The questions asked and their respective timestamps are below (extracted from the description box in the Youtube page):
00:01:11 - Last milestone to date: "The Last Stitch" chapter and update
00:04:40 - 2 years of Early Access
00:06:30 - What was the most fun part of this development process? And what did you struggle the most with?
00:13:30 - Regarding the implementation of the board game campaign, are there any elements that we changed, and if so, in what way, and to what percentage?
00:17:36 - Will we be announcing live a release date? When is the release?
00:18:20 - How is the beta going to go?
00:21:40 - Envelope X
00:23:57 - Will the narrator have voice/sound on full release?
00:24:45 - Will the game be released in other languages than English?
00:25:50 - Looking at the campaign, can you walk us through the exclusives of that campaign, the unique designs and UIs that had to be implemented for it specifically?
00:32:50 - Have you considered incorporating the Frosthaven rules updates into Gloomhaven Digital? (advantage/disadvantage, quality of life changes, push/pull)
00:37:48 - Is there any chance of a 'fast' mode that allows turning off or minimizing action animations so the game plays out significantly faster?
00:41:35 - Have we thought about adding the shared gold mode into the campaign?
00:44:15 - What is the state of modding at this very moment? What can players expect modding will be like coming closer to release?
00:48:46 - What are the plans around post-launch (Jaws of the Lion, Forgotten Circles, exclusive digital content)
00:50:40 - Envelope X- will we still be maintaining a certain scenario?
00:51:15 - Will we be able to sell items and buy enchantments just prior to our retirement for the next player playing that character?
00:53:40 - Will we see the remaining bosses from the campaign in Guildmaster Mode in the future? Or is Guildmaster mode 100% complete as it is?
00:55:40 - Price of the game at launch
00:58:00 - Wrapping it up!
01:00:00 - Thank you so much for supporting us, you absolute legend community! And thanks to Craig and Mike from Flaming Fowl Studios for answering our questions.