dteowner
Shoegazer
I had put my party in a funnel in preparation for some Higardi bandits on Arnika Road and saved the game for later. Much to my dismay, the bandits were escorting 3 cultists, which is far more than my crew could handle. Combat starts before I can get out of the funnel, and the infinite range cultist spells (a complaint that has nothing to do with Dodd's mod) mean running simply doesn't work. Crud.
Sooooooo
After several deaths that were keeping me from seeing more of the mod, I punted and restarted with a minor variation on my standard uber-party:
human monk, lizzy fighter, mook ranger, rawulf priest, human gadgy (normally take a human bard, but that second treasure hunter really gimps bards), and elven mage (normally go faerie, but wanted the extra carry capacity). We're just about done with the lower monestary.
Sooooooo
After several deaths that were keeping me from seeing more of the mod, I punted and restarted with a minor variation on my standard uber-party:
human monk, lizzy fighter, mook ranger, rawulf priest, human gadgy (normally take a human bard, but that second treasure hunter really gimps bards), and elven mage (normally go faerie, but wanted the extra carry capacity). We're just about done with the lower monestary.