeff Vogel - Kickstarter Next Week

I've only tried one or two of his games. I didn't play very long, not long enough to write a proper review. I just wasn't compelled to continue. The graphics / art weren't impressive but that's certainly not why I stopped playing the game. It seemed so uninspired, as if it was designed by a committee who were told to make a CRPG, but were not at all passionate about it Perhaps that's not fair. Maybe if I could have skipped the tutorial section it would've gotten better before I completely lost interest. IDK.

It's great he's hiring artists, but he should hire writers too. I imagine that this is going to be yet another generic fantasy pseudo medieval Europe RPG though. But assuming it's a turn-based CRPG I'll definitely take a look at the pitch.
 
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New engine, innovation, and Jeff Vogel don't belong to the same sentence. It's probably a remake of the same soup served for the last 20 years.
 
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I have a suggestion for him - include the ability to add our own music, to be played in certain contexts.

There's a great mod for Skyrim that provides this. The user just copies their selected tracks into some named folders, which dictate which music is played in various situations - daytime wilderness, nighttime wilderness, dungeons, combat, cities, etc.
I used stuff from all sorts of OSTs that I like, and it worked very well.

As he doesn't want to invest in original music, this would be an easy win, for me.
 
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I don't really care that much about whether it's a new game engine, but I'm very excited about the possibility of a new world/story/intellectual property. Jeff is a great storyteller and I've loved the first version of every series that he has ever done. It's the derivative sequels where he tends to lose me.
 
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I'll just add to my earlier comment and say if he uses a new game engine, adds music, and all the other frills indie developers are doing today then I will back.

Now this sounds harsh but he has never needed a kickstarter to make his games before, and according to his interview panel he made a million dollars, or more on Steam.

Anyway I bought all his games so-far but he has to improve if he uses kickstarter..
 
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He is not going to implement music as he mentioned on reddit before.

Anyways, looking forward to the kickstarter. While I liked his last couple of games, as mentioned in another thread I think an upgrade could be a hit or miss depending on how much it screams low production value. Looking charming and looking garbage can be very closeby.
 
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I haven't bothered kickstarting anything in a while, but this perked me up. I'd love to see a Spiderweb game with just a little bit more 'oomph' in the UI and graphics department.
 
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Probably the best thing about Jeff is that he will build his vision of a game with zero consideration of armchair quarterbacks. It’s worked for decades and he isn’t about to change now.
 
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Probably the best thing about Jeff is that he will build his vision of a game with zero consideration of armchair quarterbacks. It’s worked for decades and he isn’t about to change now.

Uhm, the same "armchair quarterbacks" he'll be hoping to lure in with a Kickstarter campaign?
 
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Uhm, the same "armchair quarterbacks" he'll be hoping to lure in with a Kickstarter campaign?
Nah he's calling me and others like me who criticizes Jeff Vogel & his design decisions "armchair quarterbacks". He might be right and sadly Vogel will never change.

His games are nothing but rinse and repeat with small graphic updates.
 
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Unless he shows us something that's radically improved from his prior work, I couldn't possibly be less interested in any Kickstarter from him.
 
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He has a faithful following and a reputation for delivery so he can afford to ignore his critics in a Kickstarter. He will get funded. That was my point.
 
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At least interested to see what it is.
 
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I never played any of the originals. Just Geneforge and by then he was into the new engine making Avadon. As far as "sameness" I did have fatigue after Escape from the Pit. Its a damn long game so I couldn't start another Vogel for months. I'm about ready to try Avadon 2 with the new Tinker class.
 
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Oh I have no doubt he will get funded. His fan base has proven time and time again that they're content with paying for unimaginative recycled content.
 
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Even though I've only played one of his games (and it wasn't my cup of tea) I really like a creative person who has a clear vision and sticks to his guns. In fact I might just back his kickstarter with no intention of playing his game just because he has spine. A rare characteristic in these days of design-by-committee and focus groups.
 
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I'm curious as to how advanced this new engine will be, but I'm not really expecting that much, I mean it has to be simple enough so Jeff can continue working mostly alone and still crank out his games on yearly schedule on his 3 plathforms, while it can't be that pretty as to not drive the art costs too much.

That said, I am looking forward to his new material, and the eventual Geneforge and Avernum 1-3 remakes in the new engine.
 
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It was never about the graphics for me....it's about not having a new idea in 20 years....I don't need to play exile with a new coat of paint.
 
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I found the story of Avadon quite refreshing.

I can understand though that people who played the old Avernum titles were not thrilled about the remakes.
 
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