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June 20th, 2018, 11:44
Realms Beyond has shown off its combat alpha with a gameplay video.

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Ambush in the Forest A battle taken from the alpha version of our combat system. While traveling through woodlands on the worldmap, the player's party has been ambushed by a group of orcs and trolls Reminder: Particularly the user Interface, sounds, FXs and animations are still work in progress. https://www.realms-beyond.com
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June 20th, 2018, 12:06
I really like the look of this!
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June 20th, 2018, 12:39
Looks good, but whoever was controlling that wizard should be slapped upside the face - level 5 spells (incl N fireballs) and he casts 'acid splash'…and then steps up to a troll and casts a spell within its reach etc. sheesh.
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June 20th, 2018, 12:50
Things I liked
-I like the number of spells available. Also seeing spell descriptions in that much detail is cool.
-The creature models do the job and look good enough.
-I like that spell effects are not making things difficult to follow.
-The combat log was clear and concise.

Some small concerns:
-I hope the animations can be sped up. Animations are a bit sparse.
-The music was a little meandering. I like it when battle music is more purposeful.
-No combat barks apart from creature growls.
-I hope you can turn the grid off.
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June 20th, 2018, 12:50
Originally Posted by booboo View Post
Looks good, but whoever was controlling that wizard should be slapped upside the face - level 5 spells (incl N fireballs) and he casts 'acid splash'…and then steps up to a troll and casts a spell within its reach etc. sheesh.
But my beautiful web would have been immediately destroyed by fireballs!
Beside that, we've already shown the Fireball spell in a previous video.

Approaching the troll was indeed a huge tactical failure and could have easily lead to a defeat. Fortunately, the troll missed his AoOs, obviously because of the attack malus caused by the entangled state.
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June 20th, 2018, 12:54
Originally Posted by Silver View Post
-I hope the animations can be sped up. Animations are a bit sparse.
You can already multiply the speed by factor 5 when pressing <SPACE>. Unfortunately I forgot to use it during the capturing

Originally Posted by Silver View Post
-No combat barks apart from creature growls.
Voice overs are still not fully implemented, because we still collecting use cases.

Originally Posted by Silver View Post
-I hope you can turn the grid off.
A slider in the options can set the grid's opacity to zero.
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June 20th, 2018, 13:11
Originally Posted by HobGoblin42 View Post
But my beautiful web would have been immediately destroyed by fireballs!
Beside that, we've already shown the Fireball spell in a previous video.

Approaching the troll was indeed a huge tactical failure and could have easily lead to a defeat. Fortunately, the troll missed his AoOs, obviously because of the attack malus caused by the entangled state.
Ah - so the web will actually be destroyed by fire? great! That was an issue in BG where (iirc) you could trap people with web and then just drop fireballs on them until they died. which I did ;-)

One question - what is the spell failure related to?
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June 20th, 2018, 13:22
Looking pretty nice!
Like someone already said, the animations for the ranged attacks are very slow.
Is it possible to zoom out more?
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June 20th, 2018, 17:20
Originally Posted by Lemonhead View Post
Is it possible to zoom out more?
Right now, the maximal zoom is shown at 0:18 in the video.

Not sure if we can go further because of the massively increased polycount caused by creatures/characters.
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June 20th, 2018, 17:27
Originally Posted by Lemonhead View Post
One question - what is the spell failure related to?
Not sure in this case, I think because the mage failed his touch attack. Other reasons could be a successful saving throw by the troll or a failed concentration check by the mage but those two would display with different onscreen messages (Fizzles and Avoided). That kind of information can be found in the detailed combat log.
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June 20th, 2018, 17:42
A shame there's no attacks of opportunity, but overall it looks good for a D&D turnbased game.
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June 20th, 2018, 17:42
Originally Posted by booboo View Post
Ah - so the web will actually be destroyed by fire? great! That was an issue in BG where (iirc) you could trap people with web and then just drop fireballs on them until they died. which I did ;-)?
What do you mean that was an "issue". That was working as intended! Like stealth speed boot scout with fireballs from offscreen
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June 20th, 2018, 17:59
I just get a total Goldbox Games vibe out of watching that. It feels like what the series should have evolved into.
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June 20th, 2018, 18:10
@Wisdom - a lot of combats would have become much, much harder without those endearing (cheesy) features
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June 20th, 2018, 18:38
Originally Posted by booboo View Post
@Wisdom - a lot of combats would have become much, much harder without those endearing (cheesy) features
CHEESE?

Look, if I wasnt mean to kill Drizzt or Elminster, they should not have given them 2 lootable swords and godly armor
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June 20th, 2018, 18:58
Originally Posted by Drithius View Post
A shame there's no attacks of opportunity, but overall it looks good for a D&D turnbased game.
Of course there are - D&D 3.5e combat without AoO would be pointless.
But in this combat, I tried to use a 5-foot step to get my characters out of reach.

You see some examples of AoO in the video:
8:42 The orc shaman got killed by the summoned demon when trying to get away
9:30 The barbarian dwarf provocated an AoO by the troll when moving away
17:58 The orc warrior tries to get away and caused an AoO for the dwarf and the
female elf ranger (Aewoyn) and got killed by her
21:06 Aewoyn passes the troll and provocated an AoO

Probably, we need to add an onscreen message for attack of opportunities.
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June 20th, 2018, 19:13
I really have high hopes for this project. After the abysmal failure that was Swordcoast, I believe this will be loads better.
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June 20th, 2018, 19:21
gameplay looks really good, but they should hire a visual designer because graphic and color wise it looks atrocious
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June 20th, 2018, 19:37
Originally Posted by CRD View Post
gameplay looks really good, but they should hire a visual designer because graphic and color wise it looks atrocious
Wut? I don't agree at all. The colors for instance are nicely muted and aren't as saturated as you see in many other modern games. A nice change if you ask me.
I went to the media page and checked out their screenshots. Looks really good to me. Feels very DnD. https://www.realms-beyond.com/media/
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June 20th, 2018, 19:50
I already like the look of this and will buy anyway. Combat animations could be a bit faster in general, though. Always hitting Space could become tedious. I hope there will be some options.

Great job so far, hobo!
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