Call of Saregnar, RPG In Development

Rhuantavan

Indie Developer
Joined
September 25, 2012
Messages
48
Location
Slovenia
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Call of Saregnar is an old-school adventure RPG featuring a deep storyline, party-based first-person exploration, turn-based 3rd person tactical combat and 90's-inspired 3D graphics.

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I've been working on this game for a couple of years now, recently switched to the Unity engine and started working on it full-time since the beginning of November 2017. It is still far from complete and I expect many years of development ahead.

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To find out more about the project, check out www.callofsaregnar.com.

Thanks for looking!
 
Last edited:
Joined
Sep 25, 2012
Messages
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Location
Slovenia
Thank you for the information, Rhuantavan and Good Luck with the development!
 
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A WIP character inventory / stats screen. Also the (probably) final money indicator on the right side.
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Made an alternative (IMO better) UI layout.

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Looks pretty interesting.
You can use some portraits as placeholders instead of grey head shapes:
Males
Females
 
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Thanks! Won't there be copyright issues with these portraits?
 
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You can use class-related portrait, not unique to each character, only to it's class. And there are tons of free images , so you can try to find one. Or ask some good artist who can draw it for free.
 
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It's beautiful. I like the interface. It's simple, yet the warm colours are a good choice. I don't like those dark, rather digital looking interfaces of modern AAA games. This is the interface of a fantasy RPG.
 
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It's beautiful. I like the interface. It's simple, yet the warm colours are a good choice. I don't like those dark, rather digital looking interfaces of modern AAA games. This is the interface of a fantasy RPG.

Thank you! We are on the same note concerning the interface. I like it simple and warm.
 
Joined
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Yeah, looks nice. Also reminds me of Startrail, Betrayal at Krondor and Daggerfall :)
But while exploration is nice, for me the most important thing is the combat, which in the Realms of Arkania HD Remake felt extremely clunky for example.
 
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The combat will be basically Betrayal at Krondor. :)
 
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Finally got the stackable items working in the inventory. Took me a while to squash all the bugs.

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