Alright, last post on the matter from me...
So what you're saying is that Bioware is it's own distinct company, totally autonomous from EA?
Alright, last post on the matter from me...
If a game engine is a significant contributing factor to declining morale in a company's ranks, and if it's the direct cause of numerous bugs and glitches, I think it's safe to say that it's time to look for a new one, no matter how great the graphics are.
While DICE has managed to use its Frostbite engine well for its games, it was designed for the first-person shooter titles it makes. It was not made for third-person action games, role-playing games, or sports games, and it seems that as long as developers keep trying to use it for those genres, both players and programmers will suffer as a result.
It's unclear whether or not EA forces the companies under it to use Frostbite. Former BioWare general manager Aaryn Flynn revealed that BioWare chose to use it because of concerns about its current engine at the time, suggesting that they, as well as other companies under EA's wing, are not mandated to use the engine. However, if that's the case, why keep using it now despite all the problems?
The answer to that question may never come. However, one thing is certain — the Frostbite engine needs serious work if developers want to take it beyond its first-person shooter roots.