|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Realms Beyond - Interview @ Enklawa

Default Realms Beyond - Interview @ Enklawa

November 14th, 2018, 14:18
Mrozie informed us that they have a two part interview up at Enklawa for Realms Beyond. The first part can be found here and the second part here.

EN: Let's talk a bit about main character from narrative perspective. Who is he/she? What does drive him/her through the story of Realms Beyond?

PO: Actually, we don't have a main character. There is no single hero - in our game - the whole party is the protagonist.

The player will enter a world that has been plagued by a global catastrophe about fifty years ago. This so-called cataclysm is of unknown origin and devastated many parts of the world. The player needs to find out what actually happened and to achieve that, he or she needs to travel the whole world.



EN: Speaking of factions, how many of them can we encounter/join? Is it possible to become a master of all factions or joining one of them can shut the door of the other(s)?

PO: There will be plenty of factions in the game, some of which are mutually exclusive. Becoming the master of a faction is very rare, while some factions will allow you to rise high in the ranks, it's a bit unrealistic for someone who just joined the guild to become its leader in just a few months time! You might become the right hand of the faction leader, but not the leader himself. In most regions of our world there will also be political factions with opposing goals, for example the Wildlands where three pretender kings are fighting over who gets to rule. Of course you can only help one of them to become king, so there is plenty of replay value in the game with mutually exclusive paths.
More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 8,658
Mentioned: 56 Post(s)

Default 

November 14th, 2018, 14:18
Nice interview.
While I regret that there isn't a main character and companions don't have a lot of background and quests (the game world this way always seems a little dull to me), I can fully understand why Ceres doesn't want go go this way right now.

Perhaps they'll reconsider for a sequel when they have a much bigger budget due to the immense finacial succes of Realms Beyond.

I'm happy btw. that there finally is a studio making classical RPGs in Germany. Actually they aren't far from my hometown.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Pathfinder: Kingmaker
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#2

Join Date: May 2013
Location: Germany
Posts: 3,015
Mentioned: 13 Post(s)

Default 

November 14th, 2018, 14:21
I second Morrandir it's a good interview. Thanks for posting Myrthos.
--
"Praise be to the gaming gods and their holy avatar CD Projekt" - Couchpotato

Check out my RPG News Thread usually updated daily.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
CD Projekt Fanboy

#3

Join Date: Oct 2010
Location: New England
Posts: 19,009
Mentioned: 29 Post(s)

Default 

November 14th, 2018, 14:30
I'm just the opposite Morrandir. I love that there is no main character and you make your own party. But I'm old and cut my teeth on Wizardry and Might and Magic.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#4

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,575
Mentioned: 9 Post(s)

Default 

November 14th, 2018, 14:42
Unlocked their first stretch goal.

Revealed their 3rd stretch goal, and it is ….. three music tracks from Kai Rosenkranz (of the Gothics). Excellent stretch goal and hope they/we get it.
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
SasqWatch

#5

Join Date: Feb 2011
Location: United Kingdom
Posts: 2,023
Mentioned: 6 Post(s)

Default 

November 14th, 2018, 15:09
Nice subtle shot at Elder Scrolls there.
Lynchden is offline

Lynchden

Watchdog
Original Sin 2 Donor

#6

Join Date: Dec 2013
Posts: 175
Mentioned: 0 Post(s)

Default 

November 14th, 2018, 16:04
This was a splendid read!! The more I hear and read on this project, the more I anticipate actually playing it. Nice interview, thanks for sharing it with us.
Carnifex is online now

Carnifex

SasqWatch

#7

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 7,693
Mentioned: 15 Post(s)

Default 

November 14th, 2018, 16:15
Only other RPG that I remember that has a fair amount of non combat content and no main characters was Temple of Elemental Evil.
It will be nice for a change to again play just another meddling adventuring party.
Archangel is offline

Archangel

SasqWatch

#8

Join Date: Oct 2014
Posts: 3,554
Mentioned: 7 Post(s)

Default 

November 14th, 2018, 20:19
At least ToEE had some recruitable party members who had personas. The IceWind Dale series lacked any, and it was telling. I enjoy well-written intra-party banter, so that will be missed.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#9

Join Date: Mar 2012
Location: Seattle
Posts: 4,342
Mentioned: 7 Post(s)

Default 

November 14th, 2018, 20:36
Guess you didn't read the interview?
We'll get some of that:
Our pre-made companions will mostly be at the level of*Baldur's Gate 1*rather than*Baldur's Gate 2: characters with a certain class and skillset that you recruit for their abilities, not personality. There will be a few companions with companion quests, but it's not as big of a focus as in, say, Bioware games. The companions will sometimes comment on things and have some minor banter.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Pathfinder: Kingmaker
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#10

Join Date: May 2013
Location: Germany
Posts: 3,015
Mentioned: 13 Post(s)

Default 

November 14th, 2018, 21:11
They are only $3000 away from getting the Battle Brothers writers. I hope they make this goal. We all know how much I love Battle Brothers

Just having Ceres Games give a shout out to Battle Brothers will cause me to increase my donation.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#11

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,575
Mentioned: 9 Post(s)

Default 

November 14th, 2018, 21:13
I'm a big fan of Battle Brothers as well, so that would be a nice goal to hit. May the brothers be with them!
Carnifex is online now

Carnifex

SasqWatch

#12

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 7,693
Mentioned: 15 Post(s)
+1:

Default 

November 14th, 2018, 21:32
I'm just glad they made the extravagant drawn map goal. That looks very awesome with the artist involved, she seems really talented.

