- Joined
- October 18, 2006
- Messages
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when did their start to show actual information before fo4?
E3 iirc.
- Joined
- Oct 18, 2006
- Messages
- 3,201
when did their start to show actual information before fo4?
Monster Hunter: Rise Sunbreak TrailerGet a gameplay overview of Vampire: The Masquerade - Swansong, the upcoming story-based RPG that will let you use stealth, persuasion, investigation, and good ol' brute force in order to solve the mystery of who's attacking the Boston vampire community. Swansong will be released on May 19 for PC (via the Epic Games Store), Xbox platforms, and PlayStation platforms.
Stellaris Overlord AnnouncedTeam up with the Knights of the Royal Order and face the biggest threats yet: Garangolm, Lunagaron and Malzeno!
Rooted A New Survival Game Inspired by The Last of UsOverlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. Guide a galaxy full of potential subjects to glory - or subjugation. New mechanics provide many ways to specialize your vassals roles within your empire, bring new planets and subjects under your reign, and new magnificent megastructures to project your power further, faster.
An indie team is currently working on a brand new survival game that is inspired by The Last of Us using Unreal Engine 5, called Rooted. While this game is in a really early development stage, you can find below some prototype videos.
Chrono Trigger Mod brings it closer to the classic SNES Version - NexusToday, let's take a closer look at the dodge mechanic in the game. We will release a series of this kind of videos in the future. Be sure to follow us on socials so you don't miss anything.
PC requirements for Tiny Tina's Wonderlands - DSOGamingModder Shiryu has released a brand new mod for the PC version of Chrono Trigger that brings it closer to the original/classic SNES version.
Solasta: Crown of the Magister - Beta-Weekend is LiveGearbox has revealed the official PC system requirements for its upcoming FPS, Tiny Tina's Wonderlands. According to the specs, the game will be using both the DX11 and DX12 APIs, and PC gamers will need 75GB of free hard-disk space.
Hogwarts Legacy: Your first look at Extended GameplayHey there everyone, We hope you're as excited as we are about Solasta's Multiplayer Beta Weekend! Without further ado, here are the guidelines to have a nice co-op gaming session. Oh and by the way, if you weren't there yesterday there is a VOD of our Dev Co-op stream available here.
Hi, I’m Chandler Wood. I’m a Slytherin and the Community Manager here at Avalanche Software. It’s been a while since we first revealed Hogwarts Legacy. Back then I still hadn’t even joined the studio. Now I’m part of this incredible team that has put a ton of effort into making sure our gameplay reveal would be worth the wait. We couldn’t be more excited that it’s finally here.
STRANGER OF PARADISE FINAL FANTASY ORIGIN Released - Epic GamesAnno: Mutationem is a side-scrolling action adventure game with pixel graphics and a cyberpunk setting. This Anno:Mutationem new gameplay showcases the action combat, voice work, the awesome world, and should provide good first impressions of this hot new indie game. If you like anime action, make sure to watch this gameplay to see if it's right for you.
BABYLON'S FALL Still Standing - Square Enix TweetDiscover the intense action-RPG born from the collaboration of Team Ninja, Koei Tecmo and Square Enix.
A free demo is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One for download. Experience the first three stages, multiplayer, and carry over your saved data to the full game.
Fight your way through fierce battles with a variety of means to defeat your enemies. With multiple difficulty options and a wide selection of jobs and weapons available to customize your party, you can choose exactly how you want to play.
Is the continuing service in danger?
No, there are no plans to reduce the scale of development on Babylon's Fall.
Content up to the end of season 2 is now practically complete and we have started work on season three and beyond.
We will continue to provide new content for the game and make improvements based on player feedback, striving to keep existing players playing and to attract newcomers.
We would like to thank all Sentinels already enjoying the world of babylon's fall, as we look forward to welcoming more of you in the future!
E3 iirc.
