Exploration is not the only feature that was elaborated.
The economy is a mess. The main cause to trade is to acquire what cant be found that easily: coins. Coins are mandatory to level up. Without that pressure, that would not be trading in this product. You trade to get coins to buy the services of a trainer. To add to this, traders have a limited amount of coins, and as the world is so abundant, might be dried up fast. Money is the limited quantity here, not the goods to be traded. Talking of an economic mess…
The crafting system is nothing better, when compared to the bought recipes, any player's made recipe shows the system is sketchy and was implemented because the feature was pledged.
Only combat works decently as it is quite rare for the PC to go out of a fight unscathed, even when sacrifying the immortal pet tank.
Strong gameplay? Nope, weak gameplay.