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Default Kickstarter Games - Nox Archaist

May 4th, 2019, 12:32
Nox Archaist is an 8 bit retro RPG in the style of Ultima and Bard's Tale which is currently on Kickstarter.

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Nox Archaist is a tile-based, 8-bit, sword-and-sorcery role-playing game modeled after the iconic games of the 1980s.

Our goals for this project are to capture the retro-gaming experience from the 1980s and explore what might have happened if commercial RPG development had continued on 8-bit computers to the present day. Nox Archaist will be playable on both original Apple II hardware (128k enhanced Apple //e, Apple IIc, and Apple IIGS with dual floppy) and modern Mac and Windows PCs through emulators.

We are developing Nox Archaist from scratch, in assembly language, on real Apple II hardware. We're talking handmade quality bits here. All 8 of them.
More information.
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May 4th, 2019, 16:32
Way too old school.
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May 5th, 2019, 14:38
At least they made sea storms and big Tentacley monsters on the Apple, which game features AFAIK did not exist then and are revolutionary? Of course they should have come out like 33 years ago?
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May 5th, 2019, 16:30
But…why? Nostalgia can be great, but it's the gameplay of many older titles I'm missing, certainly not the graphical limitations and the horrible UI's…
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May 5th, 2019, 23:46
Why not? Looks cool to me. Graphics aren't everything, I play pretty much anything other than ASCII (and only because I can't be bothered to learn and remember what every ASCII symbol stands for )
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May 6th, 2019, 08:46
Originally Posted by TheRealFluent View Post
Why not? Looks cool to me. Graphics aren't everything, I play pretty much anything other than ASCII (and only because I can't be bothered to learn and remember what every ASCII symbol stands for )
When it comes to classic roguelikes, I actually far prefer ASCII to graphics. ASCII is nice and perfectly clear at a glance and you can use your imagination. On the other hand, the tile graphics that come with those sort of games are usually ugly as hell.

Anyway, on topic, if these guys cared at all about making an interesting game then they wouldn't be writing it in Apple II assembly language, they would be using modern tools and techniques instead of re-inventing the wheel and artificially constraining themselves. Obviously more of a project for Apple II groupies than RPG gamers.
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July 23rd, 2019, 16:12
Originally Posted by TomRon View Post
But…why? Nostalgia can be great, but it's the gameplay of many older titles I'm missing, certainly not the graphical limitations and the horrible UI's…
I actually got to try it out, the windowed UI is a step up from those old games, and there's some solid quality of life improvements over how we played them back in the day. After about 10 hours of play, I was still having fun and wish I had more I could keep going with.

If you want a closer look, here's all the videos a friend and I made about it.

Live Stream: https://youtu.be/aHWIhLKBQPU
Preview Discussion: https://www.youtube.com/watch?v=n_HTgGoHTCc
Interview with the Dev: https://www.youtube.com/watch?v=meKsUgzc-zQ

If the graphics turn you off, they turn you off… but I wouldn't rule this one out quite yet.
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