Ghost of a Tale - Design Update

Myrthos

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In this development update of Ghost of a Tale, Seith walks us through the process of designing a Blood Spider.

The first question I always ask myself is this one: does this design belong specifically to Ghost of a Tale? Meaning does it have enough personality with the right mix of cute and dark? This question is closely followed by another: did I see this design plastered all over contemporary games? Does it have a modicum of originality?

Now it’s not always possible to make something which stands out from all the other clones you saw in countless games and movies. And sometimes it does seem like the mainstream video game industry puts a fine point in making sure creature designs reference each-other and never stray too far from an accepted norm.

Usually when spiders are concerned in movies and games the designers go for the tarantula (“mygalomorph”) look. A very meaty, brown, beefy kind of spider. So that look was done to death.

My first spider design was okay but it didn’t feel enough like a “real” spider to me. More like some alien monster. And as it stands it lacks appeal. Maybe I’ll end up reworking that approach at some point in the future but I wanted to try something different. So I went back to the roots of any design work: gathering documentation.
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Mmm... nice. I wonder if he'll have snakes as well? Might be too big at this scale though.
 
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Spiders?

Well now I know I'm not playing this one.
 
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Well if a cartoon animated spider is scary, then I guess it's being done right...
 
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