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May 3rd, 2021, 03:57
Originally Posted by eurogamer
Dragon Age doesn't need to replace its disabled protagonist
Dragon Age doesn't need to be the symbol of sjw. It needs to be a videogame.
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May 3rd, 2021, 04:06
Originally Posted by joxer View Post
Dragon Age doesn't need to be the symbol of sjw. It needs to be a videogame.
I cringed at the headline, but I read the article itself and it was basically just saying that a hero who had been through stuff and wasn't all powerful actually had some interesting narrative possibilities. I don't disagree with that.
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May 3rd, 2021, 04:10
Originally Posted by JFarrell71 View Post
I cringed at the headline, but I read the article itself and it was basically just saying that a hero who had been through stuff and wasn't all powerful actually had some interesting narrative possibilities. I don't disagree with that.
Yep the inquisitor will probably have a small cameo like all past heroes of the games did in each sequel. As for who you'll play in DA:4 who the hell knows not enough info yet.

With E3 2021 around the corner I expect more information soon.
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May 3rd, 2021, 16:46
Originally Posted by Couchpotato View Post
The Case for an Oblivion Remake Before The Elder Scrolls 6 - GameRant
While I think that all the points raised by the author are valid reasons for the game to be remade, I still prefer TES VI be released before an eventual Oblivion remake.
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May 3rd, 2021, 17:22
I'd rather see a Morrowind remake with radiant-enabled NPCs.

AFAIC, if they had to remake Oblivion, they may as well take the map and start the rest from scratch. Remove all those map pointers, drastically reduce the number of repeating gates to close, hire more voice actors, remake the guild quests (except assassin, and maybe thief IIRC), review the simplified stats, remove the silly speechcraft mini-game and use stats, make armies of believable size, fix the monster difficulty level instead of scaling them to the player's, …

But they must keep the NPC radiant system. The Oblivion's radiant system, not Skyrim's.

I'm skeptical they would go in that direction anyway, they have shown the opposite trend so far: each game is targeting a wider audience by dumbing down the game, removing lore, removing stats, adding pointers, adding loot, adding generated fetch quests, and so on. It's not necessarily bad, it's just for another public.
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May 3rd, 2021, 18:27
I seem to be in the minority around here who has ZERO interest in remakes. Really old games I prefer to keep as romantic memories of the past. Most games don't age that well. I really have no interest in going backwards to play some game I already played. I really enjoyed many old games including KOTOR and ME but have no desire to have them remade to play again.

Morrowind was my favorite of all the TES games. In some ways, even though I have thousands of hours in Skyrim, and still play it, more than Skyrim as I prefer the more unique setting and mechanics. But I still have no desire what-so-ever to have the game remade. Not really keen on living in the past. Much rather see TES6.

I have mixed feelings on the DAI article from Eurogamer. Admittedly I like to escape to games to make my own character - usually someone powerful and handsome because its a fantasy. I could deal with a missing arm if I could get a cool cyborg arm or its magical equivalent though. EDIT: And realized my main Skyrim character, Wulver is blind in one eye, kind of - it was replaced with an artifact that can see through the planes and illusions which is both a blessing and a curse.

In real life I think the physical aspects are somewhat less important as often we are a more "mental" focused society (well in some places). But in games, especially action packed one, being able to fight well is important. But I wouldn't care if a limb was magical or metal or the like. In some ways that could be pretty cool. A lot would depend on how it was done.

I agree with the general idea of the article as JFarrell71 pointed out.
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May 3rd, 2021, 19:01
Originally Posted by Redglyph View Post
I'd rather see a Morrowind remake with radiant-enabled NPCs.

AFAIC, if they had to remake Oblivion, they may as well take the map and start the rest from scratch. Remove all those map pointers, drastically reduce the number of repeating gates to close, hire more voice actors, remake the guild quests (except assassin, and maybe thief IIRC), review the simplified stats, remove the silly speechcraft mini-game and use stats, make armies of believable size, fix the monster difficulty level instead of scaling them to the player's, …

But they must keep the NPC radiant system. The Oblivion's radiant system, not Skyrim's.

