I find the perk system in CP2077 confusing as at the first look most perks seem meh. There really doesn't seem to be many cool perks to pursue. Perhaps they are more powerful than it looks from the description. There are some build guides online but these are mostly click-bait-type sites. Let's make a Q&A type build guide here.
Avoid spoilers but naming weapons, mods, cyberware, perks, attributes are allowed. Do not tell where these items are obtained without spoiler tags.
My character has been forced to survive on the streets of Night City. It's not always beautiful: she does whatever necessary to survive but also has some moral standards. She cannot tolerate abuse and gets violent whenever she witnesses it and thinks she has a chance to intervene. Abusers often end up dead in a way or another. Consequently, she is able to use guns and stealth, but also has some technical skills. She is not a netrunner but can do simple hacking to steal some money and bypass security. I read that one should focus on a couple of attributes but at the beginning of the game, I have been forced to drop points to all of them.
1. How high technical ability do I need to open doors later in the game? In the beginning 6 seems to be enough.
2. Is there another way of opening doors? Those gorilla arms seem to do the job but they'd perhaps not fit the character I am roleplaying.
3. What are the OP perks one should consider?
4. Gunplay, at least at the beginning of the game, is bullet sponging the hell out of it (applies to player character and enemies). I see that a certain rocker boy can drop enemies with one well-aimed headshot. Will this happen to the player character later in the game? This might influence my willingness to use blades instead of guns…
Avoid spoilers but naming weapons, mods, cyberware, perks, attributes are allowed. Do not tell where these items are obtained without spoiler tags.
My character has been forced to survive on the streets of Night City. It's not always beautiful: she does whatever necessary to survive but also has some moral standards. She cannot tolerate abuse and gets violent whenever she witnesses it and thinks she has a chance to intervene. Abusers often end up dead in a way or another. Consequently, she is able to use guns and stealth, but also has some technical skills. She is not a netrunner but can do simple hacking to steal some money and bypass security. I read that one should focus on a couple of attributes but at the beginning of the game, I have been forced to drop points to all of them.
1. How high technical ability do I need to open doors later in the game? In the beginning 6 seems to be enough.
2. Is there another way of opening doors? Those gorilla arms seem to do the job but they'd perhaps not fit the character I am roleplaying.
3. What are the OP perks one should consider?
4. Gunplay, at least at the beginning of the game, is bullet sponging the hell out of it (applies to player character and enemies). I see that a certain rocker boy can drop enemies with one well-aimed headshot. Will this happen to the player character later in the game? This might influence my willingness to use blades instead of guns…