Inspired by comments in another thread about the usefulness of some skills, I thought I'd start a new one to share thoughts, strategies, and neat tricks about skills in general.
The skills in question were Lockpicking and Pickpocketing, which seem to be a bit lacking. Pickpocketing almost seems to have been split apart from Sneak to bump up the Thief skills to the required number. Neither are ones I use very much, except when I have to, and I have yet to take a perk in either one. I think the thing about these two in particular is that they have a very narrow focus. Everything else is either combat related or offers wider use (crafting/magic). I think Speech fits into this category as well, since they've done away with Disposition and the ability to use it whenever you want, but at least it absorbs some of Barter. There doesn't seem to be much reason to waste perks on these skills, and the inclusion of odd, but attractive, perks like Extra Pockets and Treasure Hunter suggests the designers were struggling with reasons to focus on them, too.
Maybe these skills get a bit more worthwhile if you really focus on them, or if you find the lockpicking minigame frustrating. Anyone finding them more useful than they appear?
Illusion's another one that looks a bit worse off to me, with spells that are extremely level dependent and generally only useful to a certain playstyle. Invisibility requires a lot of work to get, and most of the lesser spells seem to be a bit specific to a sneaking type in certain situations than anything else. Worth investing the time, or only useful for special occasions?
Any other comments about skills you love, hate, or otherwise want to talk about?
The skills in question were Lockpicking and Pickpocketing, which seem to be a bit lacking. Pickpocketing almost seems to have been split apart from Sneak to bump up the Thief skills to the required number. Neither are ones I use very much, except when I have to, and I have yet to take a perk in either one. I think the thing about these two in particular is that they have a very narrow focus. Everything else is either combat related or offers wider use (crafting/magic). I think Speech fits into this category as well, since they've done away with Disposition and the ability to use it whenever you want, but at least it absorbs some of Barter. There doesn't seem to be much reason to waste perks on these skills, and the inclusion of odd, but attractive, perks like Extra Pockets and Treasure Hunter suggests the designers were struggling with reasons to focus on them, too.
Maybe these skills get a bit more worthwhile if you really focus on them, or if you find the lockpicking minigame frustrating. Anyone finding them more useful than they appear?
Illusion's another one that looks a bit worse off to me, with spells that are extremely level dependent and generally only useful to a certain playstyle. Invisibility requires a lot of work to get, and most of the lesser spells seem to be a bit specific to a sneaking type in certain situations than anything else. Worth investing the time, or only useful for special occasions?
Any other comments about skills you love, hate, or otherwise want to talk about?