I've really been looking forward to this one, but after the first 3 campaign missions I lost interest (for the moment). The game basically is good, there are a lot of features
I like. But there are some "features" that really bug me.
I like. But there are some "features" that really bug me.
- Missing overview for cities and their production. I just want a nice list of my citites showing what they are currently producing AND how long it will take. I really don't understand why something that simple hasn't been thought of. Or have I missed this out?
- Missing unit overview in battles. In battles I just want a nice overview of all my units showing health and spare movement points. Currently I need to click through all units to get a feeling of how the battle goes. For enemy units I'd like to have the same. Sure, it's not that easy to design a decent GUI as there are possibly a lot of units in a battle…
- Too many units in a battle. That's clearly personal taste and I'm sure many of you like having large battles with a lot of units. For me it's too much if you have 6-7 armies with more than 40 units. It simply takes too long. I help myself by just building super armies being much stronger than the enemy and do Auto-Combat. For sure that isn't the way AoW should be played and in fact I like smaller battles with ~10-15 units a lot.
- Missing hero skill tree. Perhaps it is somewhere and I haven't seen it, but currently I don't have a certain plan when I skill my heroes. I just chose the skills that sound great for the moment, so I'm sure I'm missing some actual great skills that I never see because I don't have enough skill points or the appropriate prerequisites. This is even more annoying as I'm…
- Being forced to reskill my heroes when they switch from leader to ally in a new mission. I understand that this is because of the game mechanics where only the leader is responsible for mana pool and spells/research. But for me this is a HUGE design flaw. I wanted to plan and build my hero(es) through the campaign, to get the feeling that the hero grows and gets more powerfull. This immersion is broken when I need to reskill. It's even possible to build very different strength and weaknesses. Instead of an archer you may have a melee fighter.
This really should have been designed differently, involving changes to magic and research.