The First 14 Minutes of ANNO: Mutationem Gameplay
The Iron Oath Early Access Release Date Announced - KickstarterHappy weekend from Fextralife! If you've been too busy to keep up on the latest in the games we cover or are looking for a refresher we've got you covered! Here's a bite-sized version of the Top RPG news of the week. Taste all the latest news across the Fextralife Wiki Network.
Phantom Brigade Early Access - Update 16: Pump Up the BaseHello backers! We can finally reveal what we've been so secretive about for the last few months: The Iron Oath will be releasing into Early Access on April 19th!
Phantom Brigade's sweet 16th update, Pump Up the Base, is here, featuring a brand new mobile base upgrade system, improved inventory management, QoL changes, and more!
Pantheon: Rise of the Fallen March 2022 NewsletterHallo Ellarians, We've got some good news, the modding support is up and running, and it comes with a brand new modding tool. The modding tool comes as a Unity Project with configurable interfaces and scripts that you can run during the game. We've also included documentation and an example mod that comes with the modding tool. In addition, we will support the modding tool through our discord channel and answer any questions you may have.
System Shock Remastered Edition Update #85 - KickstarterTake a look at Marchs Producer's Letter for more on what we're up to. We then head into our month-in-review for anything you may have missed. Also this month we have included new screenshots and video of the new client build in our HDRP Gallery. And wrapping up, March's Community Feature is a discussion with Spof.
The finish line is approaching and we will be closing out backerkit at the end of this month, so make sure your survey is updated. If you have sent an email for Backerkit assistance, we will be getting to it asap, but feel free to bump your email with any updated information needed for your survey!
Future Games Show Spring Showcase Trailer 2022Slashing swords and walloping through enemies at blazing speeds is a prospect that never gets old, and as such - hack and slash games have continued to enjoy mainstream popularity for the longest of time.
Join us on March 24th for more World Premieres, Exclusive gameplay and developer presentations from over 40 games. All Hosted by the stars of Horizon Forbidden West, Ashly Burch And John Macmillian The show will be broadcast worldwide on GamesRadar.com or right here on YouTube.
From Soulslikes to 'Roguelites - LifehackerUbisoft Massive's Star Wars project is not going to see the light of day until 2025 at the earliest, according to rumors circulating online. Following their report of a massive Ubisoft game showcase, Tom Henderson elaborated on the absence from his list of the Star Wars game, saying that it is the game furthest from release from the publisher, adding that we're probably looking at a 2025 release at the earliest.
10 Years Ago This Month Mass Effect 3's Ending - GamesIndustry.bizEvery popular video game subgenre has a nickname, but the average player might not know what they mean.
Elden Ring's NPC Quest Markers are just a Band-Aid - PCGamerThe games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.
Fable Development Slow Because of Playground Games - TheGamerI don't like the NPC markers, but I also don't have a better solution. Players shouldn't be expected to complete a game of this size multiple times to be fulfilled by its quests‚ but then again, does every game need to make its best moments easily discoverable?
If anything, Elden Ring is a testament to FromSoft's dogged pursuit of ambiguous game design and how it gradually taught players how to enjoy its storytelling style over seven games and 13 years. I'm a little sad that, thanks to Elden Ring's adoption by a bigger audience than ever before in the series, parts of that philosophy are being compromised. All videogames are smoke-and-mirrors. Showing too much of their workings may well help players finish a checklist: it also makes the experience just that little bit more functional, and less surprising.
According to Fernandez, development on Fable was slow during his time at the company, claiming that Playground Games, “lacked people with knowledge" on how to actually make a slow-paced RPG.
"They're very smart and they know what they're doing. They wanted to branch out with something different and they thought that what they do well is open-world racing games, [but] they lacked people with the knowledge of how gameplay is done. In an open world, how you control a character and the actions are very different from what you have in a racing game."
