Monomyth - Coming to Kickstarter July 27th - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Monomyth - Coming to Kickstarter July 27th

Default Monomyth - Coming to Kickstarter July 27th

July 25th, 2021, 11:24
Monomyth will be on Kickstarter July 27th according to this announcement.

loading…


MONOMYTH is an immersive, first-person dungeon crawling RPG in the vein of Ultima Underworld, Arx Fatalis, and the King's Field series.

Coming soon to Kickstarter! (including a Demo)

Kickstarter:https://www.kickstarter.com/projects/836367155/monomyth

[…]

Greetings, dungeon-crawling enthusiasts!

Today I bring you some great news:



Monomyth will be coming to Kickstarter on the 27th of July, 2021, at 7 pm CET / 1 pm EST.

As a part of this Kickstarter campaign, you will be able to try a demo of Monomyth yourself! In this demo you will travel to the Serpent's Bastion, an outpost of Lysandria, and a bulwark against the many dangers that lurk in the wastelands surrounding the ancient fortress.



[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,773
Mentioned: 71 Post(s)

Default 

July 25th, 2021, 14:34
Arx Fatalis style cooking. Sold.
GraemeL is offline

GraemeL

Traveler
RPGWatch Donor

#2

Join Date: Mar 2012
Location: Scotland
Posts: 3
Mentioned: 0 Post(s)
+1:

Default 

July 25th, 2021, 14:48
Looks pretty good, but hopefully it won't have (or minimal) …

1) Nintendo-style ledge jumping.
2) A lot of puzzles.
3) Stupid puzzles; i.e. "There are 4 levers. Figure out the correct order to pull them and you get no clues whatsoever. Oh, and if you pull the wrong one, you get zapped painfully. Good luck!". I don't mind logic puzzles as long as they can be "figured out" without trial and error, or clues are provided along the way. And sure, I can google the puzzle for the solution but prefer not to. Unless, you know, I'm getting zapped a lot.
tekulte is offline

tekulte

Watchdog

#3

Join Date: Jun 2016
Posts: 192
Mentioned: 1 Post(s)
+1:

Default 

July 25th, 2021, 17:46
As a part of this Kickstarter campaign, you will be able to try a demo of Monomyth yourself! In this demo you will travel to the Serpent's Bastion, an outpost of Lysandria, and a bulwark against the many dangers that lurk in the wastelands surrounding the ancient fortress.
Seems kind of odd to release a demo only as part of the Kickstarter campaign. What about the people who are on the fence about backing it?
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 30,691
Mentioned: 110 Post(s)

Default 

July 25th, 2021, 21:52
Originally Posted by JDR13 View Post
Seems kind of odd to release a demo only as part of the Kickstarter campaign. What about the people who are on the fence about backing it?
A Demo is proof that you're not pushing vaporware. For developers without an established reputation its a good way to win over doubters, which I think is a good thing, considering how many failed kickstarters there have been.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#5

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,475
Mentioned: 49 Post(s)

Default 

July 25th, 2021, 23:03
I think a good way to do it would be to create say the first hour of content, then offer the first half as a free demo for everyone, and then the backers get the second half to enjoy right away. I think that would be a good way to tempt people in.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#6

Join Date: Nov 2014
Posts: 10,678
Mentioned: 103 Post(s)

Default 

July 26th, 2021, 10:30
I would like to see him go to indiegogo instead. At least there he will collect some of the money even if he does not reach his goal. Plus its a growing platform and Kickstarter seems in decline.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#7

Join Date: Feb 2014
Location: New Zealand
Posts: 8,773
Mentioned: 71 Post(s)

Default 

July 26th, 2021, 17:52
I'll at least bounce in to check out the pitch, and see what I think from that point.
Carnifex is offline

Carnifex

SasqWatch

#8

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,273
Mentioned: 50 Post(s)

Default 

July 26th, 2021, 17:56
Originally Posted by Silver View Post
I would like to see him go to indiegogo instead. At least there he will collect some of the money even if he does not reach his goal. Plus its a growing platform and Kickstarter seems in decline.
I guess it depends on the project type. Board games and miniatures/3d printing files seem to be thriving. I think there were a lot of crowd funded video games that disappointed and/or ran out of money. I would expect that impacts people's willingness to back as well as the appeal for responsible developers if the funding goal is unlikely. Crowdfunding seems to work better for limited scope and lower budget games where scope creep is managed aggressively.
greywolf00 is offline

greywolf00

greywolf00's Avatar
Keeper of the Watch

#9

Join Date: Jun 2013
Location: North Carolina, US
Posts: 807
Mentioned: 1 Post(s)
+1:

Default 

July 26th, 2021, 22:03
Originally Posted by forgottenlor View Post
A Demo is proof that you're not pushing vaporware. For developers without an established reputation its a good way to win over doubters, which I think is a good thing, considering how many failed kickstarters there have been.
A public demo would be even better though. If someone is a doubter, they're not likely to back it to begin with, and I don't think a demo locked behind a Kickstarter pledge is going to sway them in most cases.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#10