I must say I'm not very impressed by these other stretch goals. "Battle Brothers" game - never heard of it. That said, I guess they are considered good writers so more good writing added to a game has to be a positive.

The "legendary bard" goal is very meh. I loved Gothic I + II, but getting the composer to add a grand total of only 3 theme songs - gimme a break. Not very exciting. Also, I love the music they have showcased already in the game.

Finally, the last goal, the monk class is not good. Yes, I know some (or many) probably feel differently, but I always thought the monk class is misplaced and shouldn't have been in D&D in the first place.

It takes away realism and is just pretty silly, that some Shaolin-like monk is doing karate chops on Orcs and other monsters or on other enemies wearing full plate armor - gimme a break. It's like, one night the D&D creators were drunk and had just seen a Bruce Lee film, and said to each other, "Oh man, wouldn't it be awesome to put a bad-ass fighting monk into D&D?" Other guy (slurring his words) "Hell yea, great idea!"

No, just no.
--
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
Keeper of the Watch
Original Sin 2 Donor

#13

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,297
Mentioned: 5 Post(s)

Default 

November 14th, 2018, 21:41
When playing with a monk in the party, they always seemed to take the most HP damage and were a constant drain on the party healing resources. That high cost-benefit ratio is the main reason I don't play them. A well-armored fighter just works so much better as a tank.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#14

Join Date: Mar 2012
Location: Seattle
Posts: 4,342
Mentioned: 7 Post(s)
+1:

Default 

November 14th, 2018, 22:19
Originally Posted by rjshae View Post
When playing with a monk in the party, they always seemed to take the most HP damage and were a constant drain on the party healing resources. That high cost-benefit ratio is the main reason I don't play them. A well-armored fighter just works so much better as a tank.
It depends how you build the monk, what level they are and what items are available. Since monks gain AC from dex, wis, and things like bracers of armour they can get a pretty insane AC if dex boosting, wis boosting equipment, and things like bracers of armour are available. If not I agree that they are generally weaker than fighters. Their high movement makes them good to go after back line spellcasters and archers. They get evasion as well, so if they have a high reflex save you can charge them into enemy opponents and throw fireballs on top of them. Those are things you can't do effectively with a fighter.

In Baldur's Gate 2 my most OP character was a monk. In that rule set monks get magic resistance, and my monk was more or less immune to all spells at the end of the game.


With a day left, it looks very likely they will get the writers and composer, since that's 7.5 k away. The monk at 27.5k may well be out of reach.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team
RPGWatch Donor

#15

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 1,915
Mentioned: 16 Post(s)
+1:

Default 

November 14th, 2018, 22:35
Originally Posted by rjshae View Post
When playing with a monk in the party, they always seemed to take the most HP damage and were a constant drain on the party healing resources. That high cost-benefit ratio is the main reason I don't play them. A well-armored fighter just works so much better as a tank.
In PnP there is a very nice feat that lets you move, attack and move again. Works nice with high movement characters like monks that are also good at Tumbling if needed.
They can also stun weak Fort save enemies and are good enough at grappling.

They were never supposed to be tanks, they are more like Rogues that provide CC instead of high damage.
Archangel is offline

Archangel

SasqWatch

#16

Join Date: Oct 2014
Posts: 3,554
Mentioned: 7 Post(s)

Default 

November 14th, 2018, 23:04
Originally Posted by forgottenlor View Post
With a day left, it looks very likely they will get the writers and composer, since that's 7.5 k away. The monk at 27.5k may well be out of reach.
There will be after-campaign funding via their homepage. So the stretch goals can still be reached later.
Darkheart is offline

Darkheart

Darkheart's Avatar
Keeper of the Watch
Original Sin 2 Donor

#17

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,352
Mentioned: 6 Post(s)

Default 

November 15th, 2018, 02:59
Originally Posted by Arkadia7 View Post
I'm just glad they made the extravagant drawn map goal. That looks very awesome with the artist involved, she seems really talented.
Yeah, I'm very tempted now to up my pledge for the boxed edition… I'm a sucker for a beautiful cloth map.
Vindicator is offline

Vindicator

Vindicator's Avatar
Primordial Dragon

#18

Join Date: Oct 2006
Location: Seattle, WA
Posts: 439
Mentioned: 0 Post(s)
+1:

Default 

November 15th, 2018, 08:53
Oh, what the heck… I'm increasing my pledge for the Good Old Box edition with the cotton map using the money I saved by avoiding the Fallout 76 fiasco.
Vindicator is offline

Vindicator

Vindicator's Avatar
Primordial Dragon

#19

Join Date: Oct 2006
Location: Seattle, WA
Posts: 439
Mentioned: 0 Post(s)
+1:

Default 

November 15th, 2018, 13:38
Hand placed encounters and loot, no scaling, sounds great. I don't mind there would be no main character and lack of party members interactions, game focus seems to be somewhere else. Not a backer, but if its good, as it sounds, I will support game with my purchase upon release.
Andrew23 is offline

Andrew23

Andrew23's Avatar
Watcher

#20

Join Date: Oct 2018
Posts: 60
Mentioned: 0 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Realms Beyond - Interview @ Enklawa
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:07.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch