N
Nereida
Guest
Yeah I’m going to say “no” to this game being more tactical or in any way more realistic than DS. If someone cuts your throat because you ill timed your swing and left an opening your “posture” would be quite irrelevant.
The way I read "posture" is how good are you managing to keep your guard up. Think a boxing match, the two boxers begin the match with their hands up and firm blocking and deflecting every blow easily, their feet are quick, their stamina is plentiful. As the fight advances and they wear each other down through the rounds, their fists begin to fall, a gap begins to open between their arms as they block, their feet become sluggish. There is a point where one of the boxers finds the opening and knocks the other boxer out in a single brutal hit/assault. I imagine From Software wanted to represent a similar fashion in high level combat between trained warriors. If you pay attention, Sekiro has some enemies that are not really warriors, like giant lizards and dogs, and those have no posture, those die with any single hit you deliver. The posture is what represents the warrior's wholeness and discipline that gets whittled down as the fight advances.
And honestly, being more realist and tactical than DS isn't even a merit. DS aka "roll to win" games, where you just repeat a single attack movement or pattern against huge hp sponge demons or gods. It's not like videgames have to be realist anyway, and DS are definitely fantastic games for those who are into it, but it's only fair to say that Sekiro is closer to real combat, and you need to play more tactical, and less cheese. Otherwise it's just misleading those who haven't played it. Youtube and Twitch are swamped with videos of it anyway, so anyone's free to check and judge.