Join Date: Oct 2006
Location: Florida, US
Posts: 30,691
Mentioned: 110 Post(s)

Default 

July 28th, 2021, 02:25
But in the Kickstarter there is a link to download the demo (i am doing it right now), so i guess is public:

https://rattower.itch.io/monomyth-kickstarter
Ziroth is offline

Ziroth

Traveler

#11

Join Date: May 2020
Posts: 11
Mentioned: 0 Post(s)
+1:

Default 

July 28th, 2021, 06:48
Originally Posted by Ziroth View Post
But in the Kickstarter there is a link to download the demo (i am doing it right now), so i guess is public:

https://rattower.itch.io/monomyth-kickstarter
Indeed, I just finished playing through it and came back to post my thoughts. He should change the wording in the pitch because it's kind of confusing.

I liked the demo a lot, and I'm definitely backing this. It really feels like a modern King's Field game. The Arx Fatalis influence is obvious as well.

It took me about an hour and a half to finish the demo. It's very polished, although not everything is implemented yet, and you can't level up. I was impressed by the level-design, and I really like the atmosphere. There's no BGM yet, but the ambient sounds are enough.

Everyone needs to try this.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#12

Join Date: Oct 2006
Location: Florida, US
Posts: 30,691
Mentioned: 110 Post(s)

Default 

July 28th, 2021, 13:36
Will have a look. TBH, I was kind of put off by the name - a bit like that other one named The Protagonist, it just made me think, "Erm…."
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#13

Join Date: Nov 2014
Posts: 10,678
Mentioned: 103 Post(s)

Default 

July 28th, 2021, 14:54
Tried the demo, really liked it - backed it.

I filled out the questionnaire with essentially: "More detailed environments and more emphasis on lighting/ambience."

That's about it in terms of realistic improvements to a one-man indie crawler.

But I have to say I was really impressed otherwise. Not exactly mind-blowing - and I know Unreal is very forgiving when it comes to one-man work, but still.

Could be a great game if handled right.

DArtagnan

Guest

#14

Posts: n/a
Mentioned: Post(s)

Default 

July 28th, 2021, 16:04
This seems to be going rather well!

The rewards are puzzling, past the first sensible ones:
- a beta access for 125 EUR: why would I pay so much to work in a closed beta by someone I don't know? Doesn't it lack incentive?
- name/create an item/character: I've always found those were going against the game cohesion. People who pay 600 EUR (!) just to create a character will definitely want to have it their way.
- create a quest line 1000 EUR: paying so much to create a quest line? Maybe I'd consider selling a quest line, but not paying to make one for someone else who's earning the profit.

My reaction is: "No, the lore book and OST are good ideas, he should have put more of those instead." Yet there are already 4 backers for the quest line at 1000 EUR. Maybe family?

So, as long as there will be people ready to pay for that, why not.
Redglyph is online now

Redglyph

Redglyph's Avatar
SasqWatch
RPGWatch Team

#15

Join Date: Aug 2020
Location: Good old Europe
Posts: 2,207
Mentioned: 46 Post(s)

Default 

July 28th, 2021, 18:03
Yeah, some of the pledge tiers have me scratching my head, yet the pitch and game seem really solid, imo. I hope it does well!
Carnifex is offline

Carnifex

SasqWatch

#16

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,273
Mentioned: 50 Post(s)

Default 

July 28th, 2021, 18:05
Yeah, I have to agree the tiers were kinda sucky.

But, hey, it's a single guy - and at least he doesn't seem to be overreaching that much.

DArtagnan

Guest

#17

Posts: n/a
Mentioned: Post(s)

Default 

July 28th, 2021, 18:50
Yes, that the most important. It seems like he knows what he's doing, and the goals are realistic.

And to be frank, this project is just one example among many others. I'm more puzzled to see that it works, than by the rewards in this particular case. I'd say good for him
Redglyph is online now

Redglyph

Redglyph's Avatar
SasqWatch
RPGWatch Team

#18

Join Date: Aug 2020
Location: Good old Europe
Posts: 2,207
Mentioned: 46 Post(s)

Default 

July 28th, 2021, 18:56
I'd agree with that. I wouldn't have expected a kickstarter campaign for such a game - with such a (relatively) limited scope would work out (which it definitely seems it will).

Turns out it's just another case of me not knowing shit.

DArtagnan

Guest

#19

Posts: n/a
Mentioned: Post(s)

Default 

July 28th, 2021, 19:31
If anything, I'd be more concerned that he's under-specced it. 19K, which he says will pay for food, rent and bills, and out of which he's paying taxes, legal fess, and contractors, in Austria… I hope he likes foraging for nuts and berries…
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#20

Join Date: Nov 2014
Posts: 10,678
Mentioned: 103 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Monomyth - Coming to Kickstarter July 27th
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:12.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch