Cacheperl
SasqWatch
- Joined
- May 18, 2012
- Messages
- 2,315
I suspect that the actual reason why they have this enormous amount of timers is that this is their way of reducing the number of game-states to observe. If you know (due to the timers) that quest A is finished before quest B, you only have to plan their interactions in a sequence, rather than parallel.
Of course, you could achieve that in different ways, with some careful thoughts on how you design your quest and story progression.
Nope. You do not. Other games lived with out that. There's even less necessity to have that large amount of timers. There's other ways of punishing rest-abuse, especially in dangerous environments.
It makes all sense in the world for a character that just does not care about the kingdom. Maybe someone else will fight the trolls? Maybe fighting a whole keep full of trolls is really dangerous for a small group of six people?
Of course, you can not produce a game that respects all contingencies. Realism will just not cut it.
With that said, I would even disagree that the timers in the game are always realistic. Some may be realistic, others are clearly contrived.
I have no interest to play a fantasy simulator. I want to play a fantasy game. I personally think that this "realism is good" idea is a trap that leads to poor game design. Reality tends to be a little frustrating now and then.
Of course, you could achieve that in different ways, with some careful thoughts on how you design your quest and story progression.
Normally I would say yet but in a game that wants to make resting matter and not be just another BG or (even worse) NWN2 you need timers.
Nope. You do not. Other games lived with out that. There's even less necessity to have that large amount of timers. There's other ways of punishing rest-abuse, especially in dangerous environments.
Exactly. And it gives some weight and realism to the world. What sense would it make if trolls were actively invading your kingdom and you're out picking flowers or having a jolly good time?
It makes all sense in the world for a character that just does not care about the kingdom. Maybe someone else will fight the trolls? Maybe fighting a whole keep full of trolls is really dangerous for a small group of six people?
Of course, you can not produce a game that respects all contingencies. Realism will just not cut it.
With that said, I would even disagree that the timers in the game are always realistic. Some may be realistic, others are clearly contrived.
That may be true for you. It's quite the opposite for me.The timers make this game hugely better.
I have no interest to play a fantasy simulator. I want to play a fantasy game. I personally think that this "realism is good" idea is a trap that leads to poor game design. Reality tends to be a little frustrating now and then.
- Joined
- May 18, 2012
- Messages
- 2,315