Scars of War - Interview @ GameBanshee

Dhruin

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GameBanshee's Brother None interviews Gareth Fouche about Scars of War. Here's a partial grab on his influences:
GB: What are the major influences of Scars of War, and what kind of design philosophy do they combine into?

Gareth: The largest influence is probably my teenage years spent playing pen and paper RPGs, mostly Dungeons and Dragons. Not so much for the gameplay mechanics of D&D, but the experience of the roleplaying itself. The roleplay options available to you when an adaptable human mind controls the world are so far beyond what computers offer as to be night and day. It's a far more fluid, dynamic experience, the opportunities to explore the limits of the roleplaying much broader. I'm the type of player who'd happily spend an entire evening roleplaying the infiltration of a gala ball, chatting up NPCs in search of information without ever rolling a dice for a combat encounter. No surprise, really, that Scars has plenty of content for the roleplayer like me, who enjoys the non-combat side of things as much as poking people with pointed sticks. I won't be able to match what a human GM can, of course, but that won't be from lack of trying.
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Joined
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