IGN checked out State of Decay 2 - the game will be released on May 22:
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State of Decay 2 First Hands-On: Bigger, Better, and More RPG-y
The zombie-apocalypse-survival RPG doubles down on what it does best.
By Ryan McCaffrey My car was abandoned in the middle of the road somewhere behind me. I couldn’t go back for it even though I desperately wished I could. I had to bail out of it – while it was moving, mind you – because it was the dead of night and I didn’t see the Bloater standing in my path until he exploded on the front bumper, filling the cabin with noxious gas. I was left to limp up and around a mountain, as a straight-line path back to my community’s base just wasn’t possible. My health was critical. My stamina was exhausted because I hadn’t slept in two days and simply couldn’t run more than a few paces anymore. I figured my odds of surviving – and thus not losing valuable geocacher/masseuse Fulgencio Arellano permanently – were barely north of zero. Between my body, my mind, and my situation, I really was in a state of decay.
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Permadeath, resource management, relationship building, vehicle procurement, maximizing your community’s skills, building outposts, trying to figure out which survivors are friends or foes – all of it and more are what made State of Decay special. And State of Decay 2 deepens all of these systems and more, with the result being a game the Undead Labs team had to peel me away from after I spent two days with it. It’s fair to wonder how it’s going to run on a stock Xbox One – I only played it on a high-end PC, to which an Xbox One X should compare nicely – but from what I’ve seen so far, State of Decay 2 may be a steal at $30. And playing it reminded me that, annoyingly, there haven’t been any State of Decay copycats in the five years since the first game. Thankfully, the real thing returns soon enough.
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