ChienAboyeur
SasqWatch
- Joined
- March 29, 2011
- Messages
- 6,265
I posted a more informative report on the content. Appeared it did not show up.
Backers who have not yet tried the game are well advised to wait for the final release coming in Autumn.
Having gone through most of this beta (even though I did not find the dog ally, the main purpose of my try), the game might come with a couple of decent moments to experience if they are wrapped well enough in a story in the final version.
The current release could be decent if it had been an alpha release in February. Time enough to reconsider many of the features that do not work.
At the moment, everything is dull, blank because everything looks the same, no differences, potential allies (outside members of the shelter)(militia, bikers) are faced like outright enemies (looters, raiders etc)
Factions are barely implemented, politics are out. Consequences like drowning in loot since you should have used some of that loot to strike deals etc
All in all, the game design never came back from dropping uncontrolled party members. Members were supposed to do their own things once on the field, boosted by leadership.
The current version of zombies could endanger a party with uncontrolled members, pushing up a survival pressure and introducing caution when going on a run but with full control given on the party members, zombies are mere time wasters between you and the looting of one entire location (level) in one swoop.
The design should have been rethinked to try to make zombies work as they are supposed to work in a zombie game as they are what separate survivors from a very comfortable life.
As a result, the gameplay is very sad, extremely sad, flat, dull, colourless.
Very easy to outpace the story line as you swept the entire map, found all locations and killed most of everything that could be found. Suddenly, a member of the shelter to come up and declare knowing this or that location, too bad, already looted days ago.
As the game is to release in final version in Autumn, curious to see the final product. So many things are broken, are missing.
Backers who have not yet tried the game are well advised to wait for the final release coming in Autumn.
Having gone through most of this beta (even though I did not find the dog ally, the main purpose of my try), the game might come with a couple of decent moments to experience if they are wrapped well enough in a story in the final version.
The current release could be decent if it had been an alpha release in February. Time enough to reconsider many of the features that do not work.
At the moment, everything is dull, blank because everything looks the same, no differences, potential allies (outside members of the shelter)(militia, bikers) are faced like outright enemies (looters, raiders etc)
Factions are barely implemented, politics are out. Consequences like drowning in loot since you should have used some of that loot to strike deals etc
All in all, the game design never came back from dropping uncontrolled party members. Members were supposed to do their own things once on the field, boosted by leadership.
The current version of zombies could endanger a party with uncontrolled members, pushing up a survival pressure and introducing caution when going on a run but with full control given on the party members, zombies are mere time wasters between you and the looting of one entire location (level) in one swoop.
The design should have been rethinked to try to make zombies work as they are supposed to work in a zombie game as they are what separate survivors from a very comfortable life.
As a result, the gameplay is very sad, extremely sad, flat, dull, colourless.
Very easy to outpace the story line as you swept the entire map, found all locations and killed most of everything that could be found. Suddenly, a member of the shelter to come up and declare knowing this or that location, too bad, already looted days ago.
As the game is to release in final version in Autumn, curious to see the final product. So many things are broken, are missing.
- Joined
- Mar 29, 2011
- Messages
- 6,265