I don't get his logic - they raised something like fifty times what any other popular crowd-funded game got. Based on the normal amounts that any other crowd-funding gets, no sane person should have expected to get that much money and therefore their game should have been budgeted to be made long before they had to close 'tomorrow' or get venture capital involved at all.
It's not that complicated, really.
Once they reached their initial funding goal, CIG noted that people kept throwing money at the project. They then proceeded to make a poll for all backers - asking them if they wanted them to keep the funding model alive in an effort to expand the scope of the project.
An overwhelming majority voted yes on that poll (including myself) - something like 90%.
There's a reason people keep funding it - they actually want to see something beyond the traditional mainstream AAA space game.
As a result, the first 3-4 years were spent trying to establish the final scope and project the necessary team growth - at the same time as releasing the promised modules, which they had obligated themselves to do.
The two games haven't been in full production for more than 3 years, at the most, at this point.
This new deal was made to ensure that the money from crowdfunding can keep going into development - instead of using some of it for marketing.
So, they found some idealistic investors with a similarly bold mindset in terms artistic endeavors - and now they have a very solid foundation from which to market Squadron 42 and, to a lesser extent, Star Citizen. This, without relinquishing control to a publisher.
These games would have been absolutely impossible to make at their current level of sophistication and fidelity - using a traditional publisher model.
However, in never-never land - where a publisher would have agreed to pay for 500+ people working for an unknown amount of years on a has-been genre - much of which would be R&D into unproven technology - it would probably have been possible to shave off a few years of the final and total development time.
But, since we (presumably) live in the real world - where things aren't ideal - I'd argue this is the best anyone could ever hope for.
Well, at least if you're like me - and you actually want to see a 100% PC-centric game taking a beloved genre into a very, very different direction than you see most AAA games heading.
They don't have to please publishers and they don't have to limit their ambition because of console hardware.
This is an enthusiast space simulation aimed at people who love gaming and are very hungry for true evolution and who have been waiting a very long time indeed to see a developer bold enough to go all the way - without being held back by narrow-minded publishers.
It's sort of ironic that so many non-backers are telling themselves this is - somehow - a bad thing. Even if you don't care about space games - and even if you have no interest in seeing something this ambitious come to life - I'd argue you should be supporting it. If for no other reason than to see what can happen when you take the publisher out of the equation - and you allow developers to do what most of them can only dream of doing.
But, whatever floats your boat