Torment: Tides of Numenera - Update 4

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SasqWatch
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This 4th update has music and what's going to be in the 3mil strech goal such as cults, companion, extra game complexity and wallpapers on the web-site.
As we approach our $2.5M Stretch Goal, it’s time to explore what’s next. We're looking into how we might approach having some smaller, more frequent Stretch Goals, but in the meantime, we wanted to share our broader plans for if we reach $3M.
More Legacies, Deeper and Richer Reactivity
We’ve told you a little about the Tides and Legacies already – they are a key component of three of our four pillars, and at $3M we’ll be expanding their impact, especially with respect to our fourth pillar: “Reactivity, Choice, and Real Consequences.” In the upcoming days and weeks, we’ll be elaborating more on the design of the Tides and the Legacy System, but for now I’d like to explain a bit more about how these two concepts relate to each other.
Given that Legacy is the primary theme of Torment, you can imagine that its effects will run deep. Your Legacy depends upon which of the five Tides you favor – as demonstrated through your actions and decisions within the game. At our target funding, we envisioned six Legacies: one for each Tide, and then a sixth for those who have no dominant Tide. Your Legacy (and the Tides) has a variety of impacts on both gameplay and on interactions in dialogue. For example, certain items will provide different abilities depending upon your Legacy, and your Legacy also affects what focus you master. Your Legacy might draw others to you, or make them wary of you. As your actions affect the Tides, you can choose to adopt a new Legacy and embrace your decisions or you can resist their pull – for a while, at least. Some NPCs and creatures will notice and react to the Tidal impact on your Legacy, with some reacting favorably and others... not so much.
More information.
 
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Smaller and more recent goals so they can... what? Get more media attention? They're already getting a story every day! Maybe they're thinking about 10 days from now when the initial surge is down but before the final surge hits?
 
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Seems like this KS could go to $5M now; possibly as high as $6M. It'll be interesting to see what stretch goals they come up with for a game of this type; it's not like they can add more classes. Maybe an ever-increasing number of locales?
 
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Seems like this KS could go to $5M now; possibly as high as $6M. It'll be interesting to see what stretch goals they come up with for a game of this type; it's not like they can add more classes. Maybe an ever-increasing number of locales?

What kind of system does Numenera utilize anyway? Totally class-less, pure classes or something in between? If int's not the first, then I reckon they could expand on the number of possible "career"-paths? In torment you could be mage, thief or fighter (was there any more? Priest?).
 
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