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Default Kingmaker - Beginners Guide

October 4th, 2018, 22:09
Game breaking bugs are preventing me from finishing Chapter 4; Armag's Tomb simply won't appear. I'd wait on trying to finish this until they patch it.

Otherwise, brilliant game.
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October 4th, 2018, 22:50
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October 4th, 2018, 23:50
Originally Posted by Rhawkas View Post

Pathfinder actually having rules for retraining). Pathfinder is quite a bit different from 3.5e in character advancement because classes gain different things at level ups other than just more spell slots, BAB, hit dice, etc. They also gain class abilities that are unique to that class or that class archetype. Playing a single class to level 20 (the max) allows access to that class's "capstone" ability, which in some cases can be a decent incentive to stick with the same class.
Technically that was all true in 3.5 as well, but generally people found that it was much more powerful to have lots of different classes rather than to stick around for the highest level abilities of a single class (again with pure spellcasting classes being sometimes an exception). This was due to a lot of classes having really powerful abilities in their first few levels, and the super high level abilities being good, but not so good that they were worth missing out on combining the major abilities of several classes. Plus you often tended to go into a prestige class anyway and skipping your highest level class abilities because of that. Finally, saving throws were calculated in a way that massively favored characters with many classes, often by a ridiculous margin.

So anyway, just curious, I'll see how things work for myself in a patch or two.
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October 5th, 2018, 00:33
Originally Posted by ElderGnome View Post
Game breaking bugs are preventing me from finishing Chapter 4; Armag's Tomb simply won't appear. I'd wait on trying to finish this until they patch it.

Otherwise, brilliant game.
I guess it's a good thing I get lost a lot.
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October 5th, 2018, 00:47
Don't need a guide when you use a game cheat trainer.

Can't die, infinite abilities, and all the money I could ever want.






They still need to fix those annoying bugs though.
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October 5th, 2018, 02:07
Originally Posted by aweigh View Post
linzimoen
For a while I was wondering why Linzi annoyed me so much. It was only when I realized she was just like Imoen that everything clicked into place and made sense. XD
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October 5th, 2018, 05:59
@Couchpotato You are my kind of people

I've just looked up that trainer, but unfortunately it's not free. Do you know of any free trainers that do the same thing (and are safe)?

Cause if I can get a good trainer for this game, then I might give it a try. I just wish to the gods that they had added mod support to this game, then people wouldn't be forced to use trainers
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October 5th, 2018, 06:12
Originally Posted by Tiptoe View Post
@Couchpotato You are my kind of people

I've just looked up that trainer, but unfortunately it's not free. Do you know of any free trainers that do the same thing (and are safe)?

Cause if I can get a good trainer for this game, then I might give it a try. I just wish to the gods that they had added mod support to this game, then people wouldn't be forced to use trainers
Of course here you go.

Link - https://mrantifun.net/index.php?thre…trainer.17593/
Link - http://gtrainers.com/
Link - https://www.gamecopyworld.com/games/…ingmaker.shtml
Link - http://fearlessrevolution.com/viewtopic.php?t=7964

The Fling 1.0 version from above still works with the patches.

I cant share the cheat-happens one as it's tied to my account.

They are mostly safe but a few set off false positives.
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October 5th, 2018, 10:37
Originally Posted by Tiptoe View Post
@Couchpotato I just wish to the gods that they had added mod support to this game, then people wouldn't be forced to use trainers
We can still have mods without mod support, and I'm sure we'll be seeing some for this game. Mod support just means they facilitate the creation of mods, but the majority of games are still modded without that assistance.

https://www.nexusmods.com/pathfinderkingmaker
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October 5th, 2018, 14:23
I use MrAntiFun for encumbrance. The newest version doesn't work yet, but the old version does. I hate encumbrance in loot games. I'm not sure if inf health, wealth, or xp works as that would kill my fun. I love scrapping every penny and then buying all the good loots. In my game every caster has a headband of +2 to casting stat and every warrior has a +2 belt to their damage stat. I'm mostly broke, but powerful.
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October 6th, 2018, 06:01
Originally Posted by Couchpotato View Post
Of course here you go.

Link - https://mrantifun.net/index.php?thre…trainer.17593/
Link - http://gtrainers.com/
Link - https://www.gamecopyworld.com/games/…ingmaker.shtml
Link - http://fearlessrevolution.com/viewtopic.php?t=7964

The Fling 1.0 version from above still works with the patches.

