Knights of the Chalice II - Kickstarter Launch Day - Page 2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Knights of the Chalice II - Kickstarter Launch Day

Default Knights of the Chalice II - Kickstarter Launch Day

May 27th, 2020, 03:24
So BlueSalamander….will any of the changes from the campaign make it to the first game we get when this is over?

Any chance of getting a preview copy to review for the watch hahaha I haven't done a review in ages…
--
If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#21

Join Date: Apr 2007
Posts: 5,140
Mentioned: 10 Post(s)

Default 

May 27th, 2020, 10:48
Will the new modules allow the user to import the party from the previous game? I miss that from the goldbox trilogies!
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#22

Join Date: Jul 2007
Location: Australia
Posts: 2,283
Mentioned: 34 Post(s)

Default 

May 27th, 2020, 10:50
Originally Posted by rune_74 View Post
You get the main game right away….the other ones will come later.
Ah OK, that makes sense - looking forward to the relase of KOTC2!
booboo is offline

booboo

booboo's Avatar
SasqWatch

#23

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 1,762
Mentioned: 17 Post(s)

Default 

May 27th, 2020, 11:41
Usually I'd back a game with gameplay like this automatically, even if I think I might not ever end up playing it - just to support the concept. But I can't support an RPG with icon graphics. Maybe after it hits that stretch goal…if it does.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#24

Join Date: Sep 2007
Posts: 2,050
Mentioned: 5 Post(s)

Default 

May 27th, 2020, 13:30
At this stage I am thinking I will go Paladin + KOTC 1 steam addon. Then I will pick up the additional packs later when they come available. I don't think I can justify 100+ (local currency) with no physical rewards included but I still want to support this for sure!
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
SasqWatch

#25

Join Date: Oct 2006
Location: Sigil
Posts: 1,614
Mentioned: 5 Post(s)

Default 

May 27th, 2020, 18:40
I have no nostalgia for Ultima 7 so the art style is very off putting for me.

Since they do mention that they are going to leave it to the fans, let's hope there's some improvement. If so I might buy the thing.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#26

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,113
Mentioned: 11 Post(s)

Default 

May 28th, 2020, 21:36
So BlueSalamander….will any of the changes from the campaign make it to the first game we get when this is over?
Hello rune_74! Yes, the first game will be improved. I can't say when the improvements will appear, but they will.
a preview copy to review for the watch
You mean before the end of the KS? Ah, but we need to preserve some of the game's aura of mystery!! :-)
Will the new modules allow the user to import the party from the previous game? I miss that from the goldbox trilogies!
Yes, your party from The Dark Arena will be able to move on to the second module and then to the third one.
Usually I'd back a game with gameplay like this automatically, even if I think I might not ever end up playing it - just to support the concept. But I can't support an RPG with icon graphics. Maybe after it hits that stretch goal…if it does.
We will definitely add new sprites to the game and players will have the option to display creatures with the sprites or with the tokens. :-)
I still want to support this for sure!
Thank you for your support bjon045!!
I have no nostalgia for Ultima 7 so the art style is very off putting for me.
No worries, we will add sprites and improve the graphics!

Thank you everyone for supporting KotC 2!!
BlueSalamander is offline

BlueSalamander

BlueSalamander's Avatar
Watcher

#27

Join Date: May 2008
Posts: 34
Mentioned: 1 Post(s)

Default 

May 29th, 2020, 03:26
So the first stretch goal has been reached and about halfway to the second one. Thats fairly impressive, I was quite hopeful but still slightly worried at first.

Glad to see things are going well. It's still a bit of a way to my Treant companion, but hopefully the campaign makes it there .
--
Steam: Galaad97
Galaad is offline

Galaad

Galaad's Avatar
Sentinel
Original Sin 1 & 2 Donor

#28

Join Date: Oct 2006
Location: Saint Jerome, Quebec
Posts: 560
Mentioned: 2 Post(s)
Send a message via MSN to Galaad

Default 

May 29th, 2020, 07:50
Originally Posted by BlueSalamander View Post
We will definitely add new sprites to the game and players will have the option to display creatures with the sprites or with the tokens. :-)
Isn't it just a stretch goal, though? What if it isn't reached? Is it something you're going to be doing later down the line either way?
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#29

Join Date: Sep 2007
Posts: 2,050
Mentioned: 5 Post(s)

Default 

June 1st, 2020, 03:23
My understanding is that a certain amount of sprites will be made for the game no matter what happens.

