TesterTrent Nov 25, 2014
Score: 0
I don't generally care enough to write a review but the video "Dragon Age: Inquisition - Made for PC Gamers by PC Gamers" gave me so much hope for this game. Maybe there would finally be a worth successor to Dragon Age: Origins, possibly my favorite game of all time. Alas, the video was a blatant lie!
Starting off with the release bugs, endless loops of party members falling off the edge of the world to die over and over again, forcing you to reload. Party skills being used by the AI at such time you start to wonder if the Nightmare difficulty level only makes your party AI stupider than on other difficulties.
These bugs however, are nothing compared to EVERYTHING related to the tactical camera! First off a bug (which still hasn't been fixed) changing characters actually focuses the view onto that character. This makes every attempt to setup the otherwise horrible tactical camera pointless as it constantly resets.
Oh, yes horrible tactical camera and this isn't even a bug! It's the worst excuse for a tactical tool I've ever seen in a game, you can actually zoom out further when you're in third person mode.
Continuing into the tactical mode, this is where the game designers have outdone themselves compared to even DA:II. You can't queue abilities. Doing things which aren't skills, such as reviving or closing a rift (which you will do quite frequently) can't be done if you select another character during the action.
Actually! It rarely works even then, most of the time you have to switch into the "action mode" and hold down the mouse button being unable to do anything else while waiting for the seconds to pass. Doing this during an intense fight with high level enemies can easily wipe you out.
I say you can be wiped out, but that isn't really true, you can always run away from the fight with your last conscious character, your party will follow you by falling from the sky once their unconscious bodies have been left too far behind. Following this they will regain consciousness and you can generally heal up and return to the already weakened rift/enemy group.
Mob AI! Forgot this gem, if you just make your characters hold their ground, you can kill most melee enemies from a distance by just spamming your auto-attack from afar as they will not rush at you nor take cover. Not always true, but often enough for it to become annoying.
Moving on to the new healing system, it's not horrible after you get into it, but it does make playing the game on Nightmare rather tedious. Not often do you get through an encounter without losing some health. By making sure the only way you can heal is via the dumbed-down potion system, you are constantly forced back to the main camp to refill and then walk an empty path for minutes at a time.
Made for PC Gamers... Returning to this straight out lie, this is the worst PC port since Skyrim. Gone is the walk by clicking option, looting now forces you to painstakingly walk up to within a step of the loot, that is if you don't accidentally attack instead of loot. I swear I've spent 2 hours of my 30 hours in the game trying to get to the point where I can get at my loot.
Again returning to the tactical camera, would you like to interact with that rift? "Yes I would, very much so, I close rift at least a few times per hour." Well you CAN'T! Ok, you can but fidgeting around with the camera so that it looks up on the rift takes a minute and isn't possible it the ground around you is flat.
With that, let's return to the AI, I forgot to mention the way it moves while you're not giving it orders, not that you'll be giving it orders anymore a few hours in. Since it won't do what you tell it to anyway. What it will do, is suicide its way through every encounter. Armed with a crossbow, bow or staff? Why not head straight into melee range and get one-shot by this giant boss?