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Default Deep Sky Derelicts - Definitive Edition

March 25th, 2020, 11:59
Yesterday the Definitive Edition of Deep Sky Derelicts has been made available.

Turn-Based Roguelike RPG, Deep Sky Derelicts: Definitive Edition, Launches Today on Consoles and PC

In space, no one can hear you scavenge!

Prague, Czech Republic - March 24, 2020 -1C Entertainment andSnowhound Games announce that the tactical rogue-like RPG with card combat Deep Sky Derelicts: Definitive Edition has launched today on PlayStation 4, Xbox One, Nintendo Switch, and PC. The game is available in digital stores for 24.99 USD / 24,99 EUR.

After a successful launch on PC, Deep Sky Derelicts is now making its debut on consoles. The Definitive Edition combines the overhauled base game with content from the two DLCs that were recently released on PC: New Prospects and Station Life. The included updates bring new gameplay features, character upgrades, home base improvements, monsters, missions, and a lot more!

Deep Sky Derelicts: Definitive Edition features an original board game-like turn-based combat system with a unique card mechanic that makes every battle encounter feel tactically diverse. The core RPG exploration gameplay is further enriched with rogue-like elements, while the distinctive hand-drawn inky art style, heavily inspired by retro-futuristic sci-fi comic books, creates a compelling gritty world of the dark dystopian future.

Key Features:

  • Enhanced base game and two DLC packs included
  • Fresh take on turn-based combat with cards
  • Distinctive sci-fi comic book look & feel
  • Endless customization options for characters and scavenging teams
  • High replay value thanks to procedurally generated content
  • Dozens of enthralling little stories of the outcast life in the grim Deep Sky universe
  • Two game modes: Story Campaign and Arena
Deep Sky Derelicts: Definitive Edition is developed by Snowhound Games and published by 1C Entertainment. The title is rated PEGI 12 - Violence and Bad Language.
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March 26th, 2020, 07:56
Very addictive at first, but there sadly is no endgame and you max your stuff too fast. It is also not possible to rotate mercs in and out. To make room for a new one you have to kick another one permanently. Very annoying!
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March 27th, 2020, 13:52
End game is often characterized by the end of content inflow. The closer to the end, the less content is introduced.

Delivering an end game is thus made harder for content drainers. Self defeating.
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