Todd Howard explains to Gamespot why he prefers shorter short announcement-to-release windows:
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Todd Howard also teases that Bethesda's future games could have an even shorter announcement-to-release window.
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The game industry veteran, who also directed The Elder Scrolls V: Skyrim and Fallout 3, went on to say that it can be problematic to talk about a game so long before its release. Game development is a fluid, ongoing process, and game mechanics and systems can change as development progresses.
"The other thing is, while you're making a game, you're figuring out, 'OK, what's really good about it?' 'What's this?' 'What's this?' If you're talking about that too early, people aren't getting excited, they're getting anxious."
"Tell me about this," a fan might ask. Howard would have to reply, "I can't." Another fan might ask, "How does this work?" and because the game isn't finished yet, Howard would say he's not sure.
"It's just a bad conversation to have," he explained. Instead, Howard would rather wait to announce a game until he's confident in what the team can deliver.
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