I'm skeptical they would go in that direction anyway, they have shown the opposite trend so far: each game is targeting a wider audience by dumbing down the game, removing lore, removing stats, adding pointers, adding loot, adding generated fetch quests, and so on. It's not necessarily bad, it's just for another public.
I agree to all points you raised except by one: the removal of map pointers. On a map of that size, you need to know at least the general directions you should go in order to complete any given quest. If they're to be removed then replace them for, at the very least, a good, decent description of the place to be reached *or* a more or less precise depiction of whom we should talk to in order to progress in the quest, otherwise we'll end up wasting a lot of time wandering around on the map. Please, don't come with "There is a witch in the North who is terrorizing people". North of what? Near what?
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May 3rd, 2021, 19:01
Originally Posted by wolfgrimdark View Post
I seem to be in the minority around here who has ZERO interest in remakes.
I'm also firmly in that minority. Remaking any older Elder Scrolls game holds zero appeal. It would be counterproductive in the case of Morrowind because I only still play that game because of things like Tamriel Rebuilt, and none of them would work. The degree to which I'd prefer a new Elder Scrolls to a remake of Oblivion can't be measured by human instruments. Remaster, remake, whatever you want to call it, they get made because the income to expense ratio is so high… and that should tell you something about the value we're getting from them.

FFVII is/was an exception for me, largely because of how completely reshaped it is. Far moreso than virtually any other remake/remaster I can think of.
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May 3rd, 2021, 20:02
I can't picture Bethesda ever doing a remake anyways. That's not their thing. Maybe a remaster with minimal changes, like Skyrim: SE, but not a remake.

As far as the next Dragon Age is concerned, I don't have any issues with what that article suggested, but what it really needs imo is to be smaller and more focused. DA:I was far too bloated.
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May 3rd, 2021, 20:04
I'm almost neutral w/r to remakes and remasters. I'd rather see a good new game than an old game which has been rebaked and revamped, but in some rare cases I'd enjoy the chance to live or live again the experience with today's standards, especially if I couldn't play the original game, or if I have the feeling I could benefit from a replay (with other choices, for ex).

Then there are special cases, I'm thinking about Black Mesa, where many issues were addressed including a whole chapter that has been heavily changed to improve the original Half-Life experience. I've never played FF VII, that @JFarrell71 mentions, but I suspect it's the same motive.

Originally Posted by henriquejr View Post
If they're to be removed then replace them for, at the very least, a good, decent description of the place to be reached *or* a more or less precise depiction of whom we should talk to in order to progress in the quest
Yes, of course

It should be an option because not everyone likes that, I would even say that only a minority enjoys maps without a quest pointer (the days people had to draw their own map and enjoyed it are long gone). And the quests should give a good description, for sure, it wasn't the case in Oblivion. Or, like Morrowind, the player should be able to ask around and have a good chance that an NPC points in the right direction.
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May 3rd, 2021, 20:17
Originally Posted by Redglyph View Post
Then there are special cases, I'm thinking about Black Mesa, where many issues were addressed including a whole chapter that has been heavily changed to improve the original Half-Life experience. I've never played FF VII, that @JFarrell71 mentions, but I suspect it's the same motive.
I haven't played the FF7 remake yet, but Black Mesa is great.. maybe the best remake I've ever played. Those were also very old games though that were popular enough that a remake was justified. Although I don't know how I feel about the episodic nature of FF7 Remake.

Age is definitely a factor in whether or not I think a game should be remade or remastered. Mass Effect: LE, for example, is nothing more than a cash grab at this point and totally unnecessary. The Bioshock remasters are another example like that.
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May 8th, 2021, 12:52
Pathfinder Wrath of the Righteous LetsPlay Video

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Pathfinder Wratch of the Righteous Gameplay with splat! Let's Play Pathfinder Wrath of the Righteous and check out a game where you'll create a character and join on an epic quest to save the world from evil.
Pathfinder: Wrath of the Righteous Small Preview Roundup
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Mount & Blade II: Bannerlord - Campaign Intro

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For 500 years, the Calradian Empire dominated the continent. Its armies scattered foes before them. The strongholds of proud tribes crumbled beneath its engines of war. From the forests of the north, to the wastes of the south. All was brought beneath the standard of their legions.
Dungeons & Dragons: Dark Alliance Look at the Art Style - PlayStation Blog
Before working on Dark Alliance the action RPG set in the world of Dungeons & Dragons I was a game cinematics director at a few major gaming studios. My time before Tuque taught me to not just care about the look of a world.

The and the characterization of a world is what brings it to life. That's what I'm here to talk about today with Dark Alliance. Plus, I want to share a lot of concept art from our artists Vincent, Stanimir, Victor, Dimitri, Fred, Jorge, and Even.
Mass Effect: Legendary Edition Promotional Content - BioWare
We're giving fans a chance to download content previously available in the Deluxe Editions of Mass Effect 2 and Mass Effect 3, as well as the first Mass Effect soundtrack (including the new Legendary Edition Track: "Resynthesis").*
Mass Effect Trilogy Original Soundtrack

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Enjoy the iconic music of the Mass Effect trilogy featuring tracks from all three OSTs plus a brand-new track exclusively available in Mass Effect Legendary Edition. Sit back, relax, and relive some of your favorite moments from this epic sci-fi saga.
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