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Default WARSAW - Review @ 3CR

October 12th, 2019, 19:34
Originally Posted by ChienAboyeur View Post
There is nothing like us.
That's actually a good answer.
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October 13th, 2019, 11:36
Originally Posted by ChienAboyeur View Post
Streamers are specific video makers. Nothing to do with let's play videos.
Don't think your perception is the world, can you show one persistent link showing a campaign win and clearly the difficulty level choose?

Don't be wrong, I don't care of this game I'll certainly never play, I'm not role playing a commercial to help sells.
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October 13th, 2019, 11:43
Originally Posted by Winterfart View Post
That's actually a good answer.
No never, even you + the player who post isn't "us". Even your interpretation of previous post can't justify it.

What is us, is this "us" is really agree, nobody never know.

Let say this "us" is 3 friends, post "us" in a post without precision on what is this "us", is still a stinky manipulation, even if I agree many won't realize how stinky it is.

Us is just a way to give more courage to post something and a way to give more strength to a post, but it's always fake if not a pure lie in most cases, that is no group consulted before to post.

"Us" is a big trolls and paladins tool, it's not making it valid.
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October 13th, 2019, 12:53
Originally Posted by Dasale View Post
Don't think your perception is the world, can you show one persistent link showing a campaign win and clearly the difficulty level choose?
Streamers'perception too.

Streamers admitted this product is easy. Not a common admission because playing on the hardest difficulty is a selling point for a streamer and as such, they make sure to show their viewers which difficulty they opt for.


The point on the campaign win is worth a remark though: it is possible, in a near future, that winning every single mission in a product does not mean winning a campaign.

It would be a trick to lengthen the product lifespan . Winning every single battle would not be that hard, even plain simple but because of a lack of knowledge on the global campaign, losing it is possible.

A campaign that would be a collection of lost and won missions is certainly not the template.
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October 13th, 2019, 13:02
So you have no link showing "streamers" winning the game, all your arguing on difficulty is crumbling.

But for sure experts and amateurs have hardly the same perception, for games and difficulty but also art and entertainment.

EDIT: Your quote on campaign aspect is showing your total ignorance of turn based games, it's nothing new that campaign level is used to define and control the difficulty feeling. It's a long topic, but a different topic, but one more topic related to difficulty perception.

EDIT2: Shift of difficulty on campaign level is nothing new, but there's probably a tendency to increase the shift. Yes not many game will allow a perfect campaign play without skills to predict future or skills to read mind of dev. But for games based on a design with many replays that is typically Roguelite/Roguelike, the problem is less obvious. The benefit is when the campaign level is a bit screwed up it increases tactical combats difficulty, and then helps not feel the game is too easy and straight forward. Some player tools, not lame for many players, allow tune difficulty at campaign level, a typical example is grinding. Another example is global management flexibility allowing fix errors. I'm not fan of it but I think tactical combats benefit of added layout.

Darkest Dungeon clearly exploit it, it's not just a combat, it's series of combats inside an additional layout, expedition management. There's also another layout that is the general management/campaign level, for example end a dungeon with many heroes heavily stressed is a complexity element to consider in combats even if it's not directly related to combats.
Last edited by Dasale; October 13th, 2019 at 13:24.
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October 13th, 2019, 16:47
Originally Posted by Dasale View Post
So you have no link showing "streamers" winning the game, all your arguing on difficulty is crumbling.
There is no arguing.
In fact, on the spot, two streamers could be named. There were more.

Watching streamers happened after people on this site requested it: personal opinion was deemed not enough and demanded to be complemented by others.

Consequences.

People could take their own bit of advice; watch streamers if they want to know what is going on.
EDIT: Your quote on campaign aspect is showing your total ignorance of turn based games, it's nothing new that campaign level is used to define and control the difficulty feeling.
Irrelevant. It has nothing to do with turn based or whatever.

The comment had nothing to do with difficult.
Failing a campaign does not mean a campaign is difficult.

It is all about winning conditions.

A campaign could string 100 easy fights, all won and surprise players with a random question like how many cats jumped over a bridge in mission 44. All it takes to win the campaign is an answer to that question.

The claim that this vid product could be somehow difficult because players would fail to win the campaign despite winning all the fights they fought is irrelevant.

As stated, this trick of delineating winning conditions in such a way is one way to lengthen the lifespan of a product.

A kind of fail forward design.
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October 13th, 2019, 22:16
So you can't provide any link but empty words, lol you are very comical.
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October 14th, 2019, 12:39
No. At least two streamers could be named.

Their names wont be provided. There is no counterpart. Giving their names what for. There is no offer from the other side.
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