Tyranny - Dev Diary #11: Kills-in-Shadow

HiddenX

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In the Tyranny dev diary #11 a possible companion is introduced: Kills-in-Shadow

Kills-in-Shadow is a monster. She’s frightening and hairy. She stinks of wet animal and has an insatiable bloodlust for violence and slaughter. She’s also a clever hunter, a brutish, skilled fighter, and is tenaciously loyal (unless, of course, she has sensed a weakness) to whomever she chooses to follow, whether that be her ruthless sister, Creeping-Death, who was the last leader of their savage tribe, or a human Fatebinder stronger than even the toughest of Beastwomen.

As a member of a race of partially-humanoid, feral Beast creatures, Kills-in-Shadow is intelligent but uneducated, hulking but agile, and an unapologetic killer but not evil. She’s a highly evolved predator, forever marked by the magic of Haven’s dark forests–primarily driven by instinct and an insatiable lust for violence. She is also boastful, daring, smart, easily excited, and has a quirky sense of humor. She often snorts, snarls, growls, and chuffs with laughter.

As the last surviving Shadowhunter, she’s on a single-minded hunt for blood and vengeance, and will not be satisfied until each and every Disfavored has been wiped from Terratus. And though her kith were slaughtered mercilessly during Kyros’ conquest, the Shadowhunters had a reputation for being one of the most vicious tribes of the Tiers. If most Beastwomen are hyenas, Kills-in-Shadow is a lone lioness–proud, regal, and wholly deadly. Drawn by a spectacular display of strength and prowess, she is now stalking the Fatebinder’s scent.

And she likes to play with her prey.

[...]
More information.
 
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Sooo, she loves blood and... mochaccinos? No, sorry, violence. Got it.
 
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Reading the depiction of the character, it sets the new standard in litterature as an obvious.

For example, the merciless killer trait. How does it translate in the product? Usually, in video products, characters are merciless killers. They kill hundreds and show no bips.

Formerly, in literature, you learned of characters progressively, each new situation giving an insight.

Here, the character is told of before and it is up to the reader to fish for the adequate bit to match the depiction of the character.

For example, in this product, at some point, the PC might call for mercy for a defeated opponent, this character will oppose and kill straight away. This event matches the depiction of the character. Then the massacre of hundred NPCs will resume.

In literature, previously, readers were not told beforehand, they were shown.
Now, in video products, readers are told beforehand, up to them to match what comes next with the ongoing story.
 
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