@Darth Tagnan; The only game I played with lots of microtransactions was Path of Exile, and it was pretty good, though I did not like being connected to the Server, as my internet can at times be unstable. In general games I have seen with microtransactions tend not to be single player games, and that's what I'm interested in. I have no problem with coop if the game can be fun and is balanced to be played single player. I know lots of players here share the same priorities as I do. I know you enjoy multiplayer and coop games, and I have nothing against you enjoying those games. But that Arkane is making a future of games as a service seems bad news to me, because most "free to play" games are not designed to be enjoyable single player games. Of course I could be wrong, and I hope I am pleasantly surprised.
Oh, I get that.
True, I'm a big fan of cooperative multiplayer - and I think it can make almost any game at least twice as good with limited negative impact on the singleplayer experience.
A prime example of that would be System Shock 2 - which was designed as a singleplayer game, and only added cooperative mode in a later patch because they found they could do it with little effort.
It's in my personal top-3 of all time when it comes to cooperative experiences.
With that said, I have to say that, for a developer like Arkane, I would probably prefer it if they kept making games like Prey and Dishonored.
Way, way too few quality immersive sims around - and while I'd love a good cooperative implementation, I worry that it's not the kind of multiplayer they're going for.
Even so, if they decide to make another kind of game - we're still talking about an incredibly talented developer. I don't want to assume the worst because of paranoia.
I tend to just let things happen and sort themselves out. I didn't expect much at all after Prey, because I heard some of the lead guys left the company.
So, I stopped paying attention at that point - because I didn't want to dwell on the negatives.
In my experience, negatives come around all by themselves - which is why I'd rather focus on the positives. That said, I don't want to be that happy-go-lucky guy who forgets reality and the negatives - because that wouldn't work for me, either.
Instead, I just try to stay neutral until I see a reason to go one way or the other.
I remember a time a number of years ago, when I harbored a lot of negative feelings about the industry. I felt like I was being betrayed by the developers - and I felt like my hobby was being destroyed.
I think it peaked around the time of Bioshock - which pissed me off something fierce, because of how it was streamlined and mainstreamed from System Shock 2.
However, at some point I realised that developers aren't necessarily bad guys - and that there are many factors at play. I understood that there's always a reason for how these things happen - and it's rarely about the worst case scenario.
Bioshock, for instance, was Ken Levine being real. He understood that the bigger market wouldn't accept another System Shock 2 - and he knew he had to appeal wider.
Sure, it made for a worse game in certain ways - but it also opened up the market for precisely the kind of game I love, and I honestly don't think Deus Ex Human Revolution, Dishonored or Prey would have happened if it wasn't for Bioshock.
So, I finally realised that Levine was actually saving the immersive sim by deliberately compromising the design. I know from interviews that the game started out very differently - and that they originally wanted a much more System Shockian kind of game, but they just couldn't get it funded.
Anyway, I'm rambling - but I'm just trying to explain how there are nuances that might be missed if you just focus on the negatives.
I don't want to dictate how people should think - but I honestly don't think this needs to be a tragic occurrence.
In fact, I'm afraid Monetization Designers are the norm - even if we didn't have a title for them before. That sort of thing is here to stay.
Now, we can cry about it and go sit in the corner - or we can just play the games that are genuinely good - and avoid those that are bad.
If this funding model in itself makes a game bad for you, then certainly - you should stay away.
I just think that might be a mistake, because I've played so many fantastic games with "questionable" funding models.