That line is taken from the KS page:
We will definitely get new sprites for KotC 2 after the campaign!
My guess would be that the level of backing will influence how fast these sprites are made available in game/editor. The amount, variety level of animation and quality of those will likely be influenced as well.

On a side note the second stretch goal has been reached and the third one is well underway.

If I had any ''complaint'' (if it can be called that) to do it would be that there's so much information packed on the KS page that its a little easy to miss some information here and there.

Mind you I wouldn't do any better I'm sure and I understand wanting to make sure nothing is missing as well.
--
Steam: Galaad97
Galaad is offline

Galaad

Galaad's Avatar
Sentinel
Original Sin 1 & 2 Donor

#30

Join Date: Oct 2006
Location: Saint Jerome, Quebec
Posts: 560
Mentioned: 2 Post(s)
Send a message via MSN to Galaad

Default 

June 2nd, 2020, 22:16
Isn't it just a stretch goal, though? What if it isn't reached? Is it something you're going to be doing later down the line either way?
We'll add new sprites regardless of the final amount raised, considering there is huge demand for them.

My guess would be that the level of backing will influence how fast these sprites are made available in game/editor. The amount, variety level of animation and quality of those will likely be influenced as well.
Yes, exactly. We will do what we can with the Kickstarter budget. Should be enough to get nice sprites already, anyway.

Thank you for the feedback Galaad! :-)
BlueSalamander is offline

BlueSalamander

BlueSalamander's Avatar
Watcher

#31

Join Date: May 2008
Posts: 34
Mentioned: 1 Post(s)

Default 

June 3rd, 2020, 03:10
Great, thanks for the answers. I think I'll like the tiles well enough anyway so I look forward to trying them out… but I know for sure I like the sprites!
--
Steam: Galaad97
Galaad is offline

Galaad

Galaad's Avatar
Sentinel
Original Sin 1 & 2 Donor

#32

Join Date: Oct 2006
Location: Saint Jerome, Quebec
Posts: 560
Mentioned: 2 Post(s)
Send a message via MSN to Galaad

Default 

June 3rd, 2020, 09:03
Is anyone doing the puzzles Bluesalamander is putting on Twitter? There's a prize I believe for the first person to get them all. I did the first few but I haven't kept up recently.

This is the latest if you're interested:
https://mobile.twitter.com/HeroicFan…56129482203137
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
RPGWatch Donor
Original Sin 1 & 2 Donor

#33

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,713
Mentioned: 20 Post(s)

Default 

June 3rd, 2020, 20:37
A combat video has been released as part of the campaign:
loading…

It looks awesome!
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
RPGWatch Donor
Original Sin 1 & 2 Donor

#34

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,713
Mentioned: 20 Post(s)

Default 

June 5th, 2020, 10:12
Yeah, it's looking alright but how do you tell which direction they're facing if you want to do a backstab or something?
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#35

Join Date: Jul 2007
Location: Australia
Posts: 2,283
Mentioned: 34 Post(s)

Default 

June 5th, 2020, 14:08
Originally Posted by SirJames View Post
Yeah, it's looking alright but how do you tell which direction they're facing if you want to do a backstab or something?
This is my understanding: In OGL 3.5 backstab is just a feat that add a d6 to sneak attack damage. Sneak attack applies when the enemy can't defend themselves or they are flanked. You would know they are flanked based on the direction the first attacker attacked from.

https://www.dandwiki.com/wiki/SRD:Flanking
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
SasqWatch

#36

Join Date: Oct 2006
Location: Sigil
Posts: 1,614
Mentioned: 5 Post(s)

Default 

June 6th, 2020, 01:18
Facing is not taken into account in the 3.5 ruleset, only the position of creatures.

As long as you have two characters standing on squares adjacent to the opponent and threatening the opponent from opposite directions, then you're flanking the enemy.

You can see an example of Flanking in the KotC 2 Bull Rush Tactics video:

loading…
BlueSalamander is offline

BlueSalamander

BlueSalamander's Avatar
Watcher

#37

Join Date: May 2008
Posts: 34
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Knights of the Chalice II - Kickstarter Launch Day
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:58.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch