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Default Iron Danger - Pre-Alpha Combat Gameplay

August 16th, 2018, 09:16
A new pre-alpha combat video from Iron Danger.

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The gameplay footage takes a look at Iron Dangerís unique time manipulation based combat mechanics.
More information.
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August 16th, 2018, 10:32
That looked very uninteresting.
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August 17th, 2018, 08:32
How long should such a battle last? Back and forth, back and forth, back and forth!
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August 17th, 2018, 13:55
Idiot developers hope players will get it? This stupid time-hanipulation? HAHAHAHA! NO!!
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August 17th, 2018, 15:11
Well we know the gameplay is rtwp and there is a character named blacksmith; would like to hear more about the story.
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August 18th, 2018, 08:40
-> Hompage

You will die - But you will not fail.

In an age before the hatching of the universe, an age that lives only in myth, a primal power arises to forge the future of mankind. Sought by demigods and sorcerers, the mightiest champions and destroyers, this power and the duty it entails fall upon the frail shoulders of a young girl.

Iron Danger is a trailblazing tactical action adventure game. It’s set in a world of magic and machinery that draws on the one hand from the Nordic myths that inspired J.R.R. Tolkien’s epic fantasy, and from modern steampunk and tech noir influences on the other. In this fresh fantasy world of warrior shamans and machine fumes, you take on the role of Kipuna, a simple village girl, who becomes imbued with a cosmic power that grants dominion over time and death. You must use your wits to control it as you’re drawn into the midst of a war between the city of Kalevala, and the armies of the Northlanders driven by their witch queen Lowhee. Your task is to master the power, in order to use it for mankind’s protection, when your enemies will seek to harness it in the service of total destruction.

On your quest, you will have to channel the power in the form of ever-mightier magic, and to fight against relentless enemies, outnumbered and overmatched. You will die. Repeatedly. But you cannot let that stop you.
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August 28th, 2018, 13:24
Originally Posted by you View Post
Well we know the gameplay is rtwp and there is a character named blacksmith; would like to hear more about the story.
Oh, but the gameplay is pretty far from RtwP and is very much closer to turn-based
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August 28th, 2018, 13:28
Originally Posted by Fimbul View Post
How long should such a battle last? Back and forth, back and forth, back and forth!
I think that the big battle in there took usually something like 20 minutes or so when people were playing that at Gamescom.
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August 28th, 2018, 16:01
Expand please. I mean either it is turn base or it is real time with pause. How can it be closer to turn base without being turn base? Is it timed turn base where you are skipped if you don't do somehting in an allotted amount of time ?

Originally Posted by hepphep View Post
Oh, but the gameplay is pretty far from RtwP and is very much closer to turn-based
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January 21st, 2019, 12:43
Sorry for not responding earlier, somehow I had missed your question totally.

The question is really valid. In practice the gameplay is somewhat different to usual turn-based as the turns are simultaneous, but the experience is much closer to turn-based than RTwP.

You will give commands for individual characters instead of having them pick those automatically, which is very much in line with your traditional turn-based games, therefore keeping all the control in your own hands all the time.
The time manipulation enables you to do it smoothly without ending up into situation where it becomes too much of just guesswork in trying to instantly figure out what will happen simultaneously. Instead you can give your commands and renew your decisions based on what would happen on realtime. This actually turns the gameplay more puzzle-like experience. So, in practice there can be impossible seeming encounters that you'll find your way to solve in your own way.

You can then run longer chunks of given commands in series after rewinding, giving you smooth looking combat action, which is what leads easily to RTwP impressions when looking video capture of those.

The video on top of the thread should give you better impression though.

Originally Posted by you View Post
Expand please. I mean either it is turn base or it is real time with pause. How can it be closer to turn base without being turn base? Is it timed turn base where you are skipped if you don't do somehting in an allotted amount of time ?
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