I cant share the cheat-happens one as it's tied to my account.

They are mostly safe but a few set off false positives.
Thanks very much Couchpotato. I think I'll give it a try
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October 6th, 2018, 06:07
Originally Posted by Ripper View Post
We can still have mods without mod support, and I'm sure we'll be seeing some for this game. Mod support just means they facilitate the creation of mods, but the majority of games are still modded without that assistance.

https://www.nexusmods.com/pathfinderkingmaker
That is fantastic news Ripper! The thing that put me off playing Pathfinder was the lack of mod support. I knew if I tried playing it without the ability to change things, I'd just get angry and frustrated.

But if it's like Pillars of Eternity 2, where the files are easily editable in Notepad++ then I'll be very happy
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October 6th, 2018, 09:55
Is there a trainer/cheat that lets you respec? That's all I need right now.
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October 6th, 2018, 10:55
Originally Posted by Rhawkas View Post
Judging from the Steam forums (yeah, not really a great metric to go by), the best advice right now is to wait for them to patch the game several more times so it can be finished. Last I checked it looked like bugs were preventing people from finishing act 4.
If anyone wants to wait and needs a date to plan stuff, they announced a "big patch" for "after October 22nd", in the patch notes (1.05 I think).

It's supposed to contain "several hundreds improvements and minor fixes". (I read that as "we will nerf your character", so I will do the opposite of waiting and try to finish before that time )

PS: they continue to do hotfixes before the big patch.
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October 6th, 2018, 11:56
Originally Posted by Tiptoe View Post
That is fantastic news Ripper! The thing that put me off playing Pathfinder was the lack of mod support. I knew if I tried playing it without the ability to change things, I'd just get angry and frustrated.

But if it's like Pillars of Eternity 2, where the files are easily editable in Notepad++ then I'll be very happy
Unfortunately that's the downside of modding not really being supported - things haven't been laid out in a way to make things easy. But, modders are determined creatures, and they will likely find a way. They've already come up with something called the Unity Mod Manager, to help mod Unity games that aren't designed for modding.

There's not much available yet, but this looks like a game that's going to have an enthusiastic community, and I suspect there will be a lot of options, in time.
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October 6th, 2018, 13:35
Hello. Im just 6 hrs in but Im very pleasantly surprised so far. Did not encounter (or failed to notice) any glitches and bugs. So far I like it more then PoE 1+2 or DoS. Honestly did not expect that. Pathfinder ruleset is familiar enough and this cheap feeling eastern European production often has does not strike me in this game. Playing on normal and don't feel need for trainers.
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October 6th, 2018, 14:54
I'm deep in the depths of the Old Sycamore area, and I'm not sure how much I still have left to explore here, but I'm having a fantastic time. I'll say this about Pathfinder: you select hard on this game, and it seems even the trivial fights (kobolds, wolves, etc.) turn into complex encounters that will have you fighting for your very lives!!!
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October 6th, 2018, 16:20
Originally Posted by Carnifex View Post
I'm deep in the depths of the Old Sycamore area, and I'm not sure how much I still have left to explore here, but I'm having a fantastic time. I'll say this about Pathfinder: you select hard on this game, and it seems even the trivial fights (kobolds, wolves, etc.) turn into complex encounters that will have you fighting for your very lives!!!
Yeah, I am used to playing P&P Pathfinder but the lack defensive casting (which only works in turn-based Pathfinder) makes it hell to cast touch spells in combat (and everyone seems to love targeting casters - which is of course good strategy). I started on hard, played awhile but I don't have the energy to have every encounter be a big mission. Those days are gone. I think normal is well spec'd and I'm happy there now although some encounters are little too easy…but overall it's fine.
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October 6th, 2018, 20:43
The one lonely mage I have spends more time using her bow than any offensive spells. Her utility is quite handy, though.
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October 6th, 2018, 21:05
For spellcasters, makes sure to take combat casting, point blank shot and precise shot feats. Combat casting helps with concentration check to avoid attack of opportunity when melee casting and precise shot remove the -4 penalty for "ranged attack in combat".

There is also a teamwork feat that improve concentration further if I remember properly.
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