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Default Mortal Shell - Review @ Gameffine

August 17th, 2020, 19:29
Gameffine has reviewed Mortal Shell:

Mortal Shell Review (PC) :: Excommunicationis

By creating Demon's Souls, Hidetaka Miyazaki went against the conventional tropes of modern game design by making something original and pathbreaking. Thus, it's ironic to see 'Soulslike' being pushed as a genre of its own while the whole point of Demon's/Dark Souls was to be a unique one-off experience (Thanks Bandai Namco). Regardless, this is not an ideal world and as long as the game in question is fun and does enough to make it stand out, I'm happy. Mortal Shell, developed and published by Cold Symmetry, is the latest game in-line to take a stab at the Soulslike 'genre'. As usual, I'm here to tell you the good and bad aspects of the game so that you can decide for yourself whether to play it or not. Here is our Mortal Shell review.

Abstract Storytelling

Mortal Shell wears its inspirations on its bare chest and isn't afraid to reveal it every chance it gets. This applies to the story as well. Similar to the Souls games, Mortal Shell opts for an abstract storytelling method, where you're only told the bare minimum upfront while the rest of the story is told through the environment and item descriptions. You awaken in a strange land as an 'empty vessel' and do the bidding of the Dark Father, an ominous monstrosity, by tracking down sacred glands to…save humanity, I guess? Does it sound too familiar? That's because it is. The game basically retells every Souls series storyline - albeit in its own dark fashion.

[…]

Verdict

For a game made by a small team of 15 people, Mortal Shell is a focused and polished experience. The core gameplay loop is satisfying and it does enough to distinguish itself from the cesspool that is 'Soulslikes'. The first half of the game has a lot of generic and boring sections and some of the new mechanics don't translate well enough into gameplay. But, all things considered, Mortal Shell is a solid 15-20 hour experience that's worth the regional price of $16.70.

Score: 7.5/10
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August 17th, 2020, 19:40
Just wish the level design was better
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August 18th, 2020, 18:22
Originally Posted by yemeth View Post
Just wish the level design was better
I liked Dark Souls' level design. A seamless world, everything interconnected. DS2 and 3 hub system didn't appeal to me. I'm going to try this one.
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August 18th, 2020, 18:46
Originally Posted by Gwendo View Post
I liked Dark Souls' level design. A seamless world, everything interconnected. DS2 and 3 hub system didn't appeal to me. I'm going to try this one.
Yes Dark Souls has some of the best level design I've ever seen but sadly, Mortal Shell's level layout and visuals are pretty generic and immemorable
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August 18th, 2020, 19:59
Ontopic:
the core gameplay loop of kill-gather experience-die-recollect experience-repeat is untouched

What kind of design is this? Don't tell me. I don't want to do this.

Offtopic:
@yemeth, please, suggestions needed on something suspenseful and as good as Ratsasan and 16 extremes. All my attempts to find another gem failed, either got something boring or overrated.
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August 18th, 2020, 20:28
Well if what this video review says I just might buy this game eventually.

Mortal Shell Gamespot Video Review

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Developer Cold Symmetry's budget action-RPG is a love letter to From Software's work, but Mortal Shell's take on similar ideas feels aimed at those who struggle to get through Soulsborne games.
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Last edited by Old Grognard; August 18th, 2020 at 21:48.
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August 19th, 2020, 05:39
Originally Posted by joxer View Post
Ontopic:


What kind of design is this? Don't tell me. I don't want to do this.

Offtopic:
@yemeth, please, suggestions needed on something suspenseful and as good as Ratsasan and 16 extremes. All my attempts to find another gem failed, either got something boring or overrated.
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August 19th, 2020, 12:19
Currently playing it and enjoying every second of it. As I expected following the beta, the combat is solid and varied, the atmosphere is suppressing and the world is interesting to discover with many hidden places and interconnectivity.

It has been a while since I enjoyed an action/adventure game like this without the heavy baggage of numbers for everything in the Souls games.
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