Two Worlds II - Shattered Embrace Release on December 6

HiddenX

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New content for Two Worlds II will be available on December 6 on Steam. The new chapter Shattered Embrace will be available as DLC or as a standalone version:

Shattered Embrace

Picking up immediately after the events of "Call of the Tenebrae", you and your companions are stunned when the mythical, long lost Elves suddenly resurface on a remote island! But surprise quickly turns to alarm as the Elves reemergence brings a secret from the past with sinister echoes of the Tenebrae Order's ancient evil! Now, with evil bearing down on the land and the unity of the races broken, the Shattered Embrace may spell doom for all of Antaloor!

With Dar Pha's troubled mind assaulted by buried memories of her Elven heritage and an elite strike force of Adramelech's zealots bearing down on you, you and your friends race to the Elven kingdom of Shadinar, only to find that the truce between Elves, Humans and Orcs has been shattered. In the kingdom of the Elves, seeds of distrust and prejudice planted long ago have borne bitter fruit and evil now wears many unexpected faces...

Explore the Elven kingdom of Shadinar on a vast, tropical island, where sunny, seemingly tranquil beaches are guarded by advanced machines and Elven magic. Pair with the Captain of the Royal guard and play detective in the biggest settlement in Two Worlds history as you investigate a dark plot and a brutal murder that threatens both the Kingdom and the royal family! Travel to lush forests and the steppes to hunt wild beasts outside the city walls for sport and ingredients, but don't forget to equip yourself for your adventures and pick up side-quests in the bustling merchant port-town of Freehaven. Then, prepare yourself to enter a forbidden dimension, where a blood-red sun casts its sickly light on Hell itself and an ancient, slumbering god begins to stir!
Major Engine Update
The all new HD engine upgrade features a HD GUI interface and displays the beauty of Antaloor and its people like never before! Explore stunning new locations and battle new, incredibly detailed enemies with beautiful cutting edge effects!

Engine Update Features


  • A completely overhauled graphic experience, from top to bottom
  • Higher view range and more landscape details make for an amazing visual experience
  • Improved light & shadow system
  • Detailed, high resolution models and crisp textures
  • Beautifully rendered effects with an atmospheric weather system
  • Achievements included for TWII Main Game, PotFF, COT and SE
  • Breathtaking vistas, haunted shipwrecks and lush forests rendered in stunning HD
  • Never before seen areas of Antaloor teem with realistic life, both friendly and deadly
  • Upgraded particle and motion effects
  • GUI Interface in HD resolution
FEATURES


  • Hours of thrilling gameplay: Set in an-all new region of Antaloor, Shattered Embrace offers a deep campaign with a wide variety of side quests and missions to undertake.
  • New Weapons & Armor: More than 100 new weapons await your hand, from swords and bows to staves and daggers! Choose between 15 new armor sets (over 75 pieces) to protect you from your enemies, whether you're a wizard or a knight!
  • Travel to New Lands... Explore Shadinar, the biggest city in Two Worlds history with four unique, expansive districts and the Elves' never-before-seen Tropical Island
  • ...and New Dimensions: For the first time ever, travel to alternate dimensions in the Two Worlds universe, including the Infernal Dimension of Hell!
  • A Cast of Characters Like No Other: Old friends return and new allies cleave to your side as you fight against sentient machines, bloodthirsty beasts, demons from hell and renegade deities from centuries past..
  • Brand New Guilds: Join one of the brand new guilds and prove yourself worthy! Advance through the ranks to get your hands on unique equipment and weapons.
  • Become the Ultimate Alchemist: New alchemy ingredients allow you to create even more powerful elixirs that can enhance your abilities and fighting prowess like never before
  • Great Weather and Magic Effects: New special effects and new weather systems and elements await you, both on the island and beyond.
  • Over 75 Minutes Of Brand New Music: A new soundtrack propels you along every step of your journey, from the paradise of a tropical beach to the fiery, blood red skies of the Inferno Realm.
More information.
 
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Still beating the dead horse. Very interesting indeed.
 
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how is this studio not bankrupt?!
They already have multiple times.

Most of the old staff left to join CD Projekt.

Old news really.:)

Anyway the revenue from both new & old games keeps them going.
 
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I welcome it, so far I've enjoyed all the Two Worlds. As long as they keep making them, I'll keep playing them.
 
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I think this game gained some kind of renewed popularity with the multiplayer crowd.
 
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Didnt like Two Worlds games. My impression of the game was surely affected by Gothic and Elder Scrolls games, which were, in my eyes, vastly superior on all fronts.
 
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They work on Two Worlds III as well. I wonder if they manage to release it before TES VI.
 
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I rather enjoyed the first Two Worlds game, with its bonkers weapon-stacking system (combine two similar swords to make a better version of the same weapon, ad infinitum). I kinda lost interest in the second half, as it got rather samey, but it had nice graphics and some quite badass weapons/armour.

I was looking forwards to the second, but bounced off - never got past about 2hr play.
 
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I enjoyed both games...back in the day. The problem with two worlds is graphics. It looks really dated at this point and no tweaking is going to save it. The other problem is the DLCs are tacked on at end game; although there is a new game mode for this latest DLC. The problem with that is that you pretty much need to play through the whole campaign again to get in the right mindset for the DLC's. It is really hard to just jump into the DLC of a game you last played 4 years ago and TW2 is a long-ass game. It can take well over 100 hours to get to the end game if you're even moderately thorough.

I loved Two Worlds Two and I'll be happy to bump and grind with orc/elf girl but I'm not sure I want to play through that whole thing to get to her. I might buy the standalone version just to see what's up with it.
 
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Two Worlds games are not master pieces but they had their charm and I had loads of fun playing them I don't think I will pay full price but I will definitely pick it up at some point.
 
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I rather enjoyed the first Two Worlds game, with its bonkers weapon-stacking system (combine two similar swords to make a better version of the same weapon, ad infinitum). I kinda lost interest in the second half, as it got rather samey, but it had nice graphics and some quite badass weapons/armour.

I was looking forwards to the second, but bounced off - never got past about 2hr play.

This. The first game also had good character development in general, as I recall.
 
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I enjoyed all of them, until Call of the Tenebrae. That was, I think, a very cheap cash grab and lacking much of the charm that the rest had.
 
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Guess these games will always have a cult following. Anyway I also enjoyed playing them, but can do without the humor. Anyway I'm glad they ditched the old English.
 
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Guess these games will always have a cult following. Anyway I also enjoyed playing them, but can do without the humor. Anyway I'm glad they ditched the old English.

Forsooth.
 
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The game that endures even in the after-life, apparently.
How fitting, given that necromancy was one of the best things for mages in the game.

I remember trying to get into the game, but it was just way too trashy.
Though I did like the idea of their magic system with the components - the execution sucked of course, with that cryptic and unusable UI.
 
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