@PCGamesN they talk to the developer behind Starpoint Gemini 2 and ask how the early access experience has changed for developers and players.
More information.Starpoint Gemini 2 was one of the first games to enter Early Access after being scouted by Valve as a good candidate for the program. "I think we were the fifth or sixth game ever to get into Early Access," explains Little Green Men Games CEO Mario Mihokovic. "We weren't some great visionaries that knew how this was going to play out. Basically, we were developing the game - we'd never heard about Early Access because it didn't exist - and one day some people from Steam came to see it and said they were preparing a new program. They will be releasing unfinished games, and since we were talking to our community quite a lot, we would be a very good addition."
At that stage Steam were only accepting games in the very early stages of development, rather than the beta stage games that routinely enter the marketplace now. "The scheme insisted on the game being as unfinished as possible. It was their number one priority, they said, ‘if the game is in beta, or even close to beta, forget it'. The game needs to be as unfinished as possible so that people actually have enough time to be included in what they're investing in." For Starpoint Gemini 2 that meant basic controls for moving a ship around in space and nothing else - the collision box didn't work, most keys didn't work, firing didn't work and combat didn't work.