I am at 7 hours and really enjoying the game. Played a lot last night and even stayed up late I was so intrigued with things. I have explored circus minor, underbelly, and government square so far. Today heading to the cliffs edge. I am fine with the less combat and just love all the chatting, choices to make, and figuring things out. I also like not knowing anything about my choices. Meaning I don't want to see little hints next to each dialogue that say this one increases tide X or that you need Y% to "make" it. It feels more much natural and organic the way they have set it up.
I live with the decisions and only reloaded once for a choice (couldn't resist one thing in particular).
The combat is odd to me though. I have only had two fights so far and the second one was like 6 to 3 (Me, the lady nano, and Tybir). Me and the Lady went down on the 4th round and "died" and I came to inside my mind and then just exited via the portal … and everyone was alive. It just struck me as odd. I expected to die and have to reload or, at the least, the lady would be dead and need reviving. I admit the combat confuses me in general though. In the first fight, in the introduction, I once got an attack animation that killed the reflection but then got the message "you can not attack this turn".
So I feel a bit lost with the combat and think it needs some polish. I have trouble figuring out the rounds and just what some abilities do and why they would be useful. Maybe because so much of it is different from the standard and its rare enough I haven't had enough practice. Also seems odd they put so much effort into combat (meaning items, combat only stuff, etc.) and there is so little of it. I just hope I don't reach a point where I am stuck since there is no difficulty slider for combat and my guy is really not combat focused.
Outside of combat, however, the game is a real gem and loving it.