Why Are We All Still Playing Skyrim Ten Years Later?Most games want to have a good story, with iconic characters, nuanced moral dilemmas, paced in the most engaging and absorbing way. But you can’t just put Mass Effect 2 into a computer and have it spit out a new game with all those elements rearranged in a different yet equally satisfying way. Andromeda’s combat, however, can be copied. I don’t know what Mass Effect 5’s story will be like, and I’m not sure if just adding in Liara is enough to capture the original trilogy’s magic. But if it uses Andromeda’s combat engine, maybe with a little bit of polish and some new abilities thrown in there, it will at least be a lot of fun to play, even if it’s not very good.
Starfield's Marketing Is Making Space Skyrim Sound BoringA decade after it first launched, millions of people are still playing, discussing, writing articles, and making videos about Bethesda's unstoppable fantasy RPG. There's something about Skyrim that keeps people coming back year after year, and it's made an impact on pop culture that most games could only dream of. Even if someone doesn't care about video games, they probably at least vaguely know what Skyrim is€ along with Super Mario, Tetris, and World of Warcraft. But why? What is it that makes this game so damn powerful?
I hope that Bethesda is keeping gameplay in the back for a good reason, and that the reveal will blow all of our tiny little minds. But at present, we know so little about the game and it’s infuriating that the developers are pretending that these faux-interviews are giving us any insight into what the game will be like. Multiple dialogue options? Different factions? This is the most basic RPG stuff.
Bethesda doesn’t have to spoil everything, I just want it to show something. Anything. Give me panning shots of planets, spaceships roaming the stars, let me see a freaky little alien giraffe that I’ll be able to befriend or corrupt depending on my moral alignment and skill choices. Just show me a weird purple creature! I’m excited to see a new science fiction IP in a world of endless Star Wars regurgitations and constant remakes and sequels, but Starfield hasn’t offered us anything new yet. It’s characters we don’t know in a universe we’ve never seen, but the only things that the devs have actually told us about so far are archaic RPG basics. Riveting.
The more times they sit us down with Todd & co, the less I want to play this game - a game I was once very excited for. Maybe I just won’t watch the next episode of Into the Starfield. Maybe Starfield isn’t real. Maybe Starfield will be great. I just wish Bethesda would stop pretending it’s letting us in on all the game’s secrets when it’s doing nothing of the sort.
I never got the unbridled fascination with Skyrim. It's a better-than-average game, but I didn't find anything particularly special about it. If it wasn't for the mods, people would have stopped talking about it a long time ago.
I never got the unbridled fascination with Skyrim. It's a better-than-average game, but I didn't find anything particularly special about it. If it wasn't for the mods, people would have stopped talking about it a long time ago.
Turn-based strategy RPG Lords of Ravage Announced - SteamThe Technologies of FORSPOKEN is a video introducing the implementation of FORSPOKEN incorporating the latest technologies from AMD and Microsoft announced at GDC (Game Developers Conference) 2022.
Mechajammer: The Refracted Update releases on March 24 - SteamIt is said that only in the darkest of times, true heroes are forged. But others may be lured by this darkness on a much easier path. Some follow this path out of selfish greed and lust for power, while others - out of a corrupted sense of duty, stopping at nothing to achieve their higher goals. Some of the most powerful ones have the dubious honor of being proclaimed Lords of Ravage. You'll take on the role of one of these Lords on the brink of their defeat. Search for a great artifact that can change the fate of this world. Deal with any heroes brave or foolish enough to interfere with your plans. Hunt for the forgotten artifacts, forge dark alliances and make daring raids to take by force everything your heart desires.
Weird West How It Accounts for Emergent Gameplay - Game DeveloperAnnounced during The MIX 10th Anniversary Showcase, Mechajammer: The Refracted Update will be released on March 24th 2022 , bringing a host of new content and improvements to the game free to all existing players.
At GDC 2022, Weird West narrative designer Lucas Loredo discussed this particular problem, and offered some useful techniques for immersive sim developers to manage the multiple narrative ends that can emerge in this game genre.